SHAPE STANDARDS
S1.E3.K-Performs jumping and landing actions with balance.
S4.E1.K-Follows directions in group settings.

CASEL STANDARDS
Self-Management- Impulse Control

ASSESSMENT RUBRIC

 

Objective: Hop while changing from one foot to two feet

Jumping Unit | Level 2

TECHNIQUE
Today we are going to learn how to hop while changing from one foot to two feet. 

IMPORTANCE
Hopping on one and two feet is important because it helps you improve your balance and jumping skills used in games.

VOCABULARY
Hop:
to move by a quick springy leap or in a series of leaps.

When hopping on both feet, it is important to:

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1. Bend your knees and hop with one foot or two feet.

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2. Land on the balls of your feet with your knees bent.

 

PRACTICE

  1. Stand on your dot. When I say, “GO!” hop three times using your right foot. Try to land on your dot and not on the ground.
  2. When I say, “GO!” hop three times using your left foot. Try to land on your dot and not on the ground.
  3. When I say, “GO!” hop changing from one foot to two feet three times. Try to land on your dot and not on the ground.

JOEY RESCUE

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
4 flags
24 fuzzy balls
Optional: 4 hula-hoops

STORYLINE
Today we are playing Joey Rescue. In this game, you are all kangaroos living in the outback of Australia and your Joey (fuzzy ball), or baby kangaroo, has fallen out of your pouch. Your goal is to hop while changing from one foot to two feet to escape the Tasmanian devil (tagger) and rescue your Joey! 

INSTRUCTIONS

  • When I say, “GO!” you to have to hop, changing from one foot to two feet to try to and pick up a Joey and keep it in your shirt like a pouch.
  • When you have picked up a Joey, you may run back and place it on your dot.
  • If you are tagged or go out-of-bounds, you must drop the Joey, head back to your dot and try again.
  • The tagger(s) must use a two-finger butterfly tag.
  • You may only pick up one Joey at a time.
  • We will begin a new game when all the Joeys are rescued.
 

Game 1: Play with the teacher as the Tasmanian devil.
Game 2: Add one baby Tasmanian devil (or multiple depending on your class size).
Variation: Alternate hopping on one foot and hopping on two feet.
Variation: Add hula-hoops as safe zones for kangaroos to stay in for up 10 seconds.
Exit Ticket: Students hop while changing from one foot to two feet all the way to the exit location without falling over.  

 

TEACHING TIPS

  • Approach:
    • Consider playing short games to give other students a chance to be Tasmanian devils.
  • Safety:
    • Make sure students are properly creating pouches out of their shirts.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • When I hop, I land on my ...?
    • Something that was hard for me today was..?

LILY PADS

TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
20 dots (different colors/equal amounts of each)
Optional: 4 hula-hoops

STORYLINE
Today we are playing Lily Pads. In this game, you are frogs that have been hopping all day. Your goal is to hop while changing from one foot to two feet to get to a lily pad (dot) in order to rest. 

INSTRUCTIONS

  • Before the game begins, everyone must line up along the pond (baseline) shoulder-to-shoulder.
  • At the beginning of each round, I will say which lily pads you need to hop to while changing from one foot to two feet.
  • If the dot you are standing on is the same color as the one said, you still need to find a new dot.
  • When you get to the correct dot, raise a quiet hand to let me know you are ready.
  • If you need to share the lily pad with other frogs, place one foot on a part of it so you can share.
  • No more than two of you may be on a lily pad at one time.
  • We will begin a new round when all of you raise your hands to indicate that you are ready for the new instructions.
 

Game 1: A certain number of dots (i.e. “hop forward one lily pad,” “hop forward two lily pads and back one”).
Game 2: Incorporate colors (“hop to an orange lily pad and share with other frogs”).
Game 3: Use directions- (“hop to a lily pad… on this side of the pond,” “at a corner”).
Variation: Alternate rounds of hopping on two feet and hopping on one foot.
Variation: Consider using hula-hoops as very big lily pads.
Exit Ticket: Students hop while changing from one foot to two feet all the way to the exit location without falling over.  

 

TEACHING TIPS

  • Approach:
    • Use your grid dots. Have students (by color or individually) bring their grid dot over to the field.  Do the same for restoring the grid, when the game is over.
  • Safety:
    • Students should be aware of the other moving students and avoid bumping into one another.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • When I hop, I land on my ...?
    • Something that was hard for me today was..?

HOPSCOTCH

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 dot per student
4 short cones
Optional: 1 beanbag per 2 students

STORYLINE
Today we are playing Hopscotch. Your goal is to hop while changing from one foot to two feet to complete the hopscotch course.

INSTRUCTIONS

  • I will divide the class into four teams and assign each team to a hopscotch station.
  • Before the game begins, start a line behind the marker cone.
  • When I say, “GO!” each of you will take turns hopping through the station one at a time.
  • When you have reached the last dot, run back to the front of the line and high-five the next student.
 

Game 1: Teacher demonstrates when to use one foot and two feet hops.
Game 2: Play as indicated above.
Game 3: Have students toss a beanbag onto the dots. The students must jump to whichever dot the beanbag lands on.
Variation: Make one big hopscotch using all the dots in the class.
Variation: Split students into groups of 5-6. Have them come up with their own formation of dots with a corresponding jumping sequence.
Exit Ticket: Students hop while changing from one foot to two feet all the way to the exit location without falling over.  

 

TEACHING TIPS

  • Approach:
    • Play each game 3-4 minutes to allow students to rest and have plenty of water breaks.
  • Safety:
    • Remind jumpers to stay focused on their jumps to avoid injury.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • When I hop, I land on my ...?
    • Something that was hard for me today was..?