SHAPE STANDARDS
S1.E27.5-Creates a jump-rope routine with a partner, using either a short or long rope.
S4.E1.5- Engages in physical activity with responsible interpersonal behavior (e.g. peer to peer, student to teacher, student to referee).

CASEL STANDARDS
Self-Awareness: Recognizing Strengths

ASSESSMENT RUBRIC

 

Objective: Crossing the jump rope

Jumping Unit | Level 23

TECHNIQUE
Today we are going to learn how to cross the short jump rope.

IMPORTANCE
Crossing the jump rope is important because it helps your jumping ability and rhythm. 

When crossing a short jump rope, it is important to:

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1. Begin jumping rope.

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2. Once you've established a good rhythm, cross your arms in front of your waist as the rope is moving over your head.

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3. Jump over the rope with your arms crossed and return your arms to the regular turning position.

PRACTICE:

  1. I will divide you into teams of two and give each team a short jump rope. Find a place on the field for your jump rope station with enough distance from other teams. When it is your turn with the jump rope, warm up by jumping as you normally would on two feet for a few turns. Then start to slow your pace slightly and try to complete one cross jump.
  2. Try to see how many crossed jumps you can complete between regular jumps without stopping the rope.

BOBCAT TAG III

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 long jump rope
5 short cones

STORYLINE
Today we are playing Bobcat Tag III. In this game, you are otters playing near the waterfall when you notice a bobcat lurking nearby. Your goal is to cross the jump rope as many times as you can to save all your fellow otters who have been snatch away for the bobcat’s lunch.

INSTRUCTIONS

  • Before the game begins, I will choose one student to be the bobcat (tagger) and another student to help turn the waterfall.
  • The bobcat must use a two-finger butterfly tag.
  • When I say, “GO!” you must run to avoid being tagged.
  • If you are tagged or go out-of-bounds, you must line up in the bobcat’s den.
  • The only way to be freed from the bobcat’s den is for another otter to cross the jump rope.
  • For every successful cross jump an otter is allowed to escape the bobcat’s den.
  • We will begin a new round when I select or add a new bobcat or all the otters are in the bobcat’s den.
 

Game 1: Play as indicated above.
Game 2: Have more than one students be the bobcat. Increase the amount of jumps to free the otters.
Variation: For increased difficulty, reduce the field to half the size.
Exit Ticket: Students cross the jump rope on the way to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Make sure students are lined up in the den and waiting their turn to escape.
  • Safety:
    • Make sure that bobcats are tagging properly and not guarding the den.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
    • Use standards from previous grade levels to measure growth and progress.
  • Reflection:
    • Why is learning to cross the jump rope important?
    • What surprised you most about learning how to cross the jump rope?

CRISSCROSS DODGEBALL

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
10 short jump ropes
5 short cones
24 fuzzy balls

STORYLINE
Today we are playing Crisscross Dodgeball. In this game, you are throwing fuzzy balls at the opposing team members. Your goal, once you are hit, is to practice crossing the jump rope until a teammate catches a ball.  

INSTRUCTIONS

  • I will divide the class into two teams.
  • When I say, “GO!” throw fuzzy balls at the opposing team.
  • If you are hit (shoulders and below), you are out and must line up outside of the boundaries.
  • While you are in line waiting to return to the game, you must be practicing your cross jump rope technique.
  • The only way to get back into the game, is if you are next in line and someone from your team catches a ball thrown by an opposing teammate.
  • We will begin a new game when there is one team left.
 

Game 1: Play as indicated above.
Exit Ticket: Students cross the jump rope on the way to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Call jailbreaks so teammates are waiting too long to rejoin the game.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
    • Use standards from previous grade levels to measure growth and progress.
  • Reflection:
    • Why is learning to cross the jump rope important?
    • What surprised you most about learning how to cross the jump rope?

ABC JUMPERS III

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 short jump rope per 2 students
Optional: 1 dot per 2 students

STORYLINE
Today we are playing ABC Jumpers II. In this game, your goal is to take turns with your partner crossing the jump rope as many times as possible.

INSTRUCTIONS

  • I will divide the class into pairs with a short jump rope.
  • Before the game begins, find a place on the field with enough distance from other students so you can jump rope freely.
  • Ro Sham Bo to decide who will go first.
  • When it is your turn to begin, try crossing the jump rope as many times as possible.
  • When you are not jumping, you are the counter. For each time your partner crosses the rope, say a letter in the alphabet.
  • Whatever the last letter is when you finish, you need to say a word that begins with the letter (try not to repeat words that have already been used).
  • If you get to the end of the alphabet, start at the beginning again.
  • You will begin a new game when everyone has gone twice.
 

Game 1: Each student jumps forwards up to five times with a focus on crossing the rope.
Game 2:
Each student crosses the rope as many times as possible counting the A-B-C’s out loud.
Variation: Have teams challenge themselves by choosing a category for their ABC words (ex: “countries” or “foods” or “animals”).
Exit Ticket: Students cross the jump rope on the way to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Consider marking jumping stations with a dot so that pairs are spaced out properly.
    • Some pairs may need to spend more time with Game 1, while others may be ready to move on.
  • Safety:
    • Remind counters to stay clear of active jump ropes.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
    • Use standards from previous grade levels to measure growth and progress.
  • Reflection:
    • Why is learning to cross the jump rope important?
    • What surprised you most about learning how to cross the jump rope?