TECHNIQUE
Today we are going to practice being honest.
IMPORTANCE
Being honest is important because it shows others you are trustworthy, reliable and play fairly.
VOCABULARY
Honesty: to be truthful.
These phrases can be used during different situations that may come up while playing a game with teammates:
Disagreeing Phrases
- “I feel___when you do ___.“
- “Maybe we could try ___?“
- “You/we might consider trying....”
- “I noticed ______ , but I wish ____.”
- “Something I liked is ____ because _____.”
- “I see your point, but what about _____?”
- “What if we did _____?“
- “How about we try _____?”
Encouraging Phrases
- “You can do it!”
- “Keep going!”
- “I am confident in your ability.”
- “We care about you.”
- “I know you can handle it.”
- “We can do this together.”
- “We need your help with ___.“
- “Can you help us do ____?“
- “We won’t be able to do ___ without you.”
- “We really want you to be a part of our team.”
Congratulating Phrases
- “You really improved today.”
- “It’s obvious you did your best.”
- “It made me feel good when you did ____.”
- “I appreciated _____.“
- “Thank you for doing ____ in the game.”
- Give each other high-fives or a hug after a game or challenge.
CAT & MOUSE
TIME
10-20 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
1 parachute
STORYLINE
Today we are playing Cat and Mouse. Your goal, as the cat (tagger), is to catch the mouse (runner) underneath the parachute. Remember to always be honest when you are tagged and follow the rules of the game.
INSTRUCTIONS
- Before the game begins, make a circle around the parachute and grab a handle or grip along the edge.
- I will select one of you to be the mouse and one of you to be the cat.
- The mouse must get to an open space on the other side in 10 seconds without being tagged by the cat.
- The tagger must use a two-finger butterfly tag.
- When I say, “GO!” everyone else must work together to lift up the parachute while the mouse and cat run underneath.
- We will begin a new round when I select a new cat and mouse.
Game 1: Choose which students will be the cat and mouse each round until everyone has had a turn.
Game 2: Add more than one cat or mouse (depending on class size).
Variation: Have the chosen students chase one another around the outside of the parachute (like Duck, Duck, Goose) instead of running underneath.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- Switch up partners each round so that students get a chance to work with everyone.
- Safety:
- Remind students to avoid running into one another when moving underneath the parachute.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Today I worked on being __________.
- Today I was honest when...
BANDITS & SHERIFFS
TIME
10-20 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
12 beanbags
5 short cones
Optional: 10 short cones
STORYLINE
Today we are playing Bandits & Sheriffs. In this game, you are a gang of bandits that have just robbed a bank (baseline) and are trying to escape with bags full of cash (beanbags). Your goal is to not get tagged by a sheriff (tagger) or let the cash fall off your head. Remember to always be honest when you are tagged and follow the rules of the game.
INSTRUCTIONS
- Before the game begins, I will select twelve students to be bandits. Bandits will begin on the baseline.
- Everyone else will be a sheriff. Sheriffs will begin on the end line.
- The sheriffs must use a two-finger butterfly tag.
- When I say, “GO!” bandits must run from the bank with a bag of cash on your head and try to make it to the hide out (end line) without being tagged by a sheriffs and without letting the cash fall.
- If you are tagged or if the cash falls off your head, you become a sheriff the next round.
- We will begin a new round once all bandits have either been tagged or make it to the hide out.
Game 1: Play as indicated above.
Variation: Add obstacles, like short cones, for the bandits to maneuver around.
Variation: For increased difficulty, consider having sheriffs walk instead. If they run, freeze them for 20 seconds.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- If walking/running with a balanced beanbag is too difficult, allow the student to use one hand to hold the cash.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Today I worked on being __________.
- Today I was honest when...
TRAFFIC LIGHT SWITCH
TIME
10-20 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
1 fuzzy ball per student
STORYLINE
Today we are playing Traffic Light Switch. Your goal is to be the first one to safely get to the traffic light (teacher). Remember to always be honest when you are tagged and follow the rules of the game.
INSTRUCTIONS
- Before the game begins, everyone will start at a cone on the baseline with a fuzzy ball behind their back.
- I will call out green light (go), yellow light (walk), red light (stop), purple light (dance) or blue light (go backwards).
- When I say, “SWITCH!” I will cover my eyes and you have five seconds to switch your fuzzy ball with another classmate.
- After five seconds, I will call out, “STOP!”
- Then I will say, “If you have a ____(red, orange, yellow, blue, green or purple) ball behind your back, return to your cone.”
- We will begin a new game when one of you has reached the traffic light.
Game 1: After you have called out, "STOP!" call out one color to return to their cone.
Game 2: After you have called out, "STOP!" call out two colors to return to their cone.
Game 3: After you have called out, "STOP!" call out three colors to return to their cone.
Variation: During, switches you can add different commands like: “If you have a red ball go forward three steps,” “If you have a red ball go backwards one step,” and/or “If you have a red ball take three hops,” etc.
Variation: If students want to become the traffic light, have traffic light helpers to tell you which colors to call out.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- Remind students that you will always be the traffic light.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Today I worked on being __________.
- Today I was honest when...