TRACK AND FIELD EVENT
TIME
25-35 minutes
NUMBER OF STUDENTS
3-unrestricted
EQUIPMENT
2 short orange cones per 6 students
1 yellow, green, red, blue, and purple short cone per 6 students
OBJECTIVE
Today we are playing Track and Field Event. In this game, students will be competing in the long jump, triple jump, and hurdle race. The objective, is to do your best in each track and field event.
INSTRUCTIONS
- I will choose a student to be score keeper at each event.
- Before the game begins, choose which event you would like to participate in first.
- At the long jump and triple jump events, students:
- may take a running start
- when they reach the second set of orange cones, they must jump
- earn points on the color cone they land past
- red- 10, yellow-20, blue-30, green-40
- At the hurdle race event:
- Three students at a time will race.
- If a student knocks over a hurdle, he/she is deducted 5 points.
- Students earn points depending on which place they come in
- 3rd- 10, 2nd- 20, 1st- 30 points
- Each student will have three turns at each event. Only their highest scoring will count towards they final tally.
Game 1: Play as indicated above.
Game 2: Have the top three contenders from each event compete in a final round.
Exit Ticket: Ask students what goal they set for themselves today before they leave to line up to go back to class.
TEACHING TIPS
- Approach:
- Discuss with students beforehand that this is a winning and losing game and if students do not feel comfortable they can participate in another role of the game.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Model skills in a small group.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Use standards from previous grade levels to measure growth and progress.
- Reflection:
- Have students share goals they set for themselves with two other classmates before sharing with teacher on the way out of class.
TRACK AND FIELD OBSTACLE
TIME
25-35 minutes
NUMBER OF STUDENTS
8-unrestricted
EQUIPMENT
2 short orange cones per 6 students
1 yellow, green, red, blue and purple short cone per 6 students
OBJECTIVE
Today we are playing Track and Field Obstacle. In this game, the objective is to work with your team and complete each track event.
INSTRUCTIONS
- I will divide the class into teams of three.
- Before the race begins, decide who will compete at which obstacle- the hurdle race, long jump, or triple jump.
- When I say, “GO!” the teammate will hurdle race and pass the baton off to the next teammate who will long jump pass the cones.
- Once the long jumper lands, the triple jumper will get the baton and triple jump to the finish line.
- The triple jumper may take a running start from where the long jumper lands and must triple at the marker cones.
Game 1: Play as indicated above.
Game 2: Have the top three teams from each event compete in a final round.
Exit Ticket: Ask students what goal they set for themselves today before they leave to line up to go back to class.
TEACHING TIPS
- Approach:
- Discuss with students beforehand that this is a winning and losing game and if students do not feel comfortable they can participate in another role of the game.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Model skills in a small group.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Use standards from previous grade levels to measure growth and progress.
- Reflection:
- Have students share goals they set for themselves with two other classmates before sharing with teacher on the way out of class.
ROLLER BALL V
TIME
25-35 minutes
NUMBER OF STUDENTS
4-25 students per game
EQUIPMENT
24 fuzzy balls
1 hula-hoop (roller zone)
20 short cones
Optional: 10 short cones and 10 tall cones
OBJECTIVE
Today we are playing Roller Ball V. In this game, the objective is to triple jump across the field to keep from being hit by a roller ball (fuzzy ball).
INSTRUCTIONS
- Before the game begins, line up shoulder-to-shoulder on the baseline.
- I will select one or more students to be the rollers (throwers).
- Rollers must remain in the roller zone when throwing/rolling.
- When I say, “GO!” begin with a running start from the baseline.
- Once you have reached the second set of cones, you must try your best to triple jump and land past the third set of cones.
- The only time you can be hit by a fuzzy ball is when you are triple jumping.
- If you are hit below the waist or go out-of-bounds, you have to join the rollers for the next round.
- All hits must be below the waist. Anything above the waist does not count.
- We will begin a new round, once everyone has made their way to the end line or the baseline.
- The rollers may only leave their zone to retrieve balls in between rounds, but never during a round.
- We will begin a new game once there is one jumper left.
Game 1: Play as indicated above. Have a student referee the game.
Game 2: Allow jumpers to go between the baseline and end line on their own until all balls have been rolled.
Variation: Add obstacles on the field (tall cones, short cones, etc.) for jumpers to triple jump over.
Exit Ticket: Ask students what goal they set for themselves today before they leave to line up to go back to class.
TEACHING TIPS
- Approach:
- Adjust the second and third set of cones depending on the abilities of your class.
- Student Role:
- Add a ball master on the side of the field opposite of the rollers to retrieve balls.
- Safety:
- Remind students of proper tagging techniques.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Model skills in a small group.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Use standards from previous grade levels to measure growth and progress.
- Reflection:
- Have students share goals they set for themselves with two other classmates before sharing with teacher on the way out of class.