SHAPE STANDARDS
S1.E22.2- Volleys an object upward with consecutive hits.
S4.E2.2- Accepts responsibility for class protocols with behavior and performance actions.

CASEL STANDARDS
Self-Management: Goal Setting

ASSESSMENT RUBRIC

 

Objective: Bump a tossed ball

Volleyball Unit | Level 12

TECHNIQUE
Today we are going to learn how to bump a tossed ball.

IMPORTANCE
Bumping a tossed ball is important because bumping is used as the first touch to receive a serve or return. Bumping is also important to pass the ball.

VOCABULARY
Bump: a passing move in volleyball (typically the first touch when the ball comes over).

When bumping a tossed ball, it is important to:

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1. Get in the ready position (feet shoulder width apart, knees bent, slight forward lean).

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2. Create a platform with your arms (place one hand on top of the other and bring your thumbs together).

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3. Keep your elbows locked.

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4. Make contact with the ball on your forearms (not hands).

 

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will go first. Spread out into the field and stand 3 ­– 5 feet away from your partner. When I say, "GO!" one teammate will toss and catch and the other will bump back the ball. After you have made five bumps, switch roles.
  2. Repeat as many times as needed.

KUNG FU MASTERS

Kung Fu Panda.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
6 short cones
10 volleyballs
1 flag per student
1 hula-hoop
Optional: 24 fuzzy balls

STORYLINE
Today we are playing Kung Fu Masters. You are all pandas in the deep forest of China trying to learn new kung fu skills. Your goal is to earn your belt by bumping a tossed ball.  

INSTRUCTIONS

  • Before the game begins, line up single file behind the marker cone.
  • When I say, “GO!” I will throw the ball underhand to the first student in line.
  • After you bump the ball back to me:
    • Run and place it back in the hula-hoop
    • Run to the end line and do a kung fu move
    • Grab a kung fu belt (flag) and bring it back to your dot
  • Get back in line to restart
  • We will begin a new game when all the kung fu belts are collected.
 

Game 1: Play as indicated above.
Variation: Add in fuzzy balls along with kung fu belts. Fuzzy balls are medals that pandas can additionally earn after they earn a belt. 
Discussion: Ask students to share examples of who they saw doing a good job at facing their target (teacher) when bumping.
Exit Ticket: Teacher tosses a ball for students to bump back before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students there is no order when they get back in line.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • True or false, bumping only helps you when you are passing the ball?
    • What was the most difficult part about learning how to bump a tossed ball?

TARGET BUMPING

Target Bumping.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
10 volleyballs
1 short cone
2 hula-hoops
1 net

STORYLINE
Today we are playing Target Bumping. Your goal is to bump a tossed ball into the target. 

INSTRUCTIONS

  • I will start off as the thrower.  
  • Before the game begins, stand single file behind your team’s marker cone.
  • When I say, “GO!” I will underhand throw a volleyball to the first person in line.
  • Once the ball is thrown, bump it to the target hula-hoop.
  • Retrieve the ball after it has been hit and bring it back to the hula-hoop behind the thrower. Then, go to the back of the line.
  • We will begin a new game when everyone has had a chance to bump the ball.
 

Game 1: Play as indicated above.
Game 2: Move the marker cone back 10 feet. Students have to run and then bump the ball to the target. 
Game 3: Change the location of the target to increase or decrease difficulty.
Exit Ticket: Teacher tosses a ball for students to bump back before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Teacher starts off as the thrower.
    • Depending on class size, add another thrower.    
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • True or false, bumping only helps you when you are passing the ball?
    • What was the most difficult part about learning how to bump a tossed ball?

OCEAN OF PEARLS II

Ocean Of Pearls.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 volley ball per student
4 hula-hoops
10 short cones
Optional: 10 beach balls

STORYLINE
Today we are playing Ocean of Pearls II. In this game, you are fishermen diving for pearls (volleyballs). Your goal is to bump a tossed pearl to collect as many as possible without being caught by the pirates (taggers).   

INSTRUCTIONS

  • I will select two pirates and four catchers in charge of putting the pearls into the ship (hula-hoops).
  • The rest of the class will be fishermen (runners).
  • When I say, “GO!” the fishermen must:
    • Run across the ocean
    • Grab a pearl
    • Run back and toss the pearl to any catcher
  • The catcher must bump the ball then place it in the ship.
  • Once fishermen are past the cones, they are safe and cannot be tagged.
  • If a fisherman is tagged by a pirate, he/she must go back and get a high-five from a catcher to get back in the game. If a fisherman is in possession of a pearl, he/she must return it.
  • Fishermen must toss pearls outside of the boundary cones.
  • Pirates cannot cross either side of the boundary cones.
  • We will begin a new game when all the pearls are collected. At the beginning of each game, new pirates and catchers will be selected.
 

Game 1: Play as indicated above.
Game 2: Increase the number of pirates.
Variation: Add beach balls as different colored pearls.
Exit Ticket: Teacher tosses a ball for students to bump back before putting their equipment away.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • True or false, bumping only helps you when you are passing the ball?
    • What was the most difficult part about learning how to bump a tossed ball?