SHAPE STANDARDS
S1.E16.5c- Catches with reasonable accuracy in dynamic, small-sided practice tasks.
S4.E3.5- Gives corrective feedback respectfully to peers.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Field a ground ball

Throwing/Catching Unit | Level 23

TECHNIQUE
Today we are going to field a ground ball.

IMPORTANCE
Field a ground ball is important because it is a necessary skill used to play many different sports such as baseball, football, basketball, etc. Fielding also improves your hand-eye coordination, timing, sequencing and attention span.

VOCABULARY
Cushion the ball:
moving the hands in the same direction as the ball to decelerate the ball slowly.

When fielding a ground ball, it is important to:

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1. Begin in an athletic position (feet shoulder width apart, knees bent, head up).

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2. Keep your hands close to the ground.

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3. Place your pinkies together and fingers down. 

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4. Cushion the ball as the catch is made.

 
 

PRACTICE

  1. Move onto Group Game – Grounder.

GROUNDER

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 hula-hoop per 2 students
1 fuzzy ball per 2 students
1 short cone per 2 students
Optional: 1 tall cone per 2 students

STORYLINE
Today we are playing Grounder. In this game, your goal is to prevent the balls from going into the hula-hoop by fielding the ground balls

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Before the game begins, Ro Sham Bo to decide who will begin as the thrower.
  • The guard will stand directly in front of the hula-hoop five feet away from the thrower.
  • When I say, "GO!" throwers will try to throw a grounder into the hula-hoop while the guards try to block or catch the ball.
  • Throwers can earn two points if the ball makes it into the hula-hoop and one point if the ball bounces out.
  • Guards can earn two points if they catch the ball and one point if they block the ball.
  • Switch roles after five throws.
  • When I say, “ROTATE!” the throwers will move one hula-hoop to their right. The guards will stay where they are.
 

Game 1: Play as indicated above.
Variation: Add a tall cone inside the hula-hoop. If a thrower knocks down the cone it is worth five points.
Exit Ticket: Teacher throws a ground ball for students to field before putting the equipment away.

 

TEACHING TIPS

  • Approach:
    • Increase or decrease the distance between guards and throwers depending on the class’ ability level.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What does the athletic position look like?
    • What will you do to get better at fielding a ground ball?

SUBMARINE

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
6 hula-hoops
24 tall cones
24 fuzzy balls
Optional: 2 playground balls

STORYLINE
Today we are playing Submarine. In this game, your goal is to field the ground balls to prevent the submarines from sinking your cones.

INSTRUCTIONS

  • I will divide the class into six teams.
  • Before the game begins each team will have four tall cones set up around their submarine and an equal number of balls.
  • When I say, "GO!" try and knock down the other submarines’ cones by throwing ground balls at them.
  • You can only throw while kneeling.
  • You can only have one ball at a time in your hand.   
  • You may block shots with a ball or any part of your body.
  • One person from your team at a time can go out into the ocean to retrieve balls.
  • Once you have retrieved a ball, you must bring it back to your submarine to throw it.
  • Once a cone has been knocked down, you may not pick it back up again.
  • There are no alliances.
  • We will begin a new game when there is one submarine left.
 

Game 1: Play as indicated above.
Variation: Add playground balls.
Exit Ticket: Teacher throws a ground ball for students to field before putting the equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What does the athletic position look like?
    • What will you do to get better at fielding a ground ball?

BATTLESHIP

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TIME
20-30 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
24 tall cones
24 fuzzy balls
10 short cones
Optional: 2 playground balls
Optional: 2 Frisbees

STORYLINE
Today we are playing Battleship. In this game, your goal is to field the ground balls to prevent the enemies from sinking your ship.   

INSTRUCTIONS

  • I will divide the class into two teams.
  • Each team will have 10 tall cones behind them.
  • When I say, "GO!" start throwing balls at the other team to try and knock their cones over.  
  • If a cone is knocked down you cannot put it back up.
  • You can only throw inside your team's boundary cones.
  • You can only catch thrown balls from the other team. You may not use your body to block shots.
  • You may only have one ball in your hand at a time.
  • At any point, you may retrieve balls that go past your boundary cones.
  • We will begin a new game when one team's cones are all knocked down.
 

Game 1: Play as indicated above. Students cannot block throws with fuzzy balls.
Game 2: Students can block throws with fuzzy balls.
Game 3: Increase the number of tall cones on each side.
Variation: Add playground balls – these balls can only be rolled. Add Frisbees as shields to block throws.
Exit Ticket: Teacher throws a ground ball for students to field before putting the equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.  
  • Student Role:
    • Have one student be a ball master in charge of retrieving balls that go out-of-bounds.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What does the athletic position look like?
    • What will you do to get better at fielding a ground ball?