TECHNIQUE
Today we are going to learn how to catch a ball while avoiding a defender.
IMPORTANCE
Catching a ball while avoiding a defender is important to learn because it is a skill used to play many different sports such as baseball, football, basketball, etc. Catching also helps improve your hand-eye coordination, timing, sequencing and attention span.
VOCABULARY
Defense: the team that does not have possession of the ball.
When catching a ball while avoiding a defender, it is important to:
1. Extend your arms outwards as the ball approaches (if you do this too early, the defender will know the ball is coming).
2. Watch the ball all the way into your hands.
3. Position your body between the ball and the defender.
PRACTICE
- Move on to Group Game – Monkey Ball.
HIGH STAKES
TIME
10-20 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
4 fuzzy balls
5 short cones
OBJECTIVE
Today we are playing High Stakes. In this game, the objective is to catch a ball while avoiding a defender and be the first student to reach 500 points.
INSTRUCTIONS
- I will divide the field into two sections – competitive and non-competitive.
- I will select the first two throwers.
- Before the game begins, spread out onto the field so that you are not touching anyone else.
- When I say, “GO!” the thrower will throw the fuzzy ball overhand into the field.
- After the ball is thrown, the thrower has three seconds to call out how many points the ball is worth.
- Points must be either: 100, 200, 300, 400 or 500.
- If a student catches the ball he/she gets the allotted number of points.
- If a thrower yells, “Bankrupt!” and a student catches the ball, he/she starts back at 0.
- A student cannot push, shove or take a ball out of another student’s hands.
- Each student must keep track of his/her points.
- The first student to get to 500 becomes the thrower.
Game 1: Play as indicated above.
Game 2: Throwers can throw two balls (one quickly after the other, not at the same time).
Exit Ticket: Teacher assigns a defender for students to avoid while the teacher throws a ball to students.
TEACHING TIPS
- Approach:
- For larger classes, split the field into four rectangles so four different games can be played at the same time.
- If students are not getting a chance to throw, rotate throwers each round.
- Give students the option of playing with fuzzy balls, tennis balls, or footballs.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What will happen if you extend your arms too early as the ball approaches you?
- What can you work on to improve your ability to avoid a defender?
MONKEY BALL
TIME
10-20 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
24 fuzzy balls
15 short cones
Optional: 10 tennis balls
OBJECTIVE
Today we are playing Monkey Ball. In this game, the objective is to catch a ball while avoiding a defender and get everyone from the opposing team into your zoo.
INSTRUCTIONS
- I will divide the field into two teams.
- When I say, “GO!” try and hit the opposing team (from the shoulders and below) with a fuzzy ball.
- If you are hit, you must go into the opposing team’s zoo within five seconds.
- The only way to be freed from the zoo is if someone from your team throws a ball into the zoo and you catch it.
- Once you catch the ball, you can either give it to another teammate in the zoo or free yourself.
- You may only have one fuzzy ball at a time in your hand.
- You may block shots with a fuzzy ball.
Game 1: Play as indicated above.
Variation: Give each team five tennis balls. Tennis balls can only be used to throw to teammates in the zoo.
Exit Ticket: Teacher assigns a defender for students to avoid while the teacher throws a ball to students.
TEACHING TIPS
- Approach:
- Divide teams equally based on athletic ability.
- Call a ‘zoo break’ to let all teammates from a zoo escape if the game is too challenging.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What will happen if you extend your arms too early as the ball approaches you?
- What can you work on to improve your ability to avoid a defender?
FLAG FOOTBALL
TIME
20-30 minutes
NUMBER OF STUDENTS
10-20 students per game
EQUIPMENT
1 football
10 short cones
1 flag per student
OBJECTIVE
Today we are playing Flag Football. In this game, the objective is to catch the football while avoiding a defender to get the ball into your opponent’s end zone.
INSTRUCTIONS
- I will divide the class into two teams (using flags) and select one team to begin with the ball in their end zone.
- If you have the football you can pass to anyone on your team or run with it.
- The offensive team gets four tries (downs) to make two completed passes.
- If they make two completed passes, the downs start over again.
- If they do not make two complete passes, the other team gets the ball where the last play occurred.
- A pass is incomplete if it hits the ground or goes out-of-bounds.
- Once an offensive student has the ball, he/she can be tagged by the defensive and the ball is dead. The next play begins where the tag occurred.
- The defensive must wait five seconds before tagging the quarterback at the beginning of each play.
- Once a point has been scored the opposing team starts with the ball in their end zone.
- Students cannot push or shove one another.
Game 1: Play as indicated above. One-handed tags must be used on defensive.
Game 2: Two-handed tags must be used on defensive.
Game 3: Use flags instead of tagging.
Exit Ticket: Teacher assigns a defender for students to avoid while the teacher throws a ball to students.
TEACHING TIPS
- Approach:
- If students are not involving everyone on their team, consider a variation where everyone on a team needs to catch a pass before scoring a point.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What will happen if you extend your arms too early as the ball approaches you?
- What can you work on to improve your ability to avoid a defender?