SHAPE STANDARDS
S1.E22.5- Applies skill of volleying underhand using a mature pattern in a dynamic environment.
S4.E2.5a- Participates with responsible personal behavior in a variety of physical activity contexts, environments, and facilities.

CASEL STANDARDS
Self-Management: Goal Setting

ASSESSMENT RUBRIC

 

Objective: Bump a tossed ball over a net

Volleyball Unit | Level 23

TECHNIQUE
Today we are going to learn how to bump a tossed ball over the net.

IMPORTANCE
Bumping a tossed ball over a net is important because it can be used to score on your opponent. This technique is also used when it is the third hit.

VOCABULARY
Bump:
a passing move in volleyball (typically the first touch when the ball comes over).

When bumping a tossed ball over the net, it is important to:

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1. Get in the ready position (feet shoulder width apart, knees bent, slight forward lean).

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2. Position yourself under the ball.

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3. Create a platform with your arms (place one hand on top of the other and bring your thumbs together).

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 4. Keep your elbows locked.

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5. Make contact with the ball on your forearms (not hands).

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6. Use your legs to provide power, not your arms.

PRACTICE

  1. I will divide students into teams of two. Ro Sham Bo to decide who will go first. Spread out onto the field and stand 3 – 5 feet away from your partner. When I say, "GO!" one teammate will toss the ball and the other will bump it back. After you have made five bumps, switch roles.
  2. Repeat as many times as needed.

FORTRESS

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 volleyball per student
6 hula-hoops
1 net

STORYLINE
Today we are playing Fortress. In this game, your goal is to bump a tossed ball over the fortress (net)

INSTRUCTIONS

  • I will select one person to start off as the thrower.
  • The rest of the class will stand in any of the six hula-hoops on the court.
  • Any remaining students will stand on the sidelines.
  • When I say, “GO!” the thrower will start tossing balls over the fortress trying to aim for any of the hula-hoops.
  • If a student inside the hula-hoop makes a bump over the net, he/she joins the thrower and a student on the sideline will take his/her place.  
  • You must make a bump with at least one foot inside the hula-hoop for it to count.
  • We will begin a new game when all students become throwers.
 

Game 1: Play as indicated above. Increase the number of throwers if necessary.
Game 2: Change location of the hula-hoops to increase difficulty.
Exit Ticket: Teacher tosses a ball for students to bump over the net.

 

TEACHING TIPS

  • Approach:
    • Teacher starts off as the thrower.
    • Move throwers and hula-hoops closer to the net if students are having trouble bumping the ball over.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Demonstrate what a platform with your arms looks like.
    • How might you encourage your partner if they are struggling to bump a ball over the net?

FIGURE 8 II

TIME
10-20 minutes

NUMBER OF STUDENTS
8-24 students per game

EQUIPMENT
1 volleyball per 2 teams
2 short cones
Optional: 1 net

STORYLINE
Today we are playing Figure 8 II. In this game, your goal is to bump a tossed ball over a net.  

INSTRUCTIONS

  • I will divide the class into teams of two – tossers and bumpers.
  • Before the game begins, stand in a single file line behind your team’s marker cone.
  • When I say, "GO!" the first tosser in line will toss the ball to the first bumper.
  • The bumper must bump back the ball and the next tosser has to catch the ball.
  • As soon as the tosser has tossed the ball, he/she will go to the back of the bumper line.
  • As soon as the bumper has bumped the tossed ball, he/she will go to the back of the tosser line.
  • When everyone has had a chance to bump, we will begin a new game.
 

Game 1: Play as indicated above.
Game 2: Increase the distance between bumpers and tossers.
Game 3: Elimination round – if a tosser does not catch a ball or a bumper lets a ball hit the ground, he/she is out.
Exit Ticket: Teacher tosses a ball for students to bump over the net.

 

TEACHING TIPS

  • Approach:
    • Increase the number of groups based on class size. Divide students into competitive and non-competitive groups.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Demonstrate what a platform with your arms looks like.
    • How might you encourage your partner if they are struggling to bump a ball over the net?

SWITCH-A-ROO

TIME
15-25 minutes

NUMBER OF STUDENTS
8-24 students per game

EQUIPMENT
1 beach ball
1 net
Optional: 1 volleyball

STORYLINE
Today we are playing a Switch-A-Roo. In this game, your goal is to bump a tossed ball over a net to help your team earn as many points as possible.   

INSTRUCTIONS

  • I will divide the class into two teams.  
  • There can only be six teammates on the court at a time. Remaining teammates will sit on the sidelines.
  • You are not allowed to touch the net.
  • Once the ball is served over the net, each team gets to hit the ball up to three times only.
  • The same student cannot hit the ball twice in a row.
  • The ball cannot be “carried” or “lifted”.
  • Once a teammate has hit the ball, he/she must exit the court and sit on the sideline and a teammate will take his/her place.
  • If a teammate serves or hits the ball out-of-bounds, he/she cannot rotate out and the other team then gets to serve.  
  • The game continues until there is one student left on either side.
  • A point is awarded to the first team that gets all their team members to hit the ball.
 

Game 1: Play as indicated above. Keep score. The first team to earn 11 points wins.
Variation: To increase difficulty, use a volleyball instead of a beach ball.
Exit Ticket: Teacher tosses a ball for students to bump over the net.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, allow more or less students to be on the court at one time.  
    • Make the court smaller based on students’ athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Demonstrate what a platform with your arms looks like.
    • How might you encourage your partner if they are struggling to bump a ball over the net?