SHAPE STANDARDS
S1.E2.2a- Runs with a mature pattern.
S1.E2.2b- Travels showing differentiation between jogging and sprinting.

CASEL STANDARDS
Self-Management: Self-Motivation

ASSESSMENT RUBRIC

 

Objective: Lower body running form

Running Unit | Level 11

TECHNIQUE
Today we are going to learn how to run using the proper lower body running form.

IMPORTANCE
Using the proper lower body running form is important because it helps you run faster and prevents injury.

VOCABULARY
Balls of your feet:
padded portion of the bottom of the foot between the toes and the arch.
Opposition: moving one body part in the opposite direction of another (ex. right arm forward at the same time right leg goes back).

When using the proper lower body running technique, it is important to:

1. Keep your toes pointed forward.

2.png

2. Swing your arms and legs in opposition (right arm with left leg).

3.png

3. Stay on the balls of your feet (heels do not touch the ground).

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder.  When I say, “GO!” try running to the end line and back on the heels of your feet only.  How did that feel? 
  2. When I say, “GO!” run to the end line only on the balls of your feet.  How was that different?

POTATO LAUNCH II

Screen Shot 2017-01-17 at 5.26.20 PM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
6-20 students per game

EQUIPMENT
10 short cones
1 small playground ball

STORYLINE
Today we are playing Potato Launch II. In this game, your goal is to use your lower body running form to get far away from the person with the ball. 

INSTRUCTIONS

  • I will start with the ball in the center zone.
  • Before the game begins, you will circle up around the center zone.
  • I will throw the ball up and call out a name.
  • If your name is called, catch the ball after one bounce or less and yell, “Potato!”
  • If your name is not called, run as far away as possible using your lower body running form.
  • When “Potato!” has been called you must freeze.
  • The catcher can take up to five steps (not jumps) towards the closest student and try to hit him/her below the shoulders.
  • If the student catches the throw or the ball bounces first, the thrower receives a letter and starts with the ball in the center zone the next round.
  • If a student is hit, he/she receives a letter and starts with the ball in the center zone next round.
 

Game 1: Play as indicated above. If a name has been called already, it cannot be called again until all students have had a chance to throw.  
Game 2: Give each student a number and call out numbers instead of names.
Exit Ticket: Students run to line up to go back to class.

 

TEACHING TIPS

  • Safety:
    • Remind defending students to use the ready position when the ball is being thrown at them.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • How should your arms move while runnings?
    • What was the most challenging part about running today?

SEAGOING SHIPS

Screen Shot 2017-01-17 at 5.27.20 PM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
5-25 students per game

EQUIPMENT
Optional: 1 flag per student

STORYLINE
Today we are playing Seagoing Ships. In this game you are all ships trying to cross the ocean safely. Your goal is to use your lower body running form to make it to the other side without being taken over by a pirate (tagger).

INSTRUCTIONS

  • I will begin as the pirate.
  • Before the game begins, line up shoulder-to-shoulder on the baseline.
  • I will call out a ‘Yes’ or ‘No’ statement (Do you have a pet? Did you eat breakfast this morning? Are you wearing shoes? Have you ever been to the beach?).
  • If you answer, “Yes” you must run, using your lower body running form, to the end line without being tagged.
  • If you answer, “No” you stay on the baseline.
  • You have three seconds to leave the baseline after I call out the statement.
  • If you are tagged or go out-of-bounds, you become a pirate the next round.
  • We will begin a new round once there are no ships left.  
 

Game 1: Give ships three lives or chances when tagging.
Game 2: Play as indicated above.  
Game 3: Play with flags instead of tagging.
Exit Ticket: Students run to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Use general Yes/No statements so the most students can participate.
  • Safety:
    • Remind students to keep their heads up when crossing to avoid bumping into others.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • How should your arms move while runnings?
    • What was the most challenging part about running today?

REVOLUTION RACE II

Screen Shot 2017-01-17 at 5.27.01 PM.png

TIME
10-20 minutes

NUMBER OF STUDENTS
5-20 students per game

EQUIPMENT
4 different dots (red, yellow, blue, green)
2 tall cones
Optional: 2 batons

STORYLINE
Today we are playing Revolution Race II. In this game, your goal is to see how fast your team can make it around the course using lower body running form.

INSTRUCTIONS

  • I will divide the class into two teams. Each team will line up behind a tall cone.
  • When I say, “GO!” the first person in each team will run around the course (stepping on each dot), high-five the next person in their line and then take a seat in the back of the line.
  • We will begin a new game when everyone has completed a lap and is seated.
 

Game 1: Play as indicated above.
Game 2: Teams are trying to catch up and tag each other. Begin a new round when one team has been tagged.
Variation: Consider giving teams a baton to pass off to one another.
Exit Ticket: Students run to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Starting with a demonstration is crucial.
  • Safety:
    • Runners should be mindful not run into each other when giving their teammate a high-five.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • How should your arms move while runnings?
    • What was the most challenging part about running today?