SHAPE STANDARDS
S1.E22.2- Volleys an object upward with consecutive hits.
S4.E2.2- Accepts responsibility for class protocols with behavior and performance actions.

CASEL STANDARDS
Self-Management: Goal Setting

ASSESSMENT RUBRIC

 

Objective: Bump and catch a self-tossed ball

Volleyball Unit | Level 11

TECHNIQUE
Today we are going to learn how to bump and catch a self-tossed ball.

IMPORTANCE
Bumping and catching a self-tossed ball is important because bumping is used as the first touch to receive a serve or return. Bumping is also important to both receive and pass the ball.

VOCABULARY
Forearm:
the part of the arm extending from the elbow to the wrist.

When bumping and catching a self-tossed ball, it is important to:

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1. Create a platform with your arms (place one hand on top of the other and bring your thumbs together).

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2. Keep your elbows locked.

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3. Make contact with the ball on your forearms (not hands).

PRACTICE

  1. I will divide you into teams of two. Ro Sham Bo to decide who will go first. Spread out into the field with your ball. When I say, "GO!" toss and bump your ball. Do not let the ball hit the ground. Your teammate will count aloud for you. After you have made five bumps, switch roles.
  2. Repeat as many times as needed.

MARSHMALLOW GRAB II

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 beach ball per 2 students
1 volleyball per 2 students

STORYLINE
Today we are playing Marshmallow Grab II. Your goal is to see how many times you can bump and catch a self-tossed ball.

INSTRUCTIONS

  • Before the game begins, spread out onto the field with your ball.   
  • When I say, “GO!” bump the ball in the air and catch it.
  • Keep track of how many times you catch the ball.
  • At the end of each game, each student will switch their ball so everyone has a chance to toss and catch a volleyball and a beach ball.
 

Game 1: Toss, catch.
Game 2: Toss, kneel, catch.
Game 3: Toss, clap, catch. See how many claps you can make before catching the ball.
Game 4: Toss, 360-degree spin, catch.
Game 5: Toss, karate move, catch.
Game 6: Toss, make a pretend movement (i.e. brush your teeth, ride a bike, high-five, etc.), catch.
Exit Ticket: Students bump and catch a self-tossed before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students, only caught balls count.
    • Give students the option of either tossing a beach ball or volleyball. (Beginners will need to start with beach balls while advanced students may need a challenge with a volleyball.)
    • Group students in teams of two if you do not have enough balls.
  • Safety:
    • Remind students to be aware of the other balls being thrown around them.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When bumping the ball, you should make contact the with ball on your __________, not your __________.
    • How could you encourage a classmate who is struggling to bump and catch the ball?

RATATOUILE III

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
1 beach ball per 2 students
10 short cones

STORYLINE
Today we are playing Ratatouille III. In this game, you are all rats trying to make your way across the kitchen (end zone) without being caught by the chef. Your goal is to scurry to the other side of the kitchen to bump and catch a self-tossed bag of flour (beach ball).  

INSTRUCTIONS

  • I will begin as the chef and everyone else will be a rat.
  • I will divide the class into two groups.
  • Before the game begins, line up shoulder-to-shoulder in either kitchen. 
  • When I say, "GO!" you must scurry across and make it to the opposite kitchen.
  • When you get there, you must toss a bag of flour, bump and catch it a certain number of times.
  • If you get to a bag of flour the same time as another student, Ro Sham Bo to decide who goes first.
  • The number will change each round.
  • If I tag you at any point, you become a chef.
  • If the flour leaves the kitchen at any point you become a chef.
  • We will begin a new game when there is one rat left.
 

Game 1: Play as indicated above. Let students run across without tagging for a couple of rounds.
Game 2: If the flour is dropped at any point, the student becomes a chef.
Exit Ticket: Students bump and catch a self-tossed before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students, tosses should be light and only a couple feet above one’s head.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When bumping the ball, you should make contact the with ball on your __________, not your __________.
    • How could you encourage a classmate who is struggling to bump and catch the ball?

UP!II

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
20 dots (equal amounts of each color)
1 beach ball per 2 students
1 volleyball per 2 students

STORYLINE
Today we are playing Up!II.  In this game, there are balloons (beach balls and volleyballs) that are spread out onto the field. Your goal is to see how many times you can bump and catch a self-tossed balloon

INSTRUCTIONS

  • Before the game begins, everyone must line up on the baseline shoulder-to-shoulder.
  • At the beginning of each round, I will say how many times you must toss the balloon up in the air, bump it and catch it.
  • When I say, “GO!” choose a balloon and begin tossing, bumping and catching that many number of times.
  • When you are done bumping, put the balloon back on and line up on the baseline.
  • No more than two of you may be at a balloon at one time.
  • If you get to a balloon the same time as another student, Ro Sham Bo to decide who will go first.
  • We will begin a new round when everyone comes back to the baseline.
 

Game 1: Play as indicated above. Call out various numbers. 
Game 2: Incorporate colors. (“You must make three bumps at a red dot.”)
Game 3: Incorporate the type of ball. (“You must make five beach ball bumps.”)
Exit Ticket: Students bump and catch a self-tossed before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Use your grid dots. Have students (by color or individually) bring their dot over to the field and spread them out.   
    • Do the same for restoring the grid when the game is over.
  • Safety:
    • Students should be aware of the other moving students and avoid bumping into one another.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When bumping the ball, you should make contact the with ball on your __________, not your __________.
    • How could you encourage a classmate who is struggling to bump and catch the ball?