SHAPE STANDARDS
S4.E4.4b- Accepts players of all skill levels into the physical activity.


CASEL STANDARDS
Relationship Skills: Relationship Building
Relationship Skills: Teamwork

ASSESSMENT RUBRIC

 

Objective: Identify and leverage your teammate's strengths

Sportsmanship Unit | Level 18

TECHNIQUE
Today we are going to practice identifying and leveraging our teammates’ strengths.

IMPORTANCE
Identifying and leveraging our teammates’ strengths is important because everyone can offer different abilities during a game. This is needed in order to work as a team.

VOCABULARY
Leverage:
to use effectively.

These phrases can be used during different situations that may come up while playing a game with teammates:

Disagreeing Phrases

  • “I feel ___ when you do___.“
  • “Maybe we could try ___?“
  • “You/we might consider trying….”
  • “I noticed ______ , but I wish ____.”
  •  “Something I liked is ____ because _____.”
  • “I see your point, but what about _____?”
  • “What if we did _____?“
  • “How about we try _____?” 

Encouraging Phrases

  • “You can do it!”
  • “Keep going!”
  • “I am confident in your ability.”
  • “We care about you.”
  • “I know you can handle it.”
  • “We can do this together.”
  • “We need your help with ___.“
  • "Can you help us do ____?“
  • “We won’t be able to do ___ without you.”
  • “We really want you to be a part of our team.”

Congratulating Phrases

  • “You really improved today.”
  • “It’s obvious you did your best.”
  • “It made me feel good when you did ____.”
  • “I appreciated _____.“
  • “Thank you for doing ____ in the game.”
  • Give each other high-fives or a hug after a game or challenge.

RIVER CROSSING

TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
2 long jump ropes
24 fuzzy balls
1 dot per student
2 short cones

STORYLINE
Today we are playing River Crossing. In this game, you are all a part of the famous Lewis and Clark expedition and have come across a river (jump rope) in your path and you need to get to the other side. The waters are dangerous and the only way to cross is by using the steppingstones (dots) while holding hands with another classmate. Your goal is to work together to get across the river. Remember to always identify and leverage your teammate's strengths to help everyone play to the best of their abilities.

INSTRUCTIONS

  • I will select each of you a partner to cross the river with.
  • You may only step on the steppingstones.
  • You cannot step on the river or you will have to start over.
  • You may share a steppingstone with your partner.
  • We will begin a new game when everyone has crossed safely.
 

Game 1: Play as indicated above.
Game 2: Partners cross the river holding hands.
Game 3: Remove 1-2 dots so that it becomes more challenging to cross.
Game 4: Remove a few more dots. Add a fisherman on the side of the river that is casting out a line (fuzzy balls).  If a student gets hits with a line, he/she will have to start over.
Exit Ticket: Students share examples of how they leveraged their teammates' strengths during the game.

 

TEACHING TIPS

  • Approach:
    • Switch up partners each game so that students get a chance to work with multiple students.
  • Safety:
    • Partners must hold hands without interlacing fingers to avoid unnecessary injury.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How would you define leverage?
    • Why do you think it is important to be able to identify and leverage your teammates's strengths?

TRANSPORTERS

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 beach ball per 2 students
1 short cone per student

STORYLINE
Today we are playing Transporters. Your goal is to work with your partner to transport your beach ball without using your hands. Remember to identify and leverage your teammate's strengths so that you can play to the best of your abilities.

INSTRUCTIONS

  • I will divide the class into teams of two.
  • Before the game begins, each team will line up behind a marker cone.
  • When I say, “GO!” you and your teammate must find a way to transport the beach ball without using your hands from the baseline to the end line and back.
  • All team members must have a body part touching the beach ball.
  • If the beach ball touches the ground at any point you must start over.
  • We will begin a new game once everyone has made it back to the baseline.
 

Game 1: Have each team transport the beach ball using only their arms (but not their hands).
Game 2: Have each team transport the beach ball using only their legs.
Game 3: Have each team transport the beach ball using only their backs.
Game 4: Have each team transport the beach ball using only their heads.
Game 5: Have each team transport the beach ball using only their elbows.
Variation: Have each team try transporting a beach ball, along with one or more other objects.
Exit Ticket: Students share examples of how they leveraged their teammates' strengths during the game.

 

TEACHING TIPS

  • Approach:
    • Consider having teams switch partners after each game so that everyone gets a chance to work with different people.
    • Remind students that communication is key when completing this challenge.
  • Safety:
    • A team should not start moving until each member has said that they are ready.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How would you define leverage?
    • Why do you think it is important to be able to identify and leverage your teammate's strengths?

TANK

TIME
10-20 minutes

NUMBER OF STUDENTS
4-32 students per game

EQUIPMENT
1 fuzzy ball (per 2
students)
1 blindfold (per 2 students)

STORYLINE
Today we are playing Tank. In this game, there are drivers and tanks working as teams. Your goal is to be the last team standing by knocking other the teams out. Remember to identify and leverage your teammate's strengths to help your team play to the best of your abilities.

INSTRUCTIONS

  • I will divide the class into teams of two and give you two fuzzy balls for ammunition.
  • Before the game begins, Ro Sham Bo to decide which one of you will be the tank and the driver.
  • The tank will be blindfolded and will listen to the driver.
  • The driver will direct the tank towards other teams by placing his/her hands on the tank’s shoulders and communicating where to go (choose your words carefully).
  • When the driver says, “FIRE!” the tank can throw the ball and try to hit another team.
  • If either of you are hit by another team, you are down and must sit or kneel.
  • You may not carry more than two fuzzy balls at a time.
  • The driver may lead the tank to a ball or “park” the tank (cannot move). Only the driver may pick up a fuzzy ball.
  • Even if a tank is parked, both of you may still be hit by another team.
  • We will begin a new game when there is only one tank remaining.
 

Game 1: Play as indicated above on a half-field.
Game 2: Play as indicated above on a full field.
Game 3: Give every team four lives in the game. Each letter in the word “T-A-N-K” is a life.
Exit Ticket: Students share examples of how they leveraged their teammates' strengths during the game.

 

 TEACHING TIPS

  • Approach:
    • Consider calling frequent jail breaks so students are not down for too long.
  • Safety: 
    • Tanks are not to run into one another.  It is important to keep a safe distance between teams.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • How would you define leverage?
    • Why do you think it is important to be able to identify and leverage your teammate's strengths?