TECHNIQUE
Today we are going to learn how to bump a tossed ball to the side to a partner.
IMPORTANCE
Bumping a tossed ball to the side to a partner is important because you will need to be able to receive the ball from different angles while playing a game.
VOCABULARY
Bump: a passing move in volleyball (typically the first touch after the ball comes over).
When bumping a tossed ball to the side to a partner, it is important to:
1. Get in the ready position (feet shoulder width apart, knees bent, slight forward lean).
2. Position yourself under the ball.
3. Create a platform with your arms (place one hand on top of the other and bring your thumbs together).
4. Keep your elbows locked.
5. Make contact with the ball on your forearms (not hands).
6. Use your legs to provide power, not your arms.
PRACTICE
- I will divide students into teams of two. Ro Sham Bo to decide who will go first. Spread out into the field and stand 3 – 5 feet away from your partner. When I say, "GO!" one teammate will toss the ball to the side and the other will bump back the ball. After you have made five bumps, switch roles.
- Repeat as many times as needed.
TARGET BUMPING
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
10 volleyballs
1 short cone
2 hula-hoops
1 net
STORYLINE
Today we are playing Target Bumping. Your goal is to bump a ball tossed to the side to a partner.
INSTRUCTIONS
- I will start off as the thrower.
- Before the game begins, stand single file behind your team’s marker cone.
- When I say, “GO!” I will underhand throw a volleyball to the first person in line.
- Once the ball is thrown, bump it to the target hula-hoop.
- Retrieve the ball after it has been hit and bring it back to the hula-hoop behind the thrower. Then, go to the back of the line.
- We will begin a new game when everyone has had a chance to bump the ball.
Game 1: Play as indicated above. Throw to the right side.
Game 2: Play as indicated above. Throw to the left side.
Game 3: Move the marker cone back 10 feet. Throw to the right or left. Students have to run and then. bump the ball to the target.
Game 4: Change the location of the target to increase or decrease difficulty.
Exit Ticket: Teacher tosses a ball for students to side bump back before putting their equipment away.
TEACHING TIPS
- Approach:
- Teacher starts off as the thrower.
- Depending on class size, add another thrower.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What part of your body should you not use to provide power?
- What did you work hardest on today?
SWAMPY RIVER III
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
2 long jump ropes
1 volleyball per 2 students
5 short cones
STORYLINE
Today we are playing Swampy River III. In this game, your goal is to bump a ball tossed to the side to a teammate as many times as possible while the river grows larger and larger.
INSTRUCTIONS
- I will divide the class into two teams.
- The students at the baseline will start with the ball first.
- When I say, “GO!” the students with the ball will toss it to the side of their partner across the river.
- If your ball falls into the river, quickly retrieve it before an alligator eats it.
- Once the ball is tossed over the river, the other side gets a chance to bump it over.
- The river will widen at the beginning of each game.
- You must stay behind the river boundary when you are tossing and bumping.
- See how many times you can successfully bump your ball over the river.
Game 1: Play as indicated above. Students have to make three complete bumps before widening the river.
Game 2: Students have to make five complete bumps before widening the river.
Game 3: Elimination round. If your ball drops in the swampy river, then an alligator has eaten it. You may practice tossing and bumping the ball with your partner somewhere in the field.
Exit Ticket: Teacher tosses a ball for students to side bump back before putting their equipment away.
TEACHING TIPS
- Approach:
- Let students serve the ball at least three times before widening the river.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What part of your body should you not use to provide power?
- What did you work hardest on today?
GET LOW
TIME
15-25 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 hula-hoop per 2 students
1 volley ball per 2 students
1 short cone per 2 students
Optional: 1 tall cone per two students
STORYLINE
Today we are playing Get Low. Your goal is to bump a ball tossed to the side to a teammate before it lands into the hula-hoop.
INSTRUCTIONS
- I will divide the class into teams of two.
- Before the game begins, Ro Sham Bo to decide who will begin as the thrower.
- The bumpers will stand directly in front of the hula-hoop five feet away from the thrower.
- When I say, "GO!" throwers will toss a ball to the side to the server.
- Throwers can earn one point if the ball makes it into the hula-hoop.
- Bumpers can earn one point if they bump the ball back to the throwers.
- Switch roles after five throws.
- When I say, “ROTATE” the throwers will move one hula-hoop to their right. The bumpers will stay where they are.
Game 1: Play as indicated above.
Variation: Add a tall cone inside the hula-hoop. If a thrower knocks down the cone it is worth five points.
Exit Ticket: Teacher tosses a ball for students to side bump back before putting their equipment away.
TEACHING TIPS
- Approach:
- Increase or decrease the distance between bumpers and throwers depending on the class’ ability level.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What part of your body should you not use to provide power?
- What did you work hardest on today?