SHAPE STANDARDS
S1.M3.6- Catches with a mature pattern from a variety of trajectories using different objects in varying practice tasks.
S4.M3.6- Demonstrates delf-responsiblity by implementing specific corrective feedback to improve performance.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Catch a thrown ball with one hand

Throwing/Catching Unit | Level 28

TECHNIQUE
Today we are going to learn how to catch a thrown ball with one hand.

IMPORTANCE
Catching a ball thrown with one hand is important because it is a skill needed to learn in order to play many different sports (baseball, football, basketball, etc.). Catching also helps with hand-eye coordination, timing, sequencing and attention span.

VOCABULARY
Cushion the ball:
moving the hands in the same direction as the ball to decelerate the ball slowly.

When catching a thrown ball with one hand, it is important to:

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1. Catch the ball with your non-throwing hand.

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2. Cushion the ball as the catch is made.

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3. Use your fingertips to catch the ball (not your palm).

PRACTICE

  1. Pass the Gap. I will divide the class into teams of two. Ro Sham Bo to decide who will throw first. One teammate will stand on the baseline, the other will stand five feet away from him/her. When I say, "GO!" toss the ball to one another. If you catch the ball take one step back. If you drop the ball take one step forward.

ASSEMBLY LINE II

TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
2 fuzzy balls
1 dot per student

OBJECTIVE
Today we are playing Assembly Line II. In this game, the objective is to move the ball down the assembly line by catcing a thrown ball with one hand faster than the opposing team. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will select one student to begin as the thrower.
  • The rest of you will be catchers.
  • When I say, "GO!" the thrower will move down the assembly line throwing the fuzzy ball to each teammate.
  • All catches must be made with one hand.
  • When the thrower gets to the last catcher, he/she must then run to the end line and tag the teacher.
  • The first team to tag the teacher gets a point.
  • At the beginning of each game, the previous thrower will rejoin as a catcher at the end of the assembly line. The first catcher in the assembly line becomes the new thrower (every catcher moves down the line).
 

Game 1: Play as indicated above.
Game 2: Increase or decrease the distance between each student based on the class’ ability level.
Exit Ticket: Teacher throws a ball for students to catch with one hand before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What part of your hand should you use to catch a ball with one hand?
    • Which part should you try not to use?
    • What was challenging about catching a ball with one hand compared to two hands?

JAILBREAK II

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
24 fuzzy balls
15 short cones
Optional: 10 tennis balls
Optional: 2 Frisbees

OBJECTIVE
Today we are playing Jailbreak II. In this game, the objective is to escape out of prison by catching a thrown ball with one hand from one of your teammates.  

INSTRUCTIONS

  • I will divide the class into two teams.  
  • Select two people from your team to be the escapees.
  • When I say, “GO!” the escapees will throw fuzzy balls to their teammates still in prison.
  • All catches must be made one-handed.
  • Escapees may block the other team’s throws with a fuzzy ball.
  • If you catch a ball with one hand in prison, you may give it to another prisoner or you may free yourself. 
  • Once you are free, you may join the escapees and continue to throw with them.
  • You may not cross the boundary cones to throw or catch a ball.
  • We will begin a new game when all of the prisoners have escaped from either prison.
 

Game 1: Play as indicated above.
Game 2: Increase or decrease the number of escapees based on the class’ skill ability.
Variation: Add tennis balls along with fuzzy balls. Add Frisbees as shields escapees can use to block throws.
Exit Ticket: Teacher throws a ball for students to catch with one hand before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Start with two capable escapees on each team.
    • Divide teams equally based on athletic ability.
  • Safety:
    • Remind students to be aware of one another when catching the ball.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What part of your hand should you use to catch a ball with one hand?
    • Which part should you try not to use?
    • What was challenging about catching a ball with one hand compared to two hands?

BATTLEFIELD

TIME
20-30 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
24 tall cones
24 fuzzy balls
10 short cones
Optional: 2 playground balls
Optional: 2 Frisbees

OBJECTIVE
Today we are playing Battlefield. In this game, the objective is to catch a thrown ball with one hand and capture the flag from the opposing team and bring it back to your side of the field.  

INSTRUCTIONS

  • I will divide the class into two teams. Each team will have a flag placed in a hula-hoop on their side.
  • If you are on your side of the field, you can be hit with a fuzzy ball.
  • If you cross the midline and enter the other team’s side, you can be tagged or hit with a fuzzy ball.
  • While on the other team’s side, you cannot pick up or throw fuzzy balls.
  • If you are tagged or hit with a fuzzy ball (shoulders and below), you go down. If you are in possession of the opponent’s flag when you are tagged or hit, the flag must be returned.
  • If you throw a ball and the other team catches it with one hand, you are down.
  • You can be saved if your team’s medic throws you a ball and you catch it with one hand.
  • Medics cannot cross the midline.
  • The flag cannot be passed to a teammate.
  • When guarding your flag, you must remain five feet away from the hula-hoop.
  • You are safe for 10 seconds when you are inside the other team’s hula-hoop.
 

Game 1: Play as indicated above with two medics.
Game 2: Play as indicated above with one medic.
Variation: Let one or two students use a disc as a shield to block fuzzy balls.
Variation: Instead of tagging, have students pull flags.
Exit Ticket: Teacher throws a ball for students to catch with one hand before putting their equipment away.

 

TEACHING TIPS

  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What part of your hand should you use to catch a ball with one hand?
    • Which part should you try not to use?
    • What was challenging about catching a ball with one hand compared to two hands?