TECHNIQUE
Today we are going to practice being honest.
IMPORTANCE
Being honest is important because it shows others you are trustworthy, reliable and play fairly.
VOCABULARY
Honesty: to be truthful.
These phrases can be used during different situations that may come up while playing a game with teammates:
Disagreeing Phrases
- “I feel ___ when you do___.“
- “Maybe we could try ___?“
- “You/we might consider trying….”
- “I noticed ______ , but I wish ____.”
- “Something I liked is ____ because _____.”
- “I see your point, but what about _____?”
- “What if we did _____?“
- “How about we try _____?”
Encouraging Phrases
- “You can do it!”
- “Keep going!”
- “I am confident in your ability.”
- “We care about you.”
- “I know you can handle it.”
- “We can do this together.”
- “We need your help with ___.“
- “Can you help us do ____?“
- “We won’t be able to do ___ without you.”
- “We really want you to be a part of our team.”
Congratulating Phrases
- “You really improved today.”
- “It’s obvious you did your best.”
- “It made me feel good when you did ____.”
- “I appreciated _____.“
- “Thank you for doing ____ in the game.”
- Give each other high-fives or a hug after a game or challenge.
LIBERATOR
TIME
15-25 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
24 fuzzy balls
15 short cones
STORYLINE
Today we are playing Liberator. Your goal is for the liberators (throwers) to free or break out all their teammates from the other team’s prison. Remember to always be honest and follow the rules of the game.
INSTRUCTIONS
- I will divide the class into two teams.
- Each team will select two people to be their liberators.
- The rest of you will be prisoners in the other team’s prison zone.
- When I say, “GO!” the liberators may throw balls to their teammates in prison to free them.
- Liberators may also protect their prison by blocking or catching balls thrown by the other team.
- If you block a ball from being caught, it is a dead ball and the other team must try again.
- If you catch a ball that is thrown, the student who threw it is sent to your prison.
- To be freed from prison, you must catch a ball inside the prison zone thrown from one of your teammates.
- Prisoners may help liberators by tossing back any stray balls that have landed in the prison.
- We will begin a new game when one team has freed all of their prisoners.
Game 1: Play as indicated above.
Game 2: Prisoners decide on a liberation order before the game starts. When a ball is caught, the prisoner at the front of the order is set free. When a new student is sent to prison, they move to the end of the order.
Variation: A liberator may try to free a prisoner by crossing to the other side and high-fiving him/her without being tagged or hit below the shoulders with a fuzzy ball.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- Consider letting teams select their first liberators as a part of creating their game strategy.
- Safety:
- Students in prison should communicate and be mindful of one another in the space to avoid collisions.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Give two examples of honesty.
- Is it easy for you to be honest?
- Why or why not?
ALLIANCE TAG
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 flag per 2 students
Optional: 1 flag per student
STORYLINE
Today we are playing Alliance Tag. Your goal is to tag all the students on the opposing side before they tag you. Remember to always be honest when you are tagged and follow the rules of the game.
INSTRUCTIONS
- I will divide the class into two teams.
- Before the game begins, line up with your team on one side of the field.
- When I say, “GO!” you have to tag someone on the opposing team before they tag you.
- If you are tagged or go out-of-bounds, you are down and must sit or kneel.
- You may get up when your tagger goes down or you pull an opponent’s flag while you are down.
- If you and another student tag each other at the same time, Ro Sham Bo to decide who goes down.
- Students cannot be tagged during Ro Sham Bo.
- We will begin a new game when only one team remains standing.
Game 1: After every five minutes, call a jail break – all students that are down are allowed to come back up.
Game 2: Play on a half-field to increase activity.
Variation: Allow tagged students to crawl. If they tag another student while crawling, they may stand back up.
Variation: For increased difficulty, tagged students do 10 jumping jacks or jog in place for 10 seconds.
Variation: Play with flags instead of tagging.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- Let teams have one minute before the game begins to plan their strategy.
- Safety:
- Make sure students fasten their flag belts properly so it pulls away easily to avoid injury.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Give two examples of honesty.
- Is it easy for you to be honest?
- Why or why not?
BACK-TO-BACK
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
4 fuzzy balls per 3 students (same colors)
6 short cones per 3 students (same colors)
Optional: 12 beanbags and 12 tall cones
STORYLINE
Today we are playing Back-to-Back. Your goal is to work together so that the copycat builds the same structure as the designer. Remember to always be honest and follow the rules of the game.
INSTRUCTIONS
- I will divide the class in teams of three (for teams of two, the “designer” is the “communicator”).
- Before the game begins, move with your team and materials to a place on the field away from other teams.
- Ro Sham Bo to decide who will be the designer, copycat and communicator.
- The designer and copycat kneel, or sit, with their backs facing one another and may not talk.
- When I say, “GO!” the designer must use the materials to create a pattern, one step or move at a time.
- The communicator will stand between the designer and the copycat and describe to the copycat, in detail, what the designer is creating (choose your words carefully).
- The copycat will then recreate the pattern by listening to the communicator’s instructions.
- When the teacher says, “STOP” you can look to see how well you did at recreating the image.
- We will begin a new round when I say, “SWITCH”. Each student in the group must switch roles.
Game 1: Play as indicated above.
Game 2: Combine teams and materials and have them spread further apart to increase dynamic play.
Variation: To increase difficulty, consider adding materials after a few rounds.
Variation: Consider having the copycat and designer five or more feet apart so communicator has to move.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- To increase the duration of the game, remind designers to build one step at a time.
- Safety:
- Remind communicators to be thoughtful about how they speak to their partners – giving compliments will help when copycats get frustrated.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Give two examples of honesty.
- Is it easy for you to be honest?
- Why or why not?