TECHNIQUE
Today we are going to learn how to catch a large self-tossed ball.
IMPORTANCE
Catching is important because it is a necessary skill used to play many different sports such as baseball, football, basketball, etc. Catching also improves your hand-eye coordination and timing.
VOCABULARY
Baseline: the line marking each end of the court.
Eyes on the ball: when looking at the ball continuously in order to track it.
When catching a large self-tossed ball, it is important to:
1. Keep your eyes on the ball.
2. Catch the ball before it hits the ground.
PRACTICE
- Line up shoulder-to-shoulder on the baseline with your ball. When I say, "GO!" throw your ball up in the air with two hands and try to catch it with no bounces. You must only throw underhand.
- Repeat as many times as needed.
DOUGH GRAB
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
10 beach balls
1 short cone per 2 students
STORYLINE
Today we are playing Dough Grab. In this game, you are chefs in the kitchen preparing your dough to make a pizza pie. Your goal is to see how many times you can catch your large self-tossed dough (beach ball).
INSTRUCTIONS
- I will divide the class into teams of two – the thrower and the counter.
- Ro Sham Bo to decide who will begin with the dough.
- Before the game begins, line up with your teammate along the midline.
- When I say, “GO!” the thrower will toss the dough in the air and catch it. The counter will keep track of how many times the dough is caught.
- At the end of each game, the thrower and counter will switch.
Game 1: Toss, catch.
Game 2: Toss, kneel, catch.
Game 3: Toss, clap, catch. See how many claps you can make before catching the ball.
Game 4: Toss, 360-degree spin, catch.
Game 5: Toss, karate move, catch.
Game 6: Toss, make a pretend movement (i.e. brush your teeth, ride a bike, high-five, etc.), catch.
Exit Ticket: Students demonstrate catching a self-tossed ball before putting their equipment away.
TEACHING TIPS
- Approach:
- Remind students, only caught balls count.
- Group students in teams of three if you do not have enough beach balls.
- Safety:
- Remind students to be aware of the other team’s balls being thrown around them.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Always keep your __________ on the ball when trying to catch it.
- I helped a friend today by...
BUBBLE GUM
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
20 dots (equal amounts of each color)
1 playground ball per 2 students
1 beach ball per 2 students
STORYLINE
Today we are playing Bubble Gum. In this game, you have stumbled upon a sidewalk full of bubble gum wads (dots) that are stuck on the ground. Your goal is to get your foot unstuck from the bubble gum wad by tossing and catching a large self-tossed ball a certain number of times.
INSTRUCTIONS
- Before the game begins, everyone must choose a bubble gum wad to stand on.
- At the beginning of each game, I will say how many times you must throw the ball up in the air and catch it for your foot to become unstuck.
- When you are done tossing and catching, put the ball back on the piece of bubble gum and line up on the baseline.
- No more than two students may be on a bubble gum wad at one time.
- If you get to a bubble gum wad the same time as another student, Ro Sham Bo to decide who will go first.
- We will begin a new game when everyone has become unstuck.
Game 1: Play as indicated above. Call out various numbers.
Game 2: Incorporate colors (“You must make three toss/catches at a red bubble gum wad.”)
Game 3: Incorporate the type of ball (“You must make five beach ball toss/catches.”)
Exit Ticket: Students demonstrate catching a self-tossed ball before putting their equipment away.
TEACHING TIPS
- Approach:
- Use your grid dots. Have students (by color or individually) bring their grid dot over to the field. Do the same for restoring the grid, when the game is over.
- Safety:
- Students should be aware of the other moving students and avoid bumping into one another.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Always keep your __________ on the ball when trying to catch it.
- I helped a friend today by...
MR. TIGER
TIME
15-25 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
1 red ball per 2 students
STORYLINE
Today we are playing Mr. Tiger. In this game, you are a group of very polite students that do not know what the time is. Your goal is to step forward while catching your large self-tossed ball for however many hours Mr. Tiger says.
INSTRUCTIONS
- I will divide the class into teams of two.
- Before the game begins, line up on the baseline shoulder-to-shoulder with your teammate.
- Mr. Tiger will stand at the opposite end of the field with his/her back turned.
- As a class you will shout out, “What time is it Mr. Tiger?”
- Mr. Tiger will respond with the time (ex: “It’s 3 o’clock or it’s 7 o’clock”) or “It’s dinner time!”
- If Mr. Tiger responds with the time, you must take that many steps forward while tossing and catching the ball.
- Each turn, you and your teammate will switch tossing and catching.
- If Mr. Tiger responds with, “It’s dinner time!” you must turn and run back to the baseline without getting tagged.
Game 1: Play as indicated above. Teacher is Mr. Tiger.
Game 2: Have a student be Mr. Tiger.
Exit Ticket: Students demonstrate catching a self-tossed ball before putting their equipment away.
TEACHING TIPS
- Approach:
- Remind students to be honest and step forward as many times as Mr. Tiger says.
- Consider allowing students to make it back to the baseline without being tagged for the first few rounds.
- If students are having difficulty stepping, tossing and catching at the same time, have them step first then toss and catch second.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Always keep your __________ on the ball when trying to catch it.
- I helped a friend today by...