SHAPE STANDARDS
S1.E2.2a- Runs with a mature pattern.
S1.E2.2b- Travels showing differentiation between jogging and sprinting.

CASEL STANDARDS
Self-Management: Self-Motivation

ASSESSMENT RUBRIC

 

Objective: Stay within a boundary in a game (teacher + 1-2 students vs. students)

Running Unit | Level 10

TECHNIQUE
Today we are going to learn how to stay within a boundary in a game (teacher + 1-2 students vs. students).

IMPORTANCE
Staying within a boundary is important because it allows you to follow the rules of a game and play safely.

VOCABULARY
Boundary:
a line that marks the limits of an area.

When staying within a boundary in a game, it is important to:

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1. Keep your head up.

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2. Always know where the boundary lines are (especially when being chased).

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3. Keep your feet inside the boundary lines.

PRACTICE

  1. Move onto Skills Game – Shrinking Habitag.

SHRINKING HABITAG

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
5 tall cones

STORYLINE
Today we are playing Shrinking HabiTag. In this game, the forest (field) is getting smaller and smaller because humans need more and more space for new buildings and houses.  As creatures of the forest, you need to do what you can to survive these changes to your natural habitat because you cannot leave your home. Your goal is to stay within the boundaries and avoid getting tagged by the lumberjack (tagger) who is trying to clear the forest of all trees.

INSTRUCTIONS

  • I will select one person to be the lumberjack. Everyone else is a creature of the forest.
  • When I say “GO!” the creatures begin running in the forest to avoid the tagger.
  • If you are tagged, you must sit down.
  • You can be freed if another creature gives you a high-five.
  • We will begin a new round every 2-3 minutes. At the beginning of each round, the teacher will say “the habitat is shrinking!” and I will move the boundaries so that the forest gets smaller.
 

Game 1: Play with one tagger.
Game 2: Play with two taggers.
Game 3: Add tall cones as obstacles to avoid.
Variation: If moving the cones is too much to do every time you need to move the boundary, consider being the boundary yourself and stand with outstretched arms so runners will not go beyond you.
Exit Ticket: Students run to get in line while keeping within a certain boundary as one student chases the class.

 

TEACHING TIPS

  • Approach:
    • Consider starting with one or two taggers capable of providing a challenge to the group to keep them moving.  
  • Safety:
    • Make sure students are tagging appropriately with a two-finger tag.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How can you make sure you stay within the boundary lines?
    • Why is it important to learn about staying within boundary lines?

ZOO ANIMALS

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
3 hula-hoops

STORYLINE
Today we are playing Zoo Animals. In this game, you are all animals that have escaped the San Francisco Zoo. Your goal is stay within the boundaries as you avoid being caught by the zookeeper.

 INSTRUCTIONS

  • Before the game begins, select which zoo animal you would like to be. You can pick any animal you want – be creative!
  • When I say, “GO!” you have to avoid being tagged by the zookeeper.
  • If you are tagged or go out-of-bounds, you have to go into the zoo cage (hula-hoop).
  • You can be freed, if another animal gives you a high-five.
  • The taggers must use a two-finger butterfly tag.
  • The zookeeper(s) cannot guard the zoo cage.
  • We will begin a new game after 2-3 minutes or when all the zoo animals are in the cage.      
 

Game 1: Teacher is zookeeper.
Game 2: 1-2 students are zookeepers.
Game 3: Add two additional zoo cages.
Exit Ticket: Students run to get in line while keeping within a certain boundary as one student chases the class.

 

TEACHING TIPS

  • Approach:
    • Remind students when they are being chased they still have to stay within the boundary.
  • Safety:
    • Make sure students are tagging appropriately with a two-finger tag.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How can you make sure you stay within the boundary lines?
    • Why is it important to learn about staying within boundary lines?

FLY FISHING

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
11 short cones
24 fuzzy balls
Optional: 3 hula-hoops

STORYLINE
Today we are playing Fly Fishing. In this game, you are all fish trying to swim across the river. Your goal is to stay within the boundaries as you avoid being eaten (tagged) by the bear (tagger) or caught by a fisherman (hit by a fuzzy ball).

 INSTRUCTIONS

  • I will start off as the bear.
  • Before the game begins, everyone will line up on the baseline shoulder-to-shoulder.
  • When I say, "Swim fishies, swim!" the fish have to reach the end line without getting tagged by the bear or caught by the fishermen.
  • If you are tagged, caught or go out-of-bounds, you become a bear or a fisherman.
  • Fishermen stand on the side of the field and cast their line out (throw fuzzy balls). 
  • If you make it to the end line without being tagged or caught, you are safe.
 

Game 1: Play as indicated above.
Game 2: Have students try going in pairs. They must hold hands or link arms with a partner.
Variation: Consider using a few hula-hoops in different places on the field as safe zones for fish.
Exit Ticket: Students run to get in line while keeping within a certain boundary as one student chases the class.

 

TEACHING TIPS

  • Approach:
    • If students get upset when tagged, consider giving the fish three lives or chances when tagged.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Set individual goals for physical or behavioral modifications.
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How can you make sure you stay within the boundary lines?
    • Why is it important to learn about staying within boundary lines?