TECHNIQUE
Today we are going to field a ground ball.
IMPORTANCE
Field a ground ball is important because it is a necessary skill used to play many different sports such as baseball, football, basketball, etc. Fielding also improves your hand-eye coordination, timing, sequencing and attention span.
VOCABULARY
Cushion the ball: moving the hands in the same direction as the ball to decelerate the ball slowly.
When fielding a ground ball, it is important to:
1. Begin in an athletic position (feet shoulder width apart, knees bent, head up).
2. Keep your hands close to the ground.
3. Place your pinkies together and fingers down.
4. Cushion the ball as the catch is made.
PRACTICE
- Move onto Group Game – Grounder.
GROUNDER
TIME
15-25 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 hula-hoop per 2 students
1 fuzzy ball per 2 students
1 short cone per 2 students
Optional: 1 tall cone per 2 students
STORYLINE
Today we are playing Grounder. In this game, your goal is to prevent the balls from going into the hula-hoop by fielding the ground balls.
INSTRUCTIONS
- I will divide the class into teams of two.
- Before the game begins, Ro Sham Bo to decide who will begin as the thrower.
- The guard will stand directly in front of the hula-hoop five feet away from the thrower.
- When I say, "GO!" throwers will try to throw a grounder into the hula-hoop while the guards try to block or catch the ball.
- Throwers can earn two points if the ball makes it into the hula-hoop and one point if the ball bounces out.
- Guards can earn two points if they catch the ball and one point if they block the ball.
- Switch roles after five throws.
- When I say, “ROTATE!” the throwers will move one hula-hoop to their right. The guards will stay where they are.
Game 1: Play as indicated above.
Variation: Add a tall cone inside the hula-hoop. If a thrower knocks down the cone it is worth five points.
Exit Ticket: Teacher throws a ground ball for students to field before putting the equipment away.
TEACHING TIPS
- Approach:
- Increase or decrease the distance between guards and throwers depending on the class’ ability level.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What does the athletic position look like?
- What will you do to get better at fielding a ground ball?
SUBMARINE
TIME
10-20 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
6 hula-hoops
24 tall cones
24 fuzzy balls
Optional: 2 playground balls
STORYLINE
Today we are playing Submarine. In this game, your goal is to field the ground balls to prevent the submarines from sinking your cones.
INSTRUCTIONS
- I will divide the class into six teams.
- Before the game begins each team will have four tall cones set up around their submarine and an equal number of balls.
- When I say, "GO!" try and knock down the other submarines’ cones by throwing ground balls at them.
- You can only throw while kneeling.
- You can only have one ball at a time in your hand.
- You may block shots with a ball or any part of your body.
- One person from your team at a time can go out into the ocean to retrieve balls.
- Once you have retrieved a ball, you must bring it back to your submarine to throw it.
- Once a cone has been knocked down, you may not pick it back up again.
- There are no alliances.
- We will begin a new game when there is one submarine left.
Game 1: Play as indicated above.
Variation: Add playground balls.
Exit Ticket: Teacher throws a ground ball for students to field before putting the equipment away.
TEACHING TIPS
- Approach:
- Divide teams equally based on athletic ability.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What does the athletic position look like?
- What will you do to get better at fielding a ground ball?
BATTLESHIP
TIME
20-30 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
24 tall cones
24 fuzzy balls
10 short cones
Optional: 2 playground balls
Optional: 2 Frisbees
STORYLINE
Today we are playing Battleship. In this game, your goal is to field the ground balls to prevent the enemies from sinking your ship.
INSTRUCTIONS
- I will divide the class into two teams.
- Each team will have 10 tall cones behind them.
- When I say, "GO!" start throwing balls at the other team to try and knock their cones over.
- If a cone is knocked down you cannot put it back up.
- You can only throw inside your team's boundary cones.
- You can only catch thrown balls from the other team. You may not use your body to block shots.
- You may only have one ball in your hand at a time.
- At any point, you may retrieve balls that go past your boundary cones.
- We will begin a new game when one team's cones are all knocked down.
Game 1: Play as indicated above. Students cannot block throws with fuzzy balls.
Game 2: Students can block throws with fuzzy balls.
Game 3: Increase the number of tall cones on each side.
Variation: Add playground balls – these balls can only be rolled. Add Frisbees as shields to block throws.
Exit Ticket: Teacher throws a ground ball for students to field before putting the equipment away.
TEACHING TIPS
- Approach:
- Divide teams equally based on athletic ability.
- Student Role:
- Have one student be a ball master in charge of retrieving balls that go out-of-bounds.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What does the athletic position look like?
- What will you do to get better at fielding a ground ball?