TECHNIQUE
Today we are going to learn how to jump rope backwards.
IMPORTANCE
Jumping rope backwards is important because it helps you to jump in rhythm, which gives you the ability to jump at different speeds and for longer periods of time.
When jumping backwards, it is important to:
1. Hold the handles out to the side of your waist (keep your elbows in).
2. Start with the rope in front of your feet.
3. Turn the rope so it goes over your head. When the rope is behind you, hop over it with both feet.
4. Do a little bounce on the balls of your feet between jumps (this will keep you from stopping between each turn of the rope).
PRACTICE:
- I will divide you into teams of two and give each team a jump rope. Find a place on the field for your jump rope station. Ro Sham Bo to decide who starts with the jump rope first. When it is your turn with the jump rope, jump rope backwards as many times as possible without stopping. Each time you go, you have two chances to see how long you can jump.
JUMP ROPE STATIONS II
TIME
15-25 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
10 short cones
5 hula-hoops
5 short jump ropes
1 long jump rope
STORYLINE
Today we are playing Jump Rope Stations II. In this game, you will be practicing your jump rope techniques at each of the stations. Your goal is to master jump roping backwards.
INSTRUCTIONS
- Before the game begins, decide which jump rope station you would like to start in – hula-jump, short jump rope, or long jump rope station.
- Once you decide on a station, pick a partner and Ro Sham Bo to decide who jumps first.
- In the hula-jump station, spread out and practice jumping backwards through the hula-hoop and bringing it over your head.
- In the short jump rope station, practice jump roping backwards.
- In the long jump rope station, I will have two designated rope turners. By yourself or with your partner, you will try to jump the long rope as many times as you can.
- Switch turns with your partner after 10 tries. Keep track of how many times your partner jumps.
- You can move from one station to the next based on your comfort level.
Game 1: Play as indicated above. Frequently assign new rope turners so everyone may have a turn.
Exit Ticket: Students jump rope backwards all the way back to line up for class. They must make sure they do not run into anyone else.
TEACHING TIPS
- Approach:
- Remind students, this is not a competition – everyone should focus on their own progress.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Model skills in a small group.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Use standards from previous grade levels to measure growth and progress.
- Reflection:
- What was most challenging about jump roping backwards today?
- What is one important thing to do when you are jump ropoing backwards?
NINJA MISSION II
TIME
10-20 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
1 long jump rope
10 tall cones
1 short jump rope per 2 students
STORYLINE
Today we are playing Ninja Mission II. In this game, ninjas are on a mission to save the innocent villagers being held inside the great fortress to jump rope for eternity. Your goal, is to complete the obstacle in your way so that you may bring the villagers back from jumping rope backwards.
INSTRUCTIONS
- I will choose one student to begin as the ninja and two students to hold the obstacle rope. Everyone else will be a villager.
- Before the game begins, the ninja will line up single file and villagers will spread out inside the great fortress with their jump rope
- When I say, “GO!” villagers will begin jumping rope backwards while the ninjas begin the obstacle. If a ninja touches the rope, he/she must start back at the baseline.
- Once a ninja has cleared the obstacle, he/she may bring one villager back to safety by walking around the obstacle.
- A villager becomes a ninja once he/she is on the baseline and may begin saving other villagers.
- We will begin a new game when all villagers are saved.
Game 1: Have ninjas army crawl underneath the rope.
Game 2: Have ninjas jump over the rope forwards, sideways, or on one leg.
Game 3: Ninjas must run through the rope as it is being turned.
Variation: To make the game more challenging, add 1-2 pirates to tag ninjas.
Exit Ticket: Students jump rope backwards all the way back to line up for class. They must make sure they do not run into anyone else.
TEACHING TIPS
- Safety:
- Remind students to be aware of their surroundings when jumping rope and/or completing the obstacle.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Model skills in a small group.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Use standards from previous grade levels to measure growth and progress.
- Reflection:
- What was most challenging about jump roping backwards today?
- What is one important thing to do when you are jump roping backwards?
BOOT CAMP
TIME
20-30 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
6 short jump ropes
1 short cone
6 hula-hoops
6 tall cones
Optional: 20 short cones and 20 dots
STORYLINE
Today we are playing Boot Camp. Your goal is to challenge your strength as you complete each obstacle and finish the boot camp obstacle by jumping rope backwards!
INSTRUCTIONS
- Before the game begins, I will select eight students (depending on class size) to be posts in the boot camp.
- Four students will hold ropes at knee height so students must crawl underneath them.
- The other four posts will hold the ropes at ankle height for students to jump over.
- When I say, “GO!” one student will go through the course at a time.
- The next student may go when the student ahead has reached the last set of cones.
- When students reach the last obstacle, they must jump rope backwards twice.
- We will begin a new game when I select new students to be posts.
Game 1: Play as indicated above. Each student has a chance to go through the course once.
Game 2: Increase the amount of times students must jump rope backwards.
Game 3: Add challenges students have to do inside the hoops (i.e. jump jacks, push ups, sit-ups).
Variation: Add short cones or dots that students have to avoid stepping on when going through the course.
Exit Ticket: Students jump rope backwards all the way back to line up for class. They must make sure they do not run into anyone else.
TEACHING TIPS
- Approach:
- Depending on the class size you may have more or less posts.
- Avoid students being eliminated – focus on everyone doing their best through the course.
- Student Role:
- Have a student on the sidelines throw fuzzy balls as another obstacle to be avoided.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Model skills in a small group.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Use standards from previous grade levels to measure growth and progress.
- Reflection:
- What was most challenging about jump roping backwards today?
- What is one important thing to do when you are jump roping backwards?