TECHNIQUE
Today we are going to learn how to bump a ball consecutively with partner.
IMPORTANCE
Bumping a ball consecutively with a partner is important because increased repetition improves your ability to receive the ball and quickly transition from defense to offense.
VOCABULARY
Consecutive: continuous, without stopping.
When bumping a ball consecutively with partner, it is important to:
1. Get in the ready position (feet shoulder width apart, knees bent, slight forward lean).
2. Position yourself under the ball.
3. Create a platform with your arms (place one hand on top of the other and bring your thumbs together).
4. Keep your elbows locked.
5. Make contact with the ball on your forearms (not hands).
6. Use your legs to provide power, not your arms.
PRACTICE
- I will divide students into teams of two. Ro Sham Bo to decide who will go first. Spread out into the field with the ball and stand 3 – 5 feet away from each other. When I say, "GO!" bump the ball back and forth. Do not let the ball hit the ground. Count aloud each bump.
- Repeat as many times as needed.
LITTLE CEASAR CHEFS
TIME
15-25 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
1 volleyball per 4-5 students
24 fuzzy balls
1 short cone per team
Optional: 1 beach ball per 4 students
STORYLINE
Today we are playing Little Caesar Chefs. In this game, you are all chefs trying to cook a delicious pizza pie. Your goal is to bump the dough (beach ball) consecutively with a teammate while your other teammates find the ingredients (fuzzy balls).
INSTRUCTIONS
- I will divide the class into four teams.
- Before the game begins, Ro Sham Bo to decide which two teammates will be the Little Caesars and toss the dough first.
- Everyone else will find the necessary ingredients to make your pizza.
- When I say, “GO!” the Little Caesars will toss the dough (bump the ball back and forth) as many times as possible, while the other teammates run and bring back the ingredients.
- If the dough falls to the ground at any point, pick it up and continue to toss.
- We will begin a new game when every group has brought back their ingredients.
- At the beginning of each game new Little Caesars will toss the dough.
Game 1: Select one color/ingredient for each team to collect (red-pepperoni, orange-orange pepper, yellow-yellow onions or extra cheese, green-spinach, blue-blue squid, purple- grapes/egg plant). Change the color/ingredient for each team every round.
Game 2: Each teammate must bring back a different color ingredient.
Game 3: Increase the number of dough and Little Caesars.
Variation: If bumping volleyballs is too difficult, have students use beach balls instead.
Exit Ticket: In partners, students bump a ball three times before they put their equipment away.
TEACHING TIPS
- Approach:
- If bumping continuously is too difficult, have students toss, bump and catch the dough.
- Increase or decrease the amount of teams based on class size.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Describe the ready position.
- What was most difficult about bumping a ball consecutively with a partner?
CATCH ME IF YOU CAN II
TIME
15-25 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
1 beach ball per 2 students
STORYLINE
Today we are playing Catch Me If You Can II. Your goal is to bump a ball consecutively with a teammate to see how many complete bumps you can make.
INSTRUCTIONS
- I will divide the class into teams of two.
- Before the game begins, spread out into the field with your teammate.
- Ro Sham Bo to decide who will toss first.
- When I say, "GO!" bump the ball back and forth to each other.
- If the ball hits the ground at any point, restart.
- Continue to bump until I say, "CHASE!" The student that has the ball is the tagger and the other student is the runner.
- The runner must run around the field without getting tagged by the ball.
- When I say, "CAUGHT!” get back together with your teammate and switch roles.
Game 1: Play as indicated above. Students must tag each other with the beach ball.
Game 2: Students can tag each other by throwing the beach ball.
Exit Ticket: In partners, students bump a ball three times before they put their equipment away.
TEACHING TIPS
- Approach:
- Remind students to stand 3–5 feet apart from each other.
- If consecutive bumping is too difficult, allow students to catch the ball after it has been bumped.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Describe the ready position.
- What was most difficult about bumping a ball consecutively with a partner?
BEAT THE CLOCK III
TIME
15-25 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
1 volleyball per 3 students
10 short cones
Optional: 1 beach ball per 3 students
STORYLINE
Today we are playing Beat the Clock III. Your goal is to beat the runners time by bumping a ball consecutively with a teammate.
INSTRUCTIONS
- I will divide the class into two teams of three.
- Ro Sham Bo to decide who will run first. The other two teammates will be the bumpers.
- Before the game begins, runners must line up shoulder-to-shoulder in front of the baseline.
- Bumpers will line up three feet away from each other behind the baseline.
- I will select a number at the beginning of each round.
- Bumpers must hit the ball consecutively that many number of times.
- All bumps must be counted aloud.
- When a bumpers is done, they must sit down.
- Meanwhile, runners have to sprint to the midline, touch a cone with their hand and sprint back.
- Runners will try and get back before bumpers make their volleys.
- At the end of each round, bumpers and runners switch.
Game 1: Play as indicated above. Keep the number the same for both bumpers and runners so they both get a chance. Start with a low number.
Game 2: If a ball drops to the ground, the bumper must start over.
Game 3: Runners must run backwards.
Game 4: Runners must run in pairs (holding another teammate’s hand).
Variation: To decrease difficulty, have students use beach balls instead of volleyballs.
Exit Ticket: In partners, students bump a ball three times before they put their equipment away.
TEACHING TIPS
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Describe the ready position.
- What was most difficult about bumping a ball consecutively with a partner?