SHAPE STANDARDS
S1.E1.2-Skips using a mature pattern.
S4.E1.2-Practices skill with minimal teacher prompting.

CASEL STANDARDS
Self-Management- Impulse Control

ASSESSMENT RUBRIC

 

Objective: Skip

Jumping Unit | Level 12

TECHNIQUE
Today we are going to learn how to skip.

IMPORTANCE
Skipping is important because it helps strengthen your leg muscles and help improve your ability to jump for height and distance.

VOCABULARY
Skip:
 to move along lightly, stepping from one foot to the other with a hop or bounce.

When skipping, it is important to:

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1. Keep your knees high.

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2. Hop between steps.

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3. Swing your opposite arm upward.

PRACTICE

  1. Line up along the baseline shoulder-to-shoulder. When I say, “GO!” skip to the midline practicing the technique. When you are finished, line back up on the baseline.
  2. Repeat as many times as needed.

FUZZY FINDERS

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
24 short cones
24 fuzzy balls
4 dots (red, yellow, blue, green)

STORYLINE
Today we are playing Fuzzy Finders. Your goal is to quickly skip out to the cones to find and retrieve a fuzzy ball.

INSTRUCTIONS

  • I will divide the class into four teams.
  • Before the game begins, line up with your teammates behind your team’s dot.  
  • When I say, “GO!” skip to a cone and look under it.
  • If there is a ball under the cone, grab it and run back to your team.
  • When you get back to your team, high-five the next student in line.
  • If there is no ball, then run back and high-five the next student in line.
 

Game 1: Elimination - when choosing a cone, flip it upside down so that it is not chosen again.  
Game 2: Memory - Students must remember which cones were already checked.
Game 3: Versus - Have teams play against one another to see who can find the most fuzzy balls. 
Variation: If dividing students into groups is too difficult, have everyone go at once.
Exit Ticket: Students skip to go line up for class.

 

TEACHING TIPS

  • Approach:
    • Have students turn around and close their eyes while you are hiding balls underneath cones.
  • Safety:
    • Students should be mindful to keep distance from other students to avoid colliding.
  • Student Role: Have a student(s) hide balls underneath cones. Have another student(s) make sure students are being honest when playing Game 2.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • What does it mean to skip?
    • What was challenging for you today?

SKIPPING STONES

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 dot per student

STORYLINE
Today we are playing Skipping Stones. Your goal is to toss your stone (dot) across the pond and see how many skips it takes you to reach it.

INSTRUCTIONS

  • Before the game begins, line up at the baseline shoulder-to-shoulder with your stone.  
  • When I say, “GO!” you have to toss your stone out in front of you and see how many skips it takes you to reach it.
  • When you reach your stone pick it up and toss it again. Keep doing this until you reach the end line.
  • We will begin a new game when everyone has reached the end line.
 

Game 1: Play as indicated above.
Game 2: Pair students up and have them take turns tossing a stone and seeing how many skips it takes each of them to reach it.
Variation: Students can predict ahead of time with their partners how many skips it will take them to reach the stone.
Exit Ticket: Students skip to go line up for class.

 

TEACHING TIPS

  • Approach:
    • Remind students skips only count if they are controlled and done correctly.
    • Consider pairing students who may have similar skipping abilities for Game 2.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • What does it mean to skip?
    • What was challenging for you today?

SKIPPING KANGAROO TAG

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
Optional: 1 flag per student

STORYLINE
Today we are playing Skipping Kangaroo Tag. In this game, you are all kangaroos that have escaped from the San Francisco Zoo. Your goal is to skip away from the zookeeper (tagger) who is trying to get you back to the zoo.

INSTRUCTIONS

  • At the beginning of each round, I will start off as the zookeeper. Then I will select one or more students to be zookeeper assistants.
  • When I say, “GO!” you can skip anywhere inside the boundary cones.
  • If you are tagged or go out-of-bounds, you are down and must sit with your legs and feet together sticking straight out in front of you with both arms up and out to the sides.
  • Another kangaroo can free you by jumping over your legs with both feet. You cannot free another kangaroo by just stepping over him/her.
  • You cannot be tagged while jumping over another kangaroo.
  • We will begin a new game when all kangaroos have been tagged or when a new zookeeper(s) is chosen.
 

Game 1: Play with the teacher as the zookeeper.
Game 2: Add one zookeeper assistant (or multiple depending on your class size).
Game 3: Kangaroos must hop over tagged kangaroos with only one foot.
Variation: Instead of tagging use flags. Zookeepers do not need flags in this version.
Exit Ticket: Students skip to go line up for class.

 

TEACHING TIPS

  • Approach:
    • Play short rounds to give other students a chance to be taggers.
  • Safety:
    • Make sure students are tagging each other with a two-finger tag and jumping properly over each other’s legs.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • What does it mean to skip?
    • What was challenging for you today?