SHAPE STANDARDS
S1.E14.5b- Throws overhand to a large target with accuracy.
S4.E3.5- Gives corrective feedback respectfully to peers.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Throw overhand while moving

Throwing/Catching Unit | Level 22

TECHNIQUE
Today we are going to learn how to throw overhand while moving.

IMPORTANCE
Overhand throwing is important because it improves your muscular strength and endurance. Learning how to throw overhand is necessary to play many different sports such as football, baseball, softball, basketball, Frisbee, etc.

VOCABULARY
Baseline:
the line marking each end of the court.

When throwing overhand while moving, it is important to:

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1. Position yourself sideways to your target.

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2. Make an “L” with your throwing arm.

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3. Instead of stepping towards your target, push off your back foot and throw while your front foot is in the air.

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4.  Follow through with your throwing arm towards your target and across your body.

 
 

PRACTICE

  1. I will divide the class into teams of two. Stand five feet away from each other parallel to the baseline. When I say, "GO!" jog from the baseline to the end line while overhand throwing and catching the ball to one another. If you drop the ball, quickly recover it and keep going.
  2. Repeat as many times as needed.

HULA-HOUSE BATTLE II

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
12 hula-hoops
15 short cones
24 fuzzy balls
2 tall cones
Optional: 2 playground balls

STORYLINE
Today we are playing Hula-House Battle II. Your goal is to throw overhand while moving to try and knock down the opposing team’s hula-house while also protecting yours. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • When I say, “GO!” try and throw fuzzy balls at the opposing team’s hula-house.
  • You may not go past the midline cones or the cones surrounding your hula-house.
  • If you get hit from the shoulders and below or anyone from the opposing team catches your thrown ball, you must sit down until the medic tags you.
  • You may only have one fuzzy ball in your hand at a time and cannot block shots with the fuzzy ball.
  • Teams get one point if they knock down the opposing team’s hula-house. Five points if they knock down a cone and the hula-house and 10 points if they knock down just a cone.
  • We will begin a new round when either a cone or hula-house gets knocked down.
 

Game 1: Play as indicated above.
Game 2: Add a spy on each team who can go to the other side and collect fuzzy balls only.
Variation: Add playground balls. Playground balls can be blocked by a fuzzy ball and only rolled.
Exit Ticket: Students throw overhand while moving to the teacher to put the equipment away.

 

TEACHING TIPS

  • Approach:
    • If knocking down the hula-house is too difficult, move the house closer to the midline.  
    • Remind students to be honest about getting hit. Make a rule that phrases like, “I got you!” or “You’re down!” are not allowed.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When throwing while moving, what should you do instead of stepping towards your target?
    • Do you think it is more difficult to throw at a moving target or to throw while moving and why?

TRAITOR

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
24 fuzzy balls
5 short cones
Optional: 2 Frisbees

STORYLINE
Today we are playing Traitor. Your goal is to throw overhand while moving to increase your chances of getting the opposing team members onto your side.

INSTRUCTIONS

  • I will divide the class into two teams.
  • When I say, “GO!” you will try and throw fuzzy balls at the opposing team.
  • All throws must be overhand.
  • If you are hit with a fuzzy ball from the shoulders and below, you must join the other team.   
  • If the ball you throw is caught, you must join the other team.
  • You may not intentionally stand and try to get hit.
  • You may not have more than one fuzzy ball in your hand at a time.
  • We will begin a new game when there is one student left on a team.  
 

Game 1: Play as indicated above. Students may not block shots with a fuzzy ball.
Game 2: Students may block shots with a fuzzy ball.
Variation: Add a shield (Frisbee) on each team. A student can block shots with the shield, but cannot throw.
Exit Ticket: Students throw overhand while moving to the teacher to put the equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When throwing while moving, what should you do instead of stepping towards your target?
    • Do you think it is more difficult to throw at a moving target or to throw while moving and why?

TERMINATOR TAG II

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 fuzzy ball per student

STORYLINE
Today we are playing Terminator Tag II. In this game, your goal is to throw overhand while moving and try to be the last team standing.  

INSTRUCTIONS

  • I will divide the class into teams of two. Each of you will get a fuzzy ball.
  • Before the game begins, link arms or hold hands with your teammate and spread out anywhere inside the boundary cones.
  • When I say, “GO!” throw your fuzzy ball at the opposing teams while protecting yourself from being hit.
  • If you or your teammate gets hit from the shoulders or below, both of you must sit down.  
  • You can get back up when the team that hit you goes down.
  • You may not have an alliance with another team.
  • You can block an opponent’s ball with your fuzzy ball.
  • We will begin a new game when there is one team left.
 

Game 1: Play as indicated above.
Game 2: Play with only one fuzzy ball per team.   
Game 3: Divide the class into two teams. Partners must still hold hands.
Exit Ticket: Students throw overhand while moving to the teacher to put the equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
    • If possible, give each teammate the same color fuzzy ball to avoid confusion.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • When throwing while moving, what should you do instead of stepping towards your target?
    • Do you think it is more difficult to throw at a moving target or to throw while moving and why?