SHAPE STANDARDS
S1.E2.3- Travels showing differentiation between sprinting and running.
S2.E3.3- Combines movement concepts (direction, levels, force, time) with skills as directed by teacher.

CASEL STANDARDS
Self-Management: Self-Motivation

ASSESSMENT RUBRIC

 

Objective: Move in a curved pathway

Running Unit | Level 15

TECHNIQUE
Today we are going to learn how to move in a curved pathway.

IMPORTANCE
Moving in a curved pathway is important because it allows you to move in different directions that are necessary when playing a game.

VOCABULARY
Curve:
a line that gradually turns and does not go straight.

When moving in a curved pathway, it is important to:

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1. Stay close to the curve.

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2. Lean your body in the direction of the curve.

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3. Straighten your body after the curve.

PRACTICE

  1. (Set up a row of cones at the midline). Line up on the baseline shoulder-to-shoulder. When I say, “GO!” run to the midline, around a cone and back to the baseline. Pay attention to how your body moves when rounding the cone.
  2. Repeat as many times as needed.

SATELLITE

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
20 short cones
24 fuzzy balls

STORYLINE
Today we are playing Satellite. In this game, you are a satellites orbiting space. Your goal is to move in a curved pathway without stopping or changing direction.  Make sure that you do not bump into other satellites or get hit by an asteroid (fuzzy balls).

INSTRUCTIONS

  • Before the game begins, satellites must start on the inside of the track. I will choose one person to start as the thrower. 
  • When I say, “GO!” you must start running, walking or jogging in a curved pathway around the track at your own pace (you cannot change direction or move backwards).
  • The thrower will try to destroy you by throwing asteroids.
  • If you are hit, change direction or stop moving, you become a thrower. 
  • We will begin a new game when all students become throwers or after three minutes. 
 

Game 1: Play as indicated above. The teacher can help or start as the thrower. 
Game 2: Add two throwers to the beginning of the game.
Variation: Rather than becoming a thrower, hit runners may be momentarily frozen.
Exit Ticket: Students move in a curved pathway to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Keep games fairly short (3-4 minutes) so that runners have a chance to rest.
  • Student Role:
    • Have a student be a ball master and toss the asteroids back to the thrower.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • In what direction should you lean your body while running in a curved pathway?
    • What was the hardest part about running in a curved pathway?

CROOKED RAINBOW

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
13 tall cones
1 short cone per student
5 hula-hoops

STORYLINE
Today we are playing Crooked Rainbow. In this game, a rainbow has exploded. Your goal is to move in a curved pathway and fix the rainbow.

INSTRUCTIONS

  • Before the game begins, everyone must form a single file line on the baseline. I will give everyone a short cone.
  • When I say, “GO!” the first person in line will run in a curved pathway from hoop to hoop (around each tall cone) and drop their cone in the correct color hoop along the way. When you get to the end, run to the back of the line along the outside track and grab another color cone from the pile.
  • When the first runner gets to the tall cone, I will say, “GO!” and the next person in line can begin.
  • We will begin a new game when there are no cones left.
 

Game 1: Play as indicated above.
Game 2: When a student gets to a hula-hoop have them complete a challenge (i.e. do one sit up in the hoop, do one push up in the hoop, do one jumping jack, do three high knees, etc.). Make each round a different challenge.
Exit Ticket: Students move in a curved pathway to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Start by demonstrating how to run through the course. Have students that are watching cheer on their teammates.
  • Safety:
    • Students need to be mindful of keeping a safe distance from other students to avoid collisions
    •  During “Game 2,” remind students to go at their own pace.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • In what direction should you lean your body while running in a curved pathway?
    • What was the hardest part about running in a curved pathway?

GREYHOUND CHASE

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TIME
10-20 minutes

NUMBER OF STUDENTS
6-20 students per game

EQUIPMENT
16 short cones
2 tall cones (blue, green)
Optional: 2 batons

STORYLINE
Today we are playing Greyhound Chase. In this game, your goal is to move in a curved pathway around the track and catch the other team.

INSTRUCTIONS

  • I will divide the class into two teams. I will select one team to be the Greyhounds and one team to be the rabbits.
  • Before the game begins, each team will form a single file line behind one of the tall cones.
  • When I say, “GO!” the first person in each line will run a lap clockwise around the course and try to catch the runner from the other team.
  • When you get back to your team, high-five the next person in line and go to the back of the line.
  • Your teammate cannot start running until he/she receives a high-five.
  • If you catch up to the other runner, tag them with a soft hand.
  • We will begin a new round when someone is tagged.
 

Game 1: Play as indicated above.
Variation: If students are not high-fiving one another, consider having them pass a baton to the next person.
Exit Ticket: Students move in a curved pathway to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Be mindful about creating teams so that running skills are equally divided.
    • Remind students they must stay outside of the cones when running around the track.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • In what direction should you lean your body while running in a curved pathway?
    • What was the hardest part about running in a curved pathway?