SHAPE STANDARDS
S1.E22.K- Volleys with a lightweight object sending it upward.
S4.E2.K- Acknowledges responsibility for behavior when prompted.

CASEL STANDARDS
Self-Management: Goal Setting

ASSESSMENT RUBRIC

 

Objective: Catch a large self-tossed ball

Volleyball Unit | Level 1

TECHNIQUE
Today we are going to learn how to catch a large self-tossed ball.

IMPORTANCE
Catching is important because it is a necessary skill used to play many different sports (baseball, football, basketball, etc.). Catching also improves hand-eye coordination and timing.

VOCABULARY
Hand-eye coordination:
the way the brain takes what you see and tells your hands where to go.

When catching a large self-tossed ball, it is important to:

1.png

1. Keep your eyes on the ball.

2.png

 2. Catch the ball before it hits the ground.

 

PRACTICE

  1. I will divide the class into teams of two. Ro Sham Bo to decide who will go first. Line up shoulder-to-shoulder on the baseline with your ball. When I say, "GO!" toss your ball in the air and catch it after one bounce. Switch with your partner after each try.
  2. When I say, "GO!" toss your ball in the air and catch it after no bounces. Switch with your partner after each try.

UP!

1.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
20 dots (equal amounts of each color)
1 beach ball per 2 students
1 volleyball per 2 students

STORYLINE
Today we are playing Up! In this game, there are balloons (beach balls and volleyballs) that are spread out onto the field. Your goal is to see how many times you can toss and catch a large self-tossed balloon

INSTRUCTIONS

  • Before the game begins, everyone must line up on the baseline shoulder-to-shoulder.
  • At the beginning of each round, I will say how many times you must throw the ball up in the air and catch it.
  • When I say, “GO!” choose a balloon and begin tossing and catching that many number of times.
  • When you are done tossing and catching, put the balloon back and line up on the baseline.
  • No more than two of you may be at a balloon at one time.
  • If you get to a balloon the same time as another student, Ro Sham Bo to decide who will go first.
  • We will begin a new round when everyone comes back to the baseline.
 

Game 1: Play as indicated above. Call out various numbers. 
Game 2: Incorporate colors. (“You must make three toss/catches at a red dot.”)
Game 3: Incorporate the type of ball. (“You must make five beach ball toss/catches.”)
Students catch a self-tossed ball as they walk to put their equipment away.
Exit Ticket: Students catch a self-tossed ball as they walk to put their equipment away.

 

TEACHING TIPS

  • Approach:
    • Use your grid dots. Have students (by color or individually) bring their dot over to the field and spread them out.  Do the same for restoring the grid when the game is over.
  • Safety:
    • Students should be aware of the other moving students and avoid bumping into one another.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Always keep your __________ on the ball.
    • Something that was hard for me today was...

MARSHMALLOW GRAB

1.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 beach ball per 2 students
1 volleyball per 2 students

STORYLINE
Today we are playing Marshmallow Grab. Your goal is to see how many times you can catch a large self-tossed ball.  

INSTRUCTIONS

  • Before the game begins, spread out onto the field with your ball.   
  • When I say, “GO!” toss the ball in the air and catch it.
  • Keep track of how many times you catch the ball.
  • At the end of each game, all students will switch their ball so everyone has a chance to toss and catch a volleyball and a beach ball.
 

Game 1: Toss, catch.
Game 2: Toss, kneel, catch.
Game 3: Toss, clap, catch. See how many claps you can make before catching the ball. 
Game 4: Toss, 360-degree spin, catch.
Game 5: Toss, karate move, catch.
Game 6: Toss, make a pretend movement (i.e. brush your teeth, ride a bike, high-five, etc.), catch.
Exit Ticket: Students catch a self-tossed ball as they walk to put their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students, only caught balls count. 
    • Give students the option of either tossing a beach ball or volleyball. (Beginners will need to start with beach balls while advanced students may need a volleyball for more of a challenge.)
    • Group students in teams of two if you do not have enough balls.
  • Safety:
    • Remind students to be aware of the other balls being thrown around them.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Always keep your __________ on the ball.
    • Something that was hard for me today was...

MR. FOX

Screen Shot 2017-01-12 at 9.59.29 AM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 beach ball per 2 students
1 volleyball per 2 students
5 short cones

STORYLINE
Today we are playing Mr. Fox. In this game, you are a group of very sneaky students wondering what time it is. Your goal is to catch your large self-tossed ball for every hour of time that Mr. Fox calls out.

INSTRUCTIONS

  • Before the game begins, line up on the baseline shoulder-to-shoulder with your volleyball or beach ball.  
  • I will begin as Mr. Fox.
  • Mr. Fox will stand at the opposite end of the field with his/her back turned.
  • As a class you will shout out, “What time is it Mr. Fox?”
  • Mr. Fox will respond with the time (ex: “It’s 3 o’clock or it’s 7 o’clock”) or “It’s dinner time!”
  • If Mr. Fox responds with the time, you must take that many steps forward while tossing and catching the ball.
  • If Mr. Fox responds with, “It’s dinner time!” you must turn and run back to the baseline without getting tagged.
  • At the end of each game, switch your ball with another student so everyone gets a chance to toss and catch a beach ball and volleyball.
 

Game 1: Play as indicated above.
Game 2: Have a student be Mr. Fox
Exit Ticket: Students catch a self-tossed ball as they walk to put their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students to be honest and step forward as many times as Mr. Fox says.
    • Consider allowing students to make it back to the baseline without being tagged for the first few rounds.
    • If students are having difficulty stepping, tossing and catching at the same time, have them step first then toss and catch second.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Always keep your __________ on the ball.
    • Something that was hard for me today was...