SHAPE STANDARDS
S4.E4.4b- Accepts players of all skill levels into the physical activity.


CASEL STANDARDS
Relationship Skills: Relationship Building
Relationship Skills: Teamwork

ASSESSMENT RUBRIC

 

Objective: Be honest

Sportsmanship Unit | Level 20

TECHNIQUE
Today we are going to practice being honest.

IMPORTANCE
Being honest is important because it shows others you are trustworthy, reliable and play fairly.

VOCABULARY
Honesty:
to be truthful.

These phrases can be used during different situations that may come up while playing a game with teammates:

Disagreeing Phrases

  • “I feel ___ when you do___.“
  • "Maybe we could try ___?“
  • “You/we might consider trying….”
  • “I noticed ______ , but I wish ____.”
  • “Something I liked is ____ because _____.”
  • “I see your point, but what about _____?”
  • “What if we did _____?“
  • “How about we try _____?”

Encouraging Phrases

  • “You can do it!”
  • “Keep going!”
  • “I am confident in your ability.”
  • “We care about you.”
  • “I know you can handle it.”
  • “We can do this together.”
  • “We need your help with ___.“
  • “Can you help us do ____?“
  • “We won’t be able to do ___ without you.”
  • “We really want you to be a part of our team.”

Congratulating Phrases

  • “You really improved today.”
  • “It’s obvious you did your best.”
  • “It made me feel good when you did ____.”
  • “I appreciated _____.“
  • “Thank you for doing ____ in the game.”
  • Give each other high-fives or a hug after a game or challenge.

ALLIANCE TAG

Alliance Tag.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 flag per 2 students
Optional: 1 flag per student

STORYLINE
Today we are playing Alliance Tag. Your goal is to tag all the students on the opposing side before they tag you. Remember to always be honest when you are tagged and follow the rules of the game. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • Before the game begins, line up with your team on one side of the field.
  • When I say, “GO!” you have to tag someone on the opposing team before they tag you.
  • If you are tagged or go out-of-bounds, you are down and must sit or kneel.
  • You may get up when your tagger goes down or you pull an opponent’s flag while you are down.
  • If you and another student tag each other at the same time, Ro Sham Bo to decide who goes down.
  • Students cannot be tagged during Ro Sham Bo.
  • We will begin a new game when only one team remains standing.
 

Game 1: After every five minutes, call a jail break – all students that are down are allowed to come back up.
Game 2: Play on a half field to increase activity.
Variation: Allow tagged students to crawl. If they tag another student while crawling they may stand back up.
Variation: For increased difficulty, tagged students do 10 jumping jacks or jog in place for 10 seconds.
Variation: Play with flags instead of tagging.
Exit Ticket: Students share a time in class when they or a classmate were honest.

 

TEACHING TIPS

  • Approach:
    • Let teams have one minute before the game begins to plan their strategy.
  • Safety:
    • Make sure students fasten their flag belts properly so it pulls away easily to avoid injury.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give two examples of honesty.
    • Is it easy for you to be honest?
    • Why or why not?

NO LOOK BASKETBALL

TIME
10-20 minutes

NUMBER OF STUDENTS
4-32 students per game

EQUIPMENT
1 hula-hoop per 3 students
1 fuzzy ball per 3 students
1 blindfold per 3 students
1 short cone per 3 students

STORYLINE
Today we are playing No Look Basketball. Your goal is to work together with your teammates to score a basket in your team’s hoop. Remember to always be honest and follow the rules of the game. 

INSTRUCTIONS

  • I will divide the class into groups of three (basket, thrower, guide).
  • One of you will be the basket and will stand about five feet away from the thrower and hold a hoop outwards and flat so that it represents a basket.
  • One of you will be the thrower and will stand with your eyes closed, or blindfolded, and will throw the ball into the basket when ready.
  • One student will be the guide and will help the thrower by either using words or moving their hands.
  • Once the thrower makes three baskets, then switch roles with your partners until you have all had a turn being a basket, thrower and guide.
 

Game 1: The guide can touch a thrower’s hands. The basket can move the hoop.
Game 2: The basket cannot move the hoop and must remain stationary.
Game 3: The guide can only help by using their voice.
Exit Ticket: Students share a time in class when they or a classmate were honest.

 

TEACHING TIPS

  • Approach:
    • If students can be trusted, consider having them choose a group of three by themselves.
  • Safety:
    • Remind students to throw underhand. Explain why throwing overhand might lead to injuries.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give two examples of honesty.
    • Is it easy for you to be honest?
    • Why or why not?

CAT & MOUSE

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 parachute

STORYLINE
Today we are playing Cat and Mouse. Your goal, as the cat (tagger), is to catch the mouse (runner) underneath the parachute. Remember to always be honest when you are tagged and follow the rules of the game. 

INSTRUCTIONS

  • Before the game begins, make a circle around the parachute and grab a handle or grip along the edge.
  • I will select one of you to be the mouse and one of you to be the cat.
  • The mouse must get to an open space on the other side in 10 seconds without being tagged by the cat.
  • The tagger must use a two-finger butterfly tag.
  • When I say, “GO!” everyone else must work together to lift up the parachute while the mouse and cat run underneath.
  • We will begin a new round when I select a new cat and mouse.
 

Game 1: Choose which students will be the cat and mouse each round until everyone has had a turn.
Game 2: Add more than one cat or mouse (depending on class size).
Variation: Have the chosen students chase one another around the outside of the parachute (like Duck, Duck, Goose) instead of running underneath.
Exit Ticket: Students share a time in class when they or a classmate were honest.

 

TEACHING TIPS

  • Approach:
    • Switch up partners each round so that students get a chance to work with everyone.
  • Safety:
    • Remind students to avoid running into one another when moving underneath the parachute.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give two examples of honesty.
    • Is it easy for you to be honest?
    • Why or why not?