SHAPE STANDARDS
S1.E14.4b- Throws overhand to a partner or a target with accuracy at a reasonable distance.
S4.E3.4- Listens respectfully to corrective feedback from others (peers, adults, etc.).

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Throw overhand at a target

Throwing/Catching Unit | Level 18

TECHNIQUE
Today we are going to learn how to throw overhand at a target. 

IMPORTANCE
Overhand throwing is important because it improves your muscular strength and endurance. Learning how to throw overhand is necessary to play many different sports such as football, baseball, softball, basketball, Frisbee, etc. 

VOCABULARY
Overhand:
a throw made with the arm or hand above shoulder level.

When throwing overhand at a target, it is important to:

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1. Stand sideways to your target. 

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2. Make an “L” with your throwing arm.

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3. Step and point your toe towards your target as you throw.

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4. Rotate your hips as you are throwing.

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5. Follow through with your throwing arm towards your target and across your body.

 

PRACTICE

  1. I will divide students into teams of two. Ro Sham Bo to decide who will start with the ball first. Line up on the baseline with your ball five feet away from your teammate. When I say, "GO!" overhand throw the ball to your teammate. If the ball is caught take a step back. If the ball is not caught, take a step forward.
  2. Repeat as many times as needed.

HULA-HOUSE BATTLE II

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
12 hula-hoops
15 short cones
24 fuzzy balls
2 tall cones
Optional: 2 playground balls

STORYLINE
Today we are playing Hula-House Battle II. Your goal is to throw overhand at the opposing team's hula-house to try and knock it down.    

INSTRUCTIONS

  • I will divide the class into two teams.
  • When I say, “GO!” try and throw fuzzy balls at the opposing team’s hula-house.
  • You may not go past the midline cones or the cones surrounding your hula-house.
  • If you get hit from the shoulders and below, you must run a lap around the boundary cones before rejoining your team. 
  • You may only have one fuzzy ball in your hand at a time and cannot block shots with the fuzzy balls.
  • Teams get one point if they knock down the opposing team’s hula-house. Five points if they knock down a cone and the hula-house and 10 points if they knock down just a cone.
  • We will begin a new round when either a cone or hula-house gets knocked down.
 

Game 1: Play as indicated above.
Game 2: Hit students must sit down. Add a medic on each team who can save the injured by tagging them.
Game 3: Add a spy on each team who can go to the other side and collect fuzzy balls only.
Variation: Add playground balls. Playground balls can be blocked by a fuzzy ball and only rolled.
Exit Ticket: Students throw a ball overhand to the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • If knocking down the hula-house is too difficult move the house closer to the midline.  
    • Remind students to be honest about getting hit. Make a rule that phrases like, “I got you!” or “You’re down!” are not allowed.   
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What part of your body should rotate as you throw?
    • What did you work hardest on today?

THE FORCE AWAKENS II

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
5 short cones
24 fuzzy balls
2 hula-hoops
Optional: 2 playground balls

STORYLINE
Today we are playing The Force Awakens II. In this game, you are in a galaxy far away and your team is under attack. Your goal is to throw overhand at the opposing team members to get them all down.

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will select one student on each team to be the Jedi knight.
  • When I say, “GO!” throw fuzzy balls at the opposing team (from the shoulders below).
  • If you are hit, you must go down within three seconds.
  • The only way to get back up is if the Jedi knight throws you a ball overhand and you catch it.
  • When the Jedi knights are in their team’s hula-hoop, they are safe.
  • If the Jedi knight leaves the hula-hoop and gets hit (shoulders and below), he/she is down.
  • We will begin a new game when there is one team left. 
  • New Jedi knights will be chosen each game.
 

Game 1: Play as indicated above.
Game 2: Add spies. Spies can go onto the other team’s side and can steal fuzzy balls but can also be hit. 
Variation: Use playground balls as Kaboomies. If a student is hit from the knees and below he/she is down. Kaboomies may only be rolled.
Exit Ticket: Students throw a ball overhand to the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, select two students from each team to be the Jedi knights.
    • Remind students to be honest about getting hit. Make a rule where phrases like, “I got you!” or “You’re down!” are not allowed.  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What part of your body should rotate as you throw?
    • What did you work hardest on today?

TRAITOR

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
24 fuzzy balls
5 short cones
Optional: 2 Frisbees

STORYLINE
Today we are playing Traitor. Your goal is to throw overhand at the opposing team to get everyone onto your team's side.

INSTRUCTIONS

  • I will divide the class into two teams.
  • When I say, “GO!” you will try and throw fuzzy balls at the opposing team.
  • If you are hit with a fuzzy ball from the shoulders and below, you must join the other team.   
  • If the ball you throw is caught, you must join the other team.
  • You may not intentionally stand and try to get hit.
  • You may not have more than one fuzzy ball in your hand at a time.
  • We will begin a new game when there is one student left on a team.
 

Game 1: Play as indicated above. Students may not block shots with a fuzzy ball.
Game 2: Students may block shots with a fuzzy ball.
Variation: Add a shield (Frisbee) on each team. A student can block shots with the shield, but cannot throw.
Exit Ticket: Students throw a ball overhand to the teacher to put away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What part of your body should rotate as you throw?
    • What did you work hardest on today?