SHAPE STANDARDS
S1.M2.6- Throws with a mature pattern for distance or power appropriate to the practice task.
S4.M3.6- Demonstrates delf-responsiblity by implementing specific corrective feedback to improve performance.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Throw a football

Throwing/Catching Unit | Level 26

TECHNIQUE
Today we are going to learn how to throw a football.

IMPORTANCE
Knowing how to throw a football is important because it is a different throwing technique that uses your wrist and fingers to propel an object in a spiral motion.

VOCABULARY
Ring finger:
the finger next to the little finger, on which the wedding band is worn.
Index finger: the finger next to the thumb; the forefinger.

When throwing a football, it is important to:

1.png

1. Grip the football with your pinkie and ring finger on the laces. Keep your thumb underneath the ball and index finger near the tip.

2.png

2. Step and point your toe towards your target as you throw.

3.png

3. As the football leaves your hand, it should roll off your fingertips.

PRACTICE

  1. I will divide the class into teams of two. Find a spot anywhere in the field and stand five feet apart. When I say, “GO!” throw the football back and forth with your partner until you feel comfortable moving farther apart.

RUNNING MONKEY III

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
6 footballs
1 tall cone per 3 students

OBJECTIVE
Today we are playing Running Monkey III (similar to Monkey in the Middle). In this game, the objective is to throw a football and make as many complete catches as you can before the monkey gets back to you. 

INSTRUCTIONS

  • I will divide the class into teams of three.  
  • Ro Sham Bo to decide who will run first.
  • One student will be the monkey and the other two students will be the catchers.  Catchers must stand five feet apart from one another.
  • When I say, “GO!” the monkey will run to the tall cone and back while the catchers try and make as many complete catches as possible.
  • The monkey must touch the tall cone before coming back to his/her teammates.
  • Switch roles each round.
  • Keep track of the highest number of catches your team can make during each round.
 

Game 1: Play as indicated above.
Game 2: Increase the space between the catchers each game.
Exit Ticket: Students throw a football to the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.  
  • Safety:
    • Remind students to be aware of other teams throwing and catching around them.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Describe how your hand should hold the football.
    • Do you find it easier to throw a typical round ball or a football and why?

RUSHING RIVER III

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 football per 2 students
5 short cones
2 long jump ropes

OBJECTIVE
Today we are playing Rushing River III. In this game, the objective is to catch and throw a football as many times as possible while the river grows larger and larger. 

INSTRUCTIONS

  • I will divide the class into partners.  
  • Ro Sham Bo to decide who will begin with the football.
  • When I say, “GO!” you must make a certain number of complete throws and catches with your partner. This number will increase each round.
  • If your football falls into the river, quickly retrieve it.
  • The river will widen at the beginning of each round.
  • You must stay behind the river boundary when making a throw or catch.
 

Game 1: Play as indicated above. Students have to make three complete passes before widening the river.
Game 2: Students have to make five complete passes before widening the river.
Game 3: Elimination round. If your ball drops in the swampy river you and your partner are out. You may practice throwing and catching the ball with your partner somewhere in the field.
Exit Ticket: Students throw a football to the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • Let students catch the ball at least three times before widening the river.
    • If you do not have enough footballs, students have to rotate using them each round.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Describe how your hand should hold the football.
    • Do you find it easier to throw a typical round ball or a football and why?

ULTIMATE FOOTBALL

Screen Shot 2017-01-12 at 4.45.13 PM.png

TIME
20-30 minutes

NUMBER OF STUDENTS
10-20 students per gam

EQUIPMENT
1 football
10 short cones
1 flag per 2 students

OBJECTIVE
Today we are playing Ultimate Football. In this game, your goal is to throw a football and work together with your teammates to get the ball into your opponent’s end zone. 

INSTRUCTIONS

  • I will divide the class into two teams (using flags) and select one team to begin with the ball in their end zone.
  • If you have the football:
    • You can pass the football to anyone on your team, except the person that passed it to you.
    • You must keep one foot planted on the ground (pivot foot).
    • You cannot run.
  • If you do not have the football, you can move around the field to get open or play defense.
  • The defensive team is trying to knock down or intercept the football, but must stand three feet away from the student that is passing the football.
  • If the pass is incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the football where it landed (even if the defensive team hit it last).
  • We will begin a new round when one team scores.
 

Game 1: Teams must pass the ball at least five times before scoring (do not keep score).
Game 2: Give students a 10-second time limit (the defender counts out loud) to pass the ball to a teammate.
Game 3: Try keeping score. The first team that scores 11 points (must win by two points more) wins the game.
Exit Ticket: Students throw a football to the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • If students are not involving everyone on their team, consider a variation where everyone on a team needs to touch the ball before scoring.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Describe how your hand should hold the football.
    • Do you find it easier to throw a typical round ball or a football and why?