SHAPE STANDARDS
S1.E1.4-Uses various locomotor skills in a variety of small-sided practice tasks.
S4.E1.4-Exhibits responsible behavior in independent group situations.

CASEL STANDARDS
Self-Management- Impulse Control

ASSESSMENT RUBRIC

 

Objective: Jumping for distance: part 2

Jumping Unit | Level 17

TECHNIQUE
Today we are going to learn how to jump for distance focusing on your landing form.

IMPORTANCE
Having the proper landing form is important because it helps you land properly also helps protect and strengthen your knees.

VOCABULARY
Jump:
push yourself off a surface and into the air by using the muscles in your legs and feet.
Distance: an amount of space between two things.

When jumping for distance, it is important to:

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1. Bend your knees, lean forward and swing your arms back.

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2. Swing your arms forward as you jump.

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3. Extend your body slightly upwards while in the air.

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4. Before landing, extend your feet as far as you can in front of your body without losing your balance.

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5. Absorb the landing by bending your knees and hips.

 

PRACTICE:

  1. Line up along the baseline shoulder-to-shoulder. When I say, “GO!” jump forward off of the line practicing the proper technique. When you are finished, line back up on the baseline.
  2. Repeat as many times as necessary.

JUMP THE GAP

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
2 long jump ropes
2 short cones

STORYLINE
Today we are playing Jump the Gap. Your goal is to jump for distance across the gap without falling in!

INSTRUCTIONS

  • I will divide the class into two groups.
  • Before the game begins, line up at your marker cone.
  • When I say, “GO!” both groups will send one student at a time to jump over the gap.
  • If you fall in the gap or if any part of your body touches the ropes, you will have to try again.
  • You will get two chances to jump across.
  • We will begin a new round when everyone has jumped the gap at least once.
 

Game 1: Play as indicated above. Increasing the length of the gap by one foot each time. Students must take off on two feet and land on two feet.
Game 2: Play as indicated above. Increasing the length of the gap by one foot each time. Students can take a 10-foot running head start.
Game 3: Play elimination rounds. Eliminated students can either be judges, line markers, cheer on their teammates, or practice their leaps to the side.
Exit Ticket: Students perform three jumps for distance on the way to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Remind students, jumps only count if they are controlled.  This means that if they are falling over or stumbling when they land, they are jumping too far at once. 
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
    • Use standards from previous grade levels to measure growth and progress.
  • Reflection:
    • Why is form important when jumping for distance?
    • How might you keep getting better at jumping for distance?

JUMP BALL

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
10 short cones
1 small playground ball
1 flag per 2 students

STORYLINE
Today we are playing Jump Ball. Your goal is to jump for distance to pass to the ball to your teammate and score in your opponent’s end zone.

INSTRUCTIONS

  • I will divide the class into two teams (using flags) and select one team to begin with the ball in their end zone.
  • If you have the ball:
  • You can pass the ball to anyone on your team, except the person that passed it to you.
  • You must pass by jumping and throwing it in the air.
  • You must keep one foot planted on the ground (pivot foot).
  • If you catch the ball you must jump while catching it.
  • If you do not have the ball, you can move around the field to get open or play defense.
  • The defensive team is trying to knock down or intercept the ball, but must stand three feet away from the student that is passing the ball.
  • If the pass in incomplete (hits the ground) or goes out-of-bounds, the defensive team gets possession of the ball where it landed (even if the defensive team hit it last).
  • We will begin a new round when one team scores.
 

Game 1: Play as indicated above.
Game 2: Students must also jump to catch the ball.
Game 3: Give students a 10-second time limit (the defender counts out loud) to pass the ball to a teammate.
Variation: Consider adding a second ball to increase participation.
Exit Ticket: Students perform three jumps for distance on the way to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • If students are not involving everyone on their team, consider a variation where everyone on a team needs to touch the ball before scoring.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
    • Use standards from previous grade levels to measure growth and progress.
  • Reflection:
    • Why is form important when jumping for distance?
    • How might you keep getting better at jumping for distance?

TIC-TAC-TOE

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
12 beanbags
4 tall cones
18 short cones

STORYLINE
Today we are playing Tic-Tac-Toe. Your goal is to jump for distance down to the tic-tac-toe board and place your marker to help your team win “three-in-a-row”. 

INSTRUCTIONS

  • I will divide the class into four teams.
  • Before the game begins, two teams will be assigned to a Tic-Tac-Toe course, each with three markers of a certain color.
  • Students will Ro Sham Bo to determine which team goes first.
  • When I say, “GO!” the first student in each line will leap across the field and place a marker down on the Tic-Tac-Toe board.
  • After placing a marker, run back and high-five the next student in line.
  • When all markers are dropped, you can shift markers around until your team gets three-in-a-row.
  • We will begin a new game when a team gets three-in-a-row.
 

Game 1: Have teams play a full practice game.
Game 2: Have teams play best out of three rounds and see how fast students can play each round.
Game 3: Rotate teams so that each team plays each other for the best of three rounds.
Variation: To increase difficulty, have students leap to the end line and back.
Variation: After Game 2, consider letting students run instead of leap.
Exit Ticket: Students perform three jumps for distance on the way to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Demonstrate with students how to leap across the field.
  • Safety:
    • Remind students to be in control when leaping so that they avoid tripping or stumbling.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Model skills in a small group.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
    • Use standards from previous grade levels to measure growth and progress.
  • Reflection:
    • Why is form important when jumping for distance?
    • How might you keep getting better at jumping for distance?