TECHNIQUE
Today we are going to practice being honest.
IMPORTANCE
Being honest is important because it shows others you are trustworthy, reliable and play fairly.
VOCABULARY
Honesty: to be truthful.
These phrases can be used during different situations that may come up while playing a game with teammates:
Disagreeing Phrases
- “I feel ___when you do ___.“
- “Maybe we could try ___?“
- “You/we might consider trying....”
- “I noticed ______ , but I wish ____.”
- “Something I liked is ____ because _____.”
- “I see your point, but what about _____?”
- “What if we did _____?“
- “How about we try _____?”
Encouraging Phrases
- “You can do it!”
- “Keep going!”
- “I am confident in your ability.”
- “We care about you.”
- “I know you can handle it.”
- “We can do this together.”
- “We need your help with ___.“
- “Can you help us do ____?“
- "We won’t be able to do ___ without you.”
- “We really want you to be a part of our team.”
Congratulating Phrases
- “You really improved today.”
- “It’s obvious you did your best.”
- “It made me feel good when you did ____.”
- “I appreciated _____.“
- “Thank you for doing ____ in the game.”
- Give each other high-fives or a hug after a game or challenge.
NO LOOK BASKETBALL
TIME
10-20 minutes
NUMBER OF STUDENTS
4-32 students per game
EQUIPMENT
1 hula-hoop per 3 students
1 fuzzy ball per 3 students
1 blindfold per 3 students
1 short cone per 3 students
STORYLINE
Today we are playing No Look Basketball. Your goal is to work together with your teammates to score a basket in your team’s hoop. Remember to always be honest and follow the rules of the game.
INSTRUCTIONS
- I will divide the class into groups of three (basket, thrower, guide).
- One of you will be the basket and will stand about five feet away from the thrower and hold a hoop outwards and flat so that it represents a basket.
- One of you will be the thrower and will stand with your eyes closed, or blindfolded, and will throw the ball into the basket when ready.
- One student will be the guide and will help the thrower by either using words or moving their hands.
- Once the thrower makes three baskets, then switch roles with your partners until you have all had a turn being a basket, thrower and guide.
Game 1: The guide can touch a thrower’s hands. The basket can move the hoop.
Game 2: The basket cannot move the hoop and must remain stationary.
Game 3: The guide can only help by using their voice.
Variation: Use beanbags or fuzzy balls instead of beach balls.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- If students can be trusted, consider having them choose a group of three by themselves.
- Safety:
- Remind students to throw underhand. Explain why throwing overhand might lead to injuries.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What does it mean to be honest?
- It is difficult for me to be honest when __________.
ALLIANCE TAG
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 flag per 2 students
Optional: 1 flag per student
STORYLINE
Today we are playing Alliance Tag. Your goal is to tag all the students on the opposing side before they tag you. Remember to always be honest when you are tagged and follow the rules of the game.
INSTRUCTIONS
- I will divide the class into two teams.
- Before the game begins, line up with your team on one side of the field.
- When I say, “GO!” you have to tag someone on the opposing team before they tag you.
- If you are tagged, or go out-of-bounds, you are down and must sit or kneel.
- You may get up when your tagger goes down or you pull an opponent’s flag while you are down.
- If you and another student tag each other at the same time, Ro Sham Bo to decide who goes down.
- Students cannot be tagged during Ro Sham Bo.
- We will begin a new game when only one team remains standing.
Game 1: After every five minutes, call a jail break – all students that are down are allowed to come back up.
Game 2: Play on a half-field to increase activity.
Variation: Allow tagged students to crawl. If they tag another student while crawling, they may stand back up.
Variation: For increased difficulty, tagged students do 10 jumping jacks or jog in place for 10 seconds.
Variation: Play with flags instead of tagging.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- Let teams have one minute before the game begins to plan their strategy.
- Safety:
- Make sure students fasten their flag belts properly so it pulls away easily to avoid injury.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What does it mean to be honest?
- It is difficult for me to be honest when __________.
TANK
TIME
10-20 minutes
NUMBER OF STUDENTS
4-32 students per game
EQUIPMENT
1 fuzzy ball per 2 students
1 blindfold per 2 students
STORYLINE
Today we are playing Tank. In this game, there are drivers and tanks working as teams. Your goal is to be the last team standing by knocking the other teams out. Remember to always be honest when you are tagged and follow the rules of the game.
INSTRUCTIONS
- I will divide the class into teams of two and give you two fuzzy balls for ammunition.
- Before the game begins, Ro Sham Bo to decide which one of you will be the tank and which will be the driver.
- The tank will be blindfolded and will listen to the driver.
- The driver will direct the tank towards other students by placing his/her hands on the tank’s shoulders and communicating where to go (choose your words carefully).
- When the driver says, “FIRE!” the tank can throw the ball to try to hit another team.
- If either of you are hit by another team, you are down and must sit or kneel.
- You may not carry more than two fuzzy balls at a time.
- Only the driver may pick up a fuzzy ball.
- We will begin a new game when there is only one tank remaining.
Game 1: Play as indicated above on a half-field.
Game 2: Play as indicated above on a full field.
Game 3: Give every team four lives in the game. Each letter in the word “T-A-N-K” is a life.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- Consider calling frequent jail breaks so that students are not down for too long.
- Safety:
- Tanks are not to run into one another.
- It is important to keep a safe distance between teams.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- What does it mean to be honest?
- It is difficult for me to be honest when __________.