SHAPE STANDARDS
S1.E13.K- Throws underhand with the opposite foot forward.
S4.E3.K- Follows instruction and directions when prompted.

CASEL STANDARDS
Responsible Decision-Making: Identifying Problems.

ASSESSMENT RUBRIC

 

Objective: Throw underhand: part 1

Throwing/Catching Unit | Level 1

TECHNIQUE
Today we are going to learn how to throw underhand.    

IMPORTANCE
Underhand throwing is important because it improves your hand-eye coordination, upper body muscular strength and is necessary to learn before throwing overhand.

VOCABULARY
Underhand:
a throw made with the arm or hand below shoulder level.

When underhand throwing, it is important to:

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1. Face your target.

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2. Bring your throwing arm back.

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3. Step with your opposite foot while your throwing arm swings forward.

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder with your fuzzy ball. When I say, “GO!” throw your ball underhand inside the boundary cones. When everyone has thrown, retrieve your ball and bring it back to the baseline.

  2. Repeat as many times as needed.

FUZZY TOSS

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
24 short cones
1 fuzzy ball per student

STORYLINE
Today we are playing Fuzzy Toss. Your goal is to see how many times you can throw underhand into the upside down cones.  

INSTRUCTIONS

  • Before the game begins, line up on the baseline shoulder-to-shoulder with your fuzzy ball.

  • When I say, “GO!” run out into the field and find any cone you want.

  • Stand a couple of feet away from the upside down cone and throw your fuzzy ball into it.

  • If you miss, try again.

  • If your fuzzy ball goes inside the cone, retrieve and go to another one.

  • Try and make a complete throw into all of the cones.

  • We will begin a new game after a couple of minutes.

 

Game 1: Play as indicated above.
Game 2: Have students count how many complete throws they can make in a row.
Game 3: After a student throws their ball into the cone, have him/her turn the cone right side up. Students can only go to cones that are still upside down.
Game 4: After a student has thrown their ball into the cone, have them collect the cone and put it on their dot. See how many cones they can collect.
Exit Ticket: Students throw underhand to the teacher to put the ball away.

 

TEACHING TIPS

  • Approach:

    • Remind students, if throwing the ball into the cone is too difficult or easy, to adjust their distance from the cone or have them roll the ball.

  • ELL Accommodation:

    • Post labeled pictures of skills and game play.

    • Partner with proficient English speakers for directions/modeling and reflections.

  • SpEd Accommodation:

    • Set individual goals for physical or behavioral modifications.

    • Allow students to demonstrate skill one-on-one with teacher.

    • Allow students extra time to master the skill.

  • Reflection:

    • Always face your __________ when throwing.

    • I did my best at tossing underhand by...

ANDY'S COMING

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
10 short cones
24 fuzzy balls

STORYLINE
Today we are playing Andy’s Coming. Your goal is to underhand throw the toys (fuzzy balls) out of your bedroom and into the other team’s room.

INSTRUCTIONS

  • I will divide the class into two four teams.

  • When I say, “GO!” each team will throw all of the toys from their side to the other team’s side.

  • You may not throw a toy at another student on the other team.

  • You may only throw one toy at a time.

  • When I say, “Andy’s Coming!” you must all lay on the ground as fast as you can.

  • The last person to lay on the ground will stand by me in the toy chest for the next round.

  • I will count how many toys are on each side at the end of each round.

 

Game 1: Both teams throw balls into each other’s yard for two minutes.
Game 2: Consider making the time limit shorter or longer.
Variation: If a student holds onto more than one ball at a time, “freeze” him/her for 20 seconds.
Exit Ticket: Students throw underhand to the teacher to put the ball away.

 

TEACHING TIPS

  • Approach:

    • If a student does not want to play the game, consider designating him/her as the ball maste to rescue balls that go out-of-bounds.

  • Safety:

    • Remind students to make sure there is no one directly in front of them when they are throwing.

  • ELL Accommodation:

    • Post labeled pictures of skills and game play.

    • Partner with proficient English speakers for directions/modeling and reflections.

  • SpEd Accommodation:

    • Set individual goals for physical or behavioral modifications.

    • Allow students to demonstrate skill one-on-one with teacher.

    • Allow students extra time to master the skill.

  • Reflection:

    • Always face your __________ when throwing.

    • I did my best at tossing underhand by...

FLYING SQUIRRELS

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
24 tall cones
24 short cones
1 fuzzy ball per student

STORYLINE
Today we are playing Flying Squirrels. Your goal is to throw underhand and see how many tall cones your flying squirrel (fuzzy ball) can knock over.

INSTRUCTIONS

  • Before the game begins, line up on the baseline shoulder-to-shoulder with your flying squirrel.

  • When I say, “GO!” you may run out to any cone in the field.

  • Try and knock the cone over with an underhand throw.

  • If you knock the cone down, pick it back up and go to a different cone.

  • Try and knock down all the cones on the field.

  • If you get to a cone at the same time as another student, Ro Sham Bo to decide who will knock it down first.

 

Game 1: Play as indicated above.
Game 2: Knocked cones stay down. Students keep going until all the cones have been knocked down.
Game 3: Put a short cone on top of all the tall cones. Have students try and knock down the towers. Repair the tower when it has been knocked down.
Exit Ticket: Students throw underhand to the teacher to put the ball away.

 

TEACHING TIPS

  • Approach:

    • Remind students, if throwing the ball is too difficult or easy, to adjust their distance from the cone.

    • Remind students to only throw underhand.

  • ELL Accommodation:

    • Post labeled pictures of skills and game play.

    • Partner with proficient English speakers for directions/modeling and reflections.

  • SpEd Accommodation:

    • Set individual goals for physical or behavioral modifications.

    • Allow students to demonstrate skill one-on-one with teacher.

    • Allow students extra time to master the skill.

  • Reflection:

    • Always face your __________ when throwing.

    • I did my best at tossing underhand by...