TECHNIQUE
Today we are going to learn how to catch a thrown ball over the shoulder.
IMPORTANCE
Catching a thrown ball over the shoulder is important because it is a necessary skill needed used to play many different sports such as baseball, football, basketball, etc. Catching also helps improve your hand-eye coordination, timing, sequencing and attention span.
VOCABULARY
Cushion the ball: moving the hands in the same direction as the ball to decelerate the ball slowly.
When catching a thrown ball over the shoulder, it is important to:
1. Keep your eye on the ball.
2. Keep your hands together (pinkies together, fingers up).
PRACTICE
- Move onto Group Game – High Stakes.
KICKBALL
TIME
20-30 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
4 hula-hoops
1 playground ball
1 short cone
OBJECTIVE
Today we are playing Kickball. In this game, the objective is to catch a thrown ball over the shoulder to help your team get three outs and more runs than the opposing team.
INSTRUCTIONS
- I will divide the class into two teams. I will decide which team will kick first and which team will start in the field.
- If you are kicking first, decide the batting order and line up single file behind home plate.
- If you are fielding first, decide which position each student will play (catcher, 1st base, 2nd base, 3rd base, outfield).
- I will be the pitcher for each team.
- A kicker is out if:
- the ball is caught in the air
- the ball is thrown to the base before the kicker steps on it
- the ball is thrown overhand and hits the kickers feet while running to a base
- A ball is considered foul if it goes behind 3rd or 1st base when kicked.
- A kicker cannot strike out (each kicker gets a turn to kick the ball).
- Kickers and fielders will switch after three outs or after a team has scored five runs.
Game 1: Teacher is the pitcher.
Game 2: Students can pitcher.
Exit Ticket: Students catch a ball over their shoulder thrown by the teacher while running to the midline before putting their equipment away.
TEACHING TIPS
- Approach:
- Divide teams equally based on athletic ability.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What two things should you remember while trying to catch a ball over your shoulder?
- What was most challenging about catching a ball over your shoulder?
HIGH STAKES
TIME
10-20 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
4 fuzzy balls
5 short cones
OBJECTIVE
Today we are playing High Stakes. In this game, the objective is to catch a thrown ball over the shoulder and be the first student to reach 500 points.
INSTRUCTIONS
- I will divide the field into two sections – competitive and non-competitive.
- I will select the first two throwers.
- Before the game begins, spread out onto the field and turn your back so you are not facing the thrower.
- When I say, “GO!” the thrower will throw the fuzzy ball overhand into the field.
- After the ball is thrown, the thrower has three seconds to call out how many points the ball is worth.
- Points must be either: 100, 200, 300, 400 or 500.
- If a student catches the ball he/she gets the allotted number of points.
- If a thrower yells, “Bankrupt!” and a student catches the ball, he/she starts back at 0.
- Students cannot push, shove or take the ball out of another student’s hands.
- Each student must keep track of his/her points.
- The first student to get to 500 becomes the thrower.
Game 1: Play as indicated above.
Game 2: Throws can throw two balls (one quickly after the other, not at the same time).
Exit Ticket: Students catch a ball over their shoulder thrown by the teacher while running to the midline before putting their equipment away.
TEACHING TIPS
- Approach:
- For larger classes, split the field into four rectangles so four different games can be played at the same time.
- If students are not getting a chance to throw, rotate throwers each round.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What two things should you remember while trying to catch a ball over your shoulder?
- What was most challenging about catching a ball over your shoulder?
GO LONG
TIME
10-20 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
24 fuzzy balls
12 tennis balls
6 footballs
1 tall cone per 2 students
OBJECTIVE
Today we are playing Go Long. In this game, the objective is to catch a thrown ball over the shoulder.
INSTRUCTIONS
- I will divide the class into teams of two.
- Ro Sham Bo to decide who will throw first.
- Both students will begin at the tall cone.
- When the thrower says, “GO!” the catcher will run in a straight pattern while looking over his/her shoulder.
- The thrower must wait a few seconds before throwing the ball.
- Switch roles after every throw.
- See how many catches you and your teammate can make in a row.
Game 1: Play as indicated above. Throwers must wait three seconds before throwing.
Game 2: Throwers must wait at least five seconds before throwing.
Game 3: Throwers must wait at least 10 seconds before throwing.
Variation: Add in a defender. The catcher must try and receive the ball while being guarded by a defender.
Exit Ticket: Students catch a ball over their shoulder thrown by the teacher while running to the midline before putting their equipment away.
TEACHING TIPS
- Approach:
- Remind students to aim their throws a few feet ahead of where the catcher is.
- Divide students into teams based on who wants to throw a fuzzy ball, tennis ball or football.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What two things should you remember while trying to catch a ball over your shoulder?
- What was most challenging about catching a ball over your shoulder?