SHAPE STANDARDS
S4.M5.7- Problem-solves with a small group of classmates during adventure activities, small group initiatives, or game play.


CASEL STANDARDS
Relationship Skills: Relationship Building
Relationship Skills: Teamwork

ASSESSMENT RUBRIC

 

Objective: Help others improve with constructive feedback/coaching

Sportsmanship Unit | Level 30

TECHNIQUE
Today we are going to practice helping others improve with constructive feedback/coaching.

IMPORTANCE
Helping others improve with constructive feedback is important because it promotes communication and allows for personal and team growth.

VOCABULARY
Constructive feedback:
to give feedback to another person in a way that will help them grow.

These phrases can be used during different situations that may come up while playing a game with teammates: 

Disagreeing Phrases

  • “I feel ___ when you do___.“
  • “Maybe we could try ___?“
  • “You/we might consider trying….”
  • “I noticed ______ , but I wish ____.”
  • “Something I liked is ____ because _____.”
  • “I see your point, but what about _____?”
  • “What if we did _____?“
  • “How about we try _____?"

Encouraging Phrases

  • “You can do it!”
  • “Keep going!”
  • “I am confident in your ability.”
  • “We care about you.”
  • “I know you can handle it.”
  • “We can do this together.”
  • “We need your help with ___.“
  • “Can you help us do ____?“
  • “We won’t be able to do ___ without you.”
  • “We really want you to be a part of our team.”

Congratulating Phrases

  • “You really improved today.”
  • “It’s obvious you did your best.”
  • “It made me feel good when you did ____.”
  • “I appreciated _____.“
  • “Thank you for doing ____ in the game.”
  • Give each other high-fives or a hug after a game or challenge.

BANK VAULT

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 dot per student

OBJECTIVE
Today we are playing Bank Vault. In this game, the objective is to work together to unlock the vault by completing the combination. Remember to help others improve with constructive feedback/coaching and encourage them to do their best.

INSTRUCTIONS

  • Before the game begins, choose a dot to stand on around the circle and hold hands so you can move as one team.
  • I will give you the combination in order the open the vault.
  • When I say, “GO!” you will need to open the combination lock by moving a certain number of dots to the left or to the right (i.e. if the combo is 3-2-7, move three spots to the left and stop, two spots to the right and stop, and seven spots to the left and stop”)
  • In order for a move to count, you must all move at the same exact time.
  • A foot must be touching a dot at all times.
  • If a dot is left open, you will need to restart.
  • We will begin a new game when a new combination is unlocked.
 

Game 1: Start with a 3-digit lock code.
Game 2: Give students a 5-digit combination.
Exit Ticket: Students share an example of when constructive feedback helped them grow.

 

TEACHING TIPS

  • Approach:
    • Communication is important for helping all students achieve the same goal.
  • Safety:
    • If holding hands is uncomfortable for a student, consider letting them move independently.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is constructive feedback and how should you give it to others?
    • Is it difficult for you to coach others?
    • What makes it difficult?
    • What makes it easy?

SELF-DRIVING CARS

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 short jump rope per team
24 fuzzy balls 

OBJECTIVE
Today we are playing Self-Driving Cars. In this game, the objective is to work with your teammate to retrieve one piece of cargo (fuzzy ball) at a time and return back safely. Remember to help others improve with constructive feedback/coaching and encourage them to do their best.

INSTRUCTIONS

  • I will divide the class into teams of two.
  • One of you will be designated as the passenger and the other will be the engine.
  • The engine will have an end of the jump rope around his/her waist. He/she will lead the passenger.
  • The passenger will hold onto the other end of the jump rope. He/she will be led by the engine.
  • The passenger can communicate with the engine where to go, but cannot pull on the jump rope.
  • After every round, switch roles with your partner.
 

Game 1: Have partners travel short distances around the field together, taking turns with each role. 
Game 2: The passenger and engine will start at the baseline and will retrieve one piece of cargo at a time from the end line and return. 
Game 3: Spread the cargo throughout the field. The passenger and engine have to work together to retrieve as much cargo as they can.
Exit Ticket: Students share an example of when constructive feedback helped them grow.

 

TEACHING TIPS

  • Safety:
    • Students should be careful not to pull hard on the jump ropes or they will break.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is constructive feedback and how should you give it to others?
    • Is it difficult for you to coach others?
    • What makes it difficult?
    • What makes it easy?

TANK

TIME
10-20 minutes

NUMBER OF STUDENTS
4-32 students per game

EQUIPMENT
1 fuzzy ball per 2 students
1 blindfold per 2 students

OBJECTIVE
Today we are playing Tank. In this game, the objective is to be the last team standing by knocking other teams out. Remember to help others improve with constructive feedback/coaching and encourage them to do their best.

INSTRUCTIONS

  • I will divide the class into teams of two and give you two fuzzy balls for ammunition.
  • Before the game begins, Ro Sham Bo to decide which one of you will be the tank and the driver.
  • The tank will be blindfolded and will listen to the driver.
  • The driver will direct the tank towards other teams by placing his/her hands on the tank’s shoulders and communicating where to go (choose your words carefully).
  • When the driver says, “FIRE!” the tank can throw the ball and try to hit another team.
  • If either of you are hit by another team, you are down and must sit or kneel.
  • You may not carry more than two fuzzy balls at a time.
  • The driver may lead the tank to a ball or “park” the tank (cannot move). Only the driver may pick up a ball.
  • Even if a tank is parked, both of you may still be hit by another team.
  • We will begin a new game when there is only one tank remaining.
 

Game 1: Play as indicated above on a half-field.
Game 2: Play as indicated above on a full field.
Game 3: Give every team four lives in the game. Each letter in the word “T-A-N-K” is a life.
Exit Ticket: Students share an example of when constructive feedback helped them grow.

 

TEACHING TIPS

  • Approach:
    • Consider calling frequent jail breaks so that players are not down for too long.
  • Safety: 
    • Tanks are not to run into one another.  It is important to keep a safe distance between teams.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is constructive feedback and how should you give it to others?
    • Is it difficult for you to coach others?
    • What makes it difficult?
    • What makes it easy?

TRAFFIC JAM

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 dot per student + 1 extra dot
Optional: 1 hula-hoop

OBJECTIVE
Today we are playing Traffic Jam. In this game, the objective is to work together with your teammates to switch ends of the line with the other team. Remember to help others improve with constructive feedback/coaching and encourage them to do their best.

INSTRUCTIONS

  • I will divide the class into two teams.
  • Before the game begins, stand on a dot on your team’s side, leaving one empty dot in the middle.
  • The middle dot is only a steppingstone and no one should be on it at the end of the game.
  • When I say, “GO!” take turns with your teammates to move one dot at a time.
  • You must stay on the dots but may step around other students.  
  • The game ends when your entire team has moved to the other side of the middle dot.
 

Game 1: Play as indicated above (standing order does not matter).
Game 2: If a student steps onto the floor/ground instead of a dot, the round resets.
Variation: If there are not enough dots, consider using a hoop instead for a middle dot (no more than two students may step in the hoop at one time).
Exit Ticket: Students share an example of when constructive feedback helped them grow.

 

TEACHING TIPS

  • Approach:
    • If the game is not working well, pause and allow students to come together and strategize.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What is constructive feedback and how should you give it to others?
    • Is it difficult for you to coach others?
    • What makes it difficult?
    • What makes it easy?