SHAPE STANDARDS
Swimming and swimming safety is not required within the Shape Standards.
This unit is for those who need to meet state specific standards or want to teach additional content.

CASEL STANDARDS
Self-Awareness- Self-Confidence

ASSESSMENT RUBRIC

 

Objective: Treading water

Swimming Unit | Level 34

TECHNIQUE
Today we are going to learn how to tread water. 

IMPORTANCE
Treading water is important because it is a safety technique that allows you keep your body in an upright position with your head above the water.

VOCABULARY
Treading water: to maintain an upright position in deep water by moving the feet in an eggbeater motion and the hands in a circular motion.

When treading water, it is important to:

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1. Begin with your body upright with your head above the surface of the water.

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4. Kick your legs in an eggbeater motion.

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2. Move your arms back and forth, horizontally across your stomach to your sides.

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3. Face your palms in the directions you are moving your arms in order to push the water.

PRACTICE

  1. Sit on the edge of the pool. When I say, "GO!" begin moving your legs in an eggbeater motion.
  2. This time, practice treading in the water in the deep end if you feel comfortable.

BALLOON FISH RELAY II

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
2 beach balls

OBJECTIVE
Today we are playing Balloonfish Relay. In this game, your objective is to tread water as you pass the balloonfish (beach ball).

INSTRUCTIONS

  • I will divide the class into two teams.
  • With your team, line up in a single file in the deep end and begin treading water.  
  • Before the game begins, I will call out a body part. You may only use the body part to pass the balloonfish.
  • When I say, “GO!” begin passing the ballonfish down the line.
  • The first team to get their balloonfish down the line will earn a point for their team.
 

Game 1: Play as indicated above. Have students pass the balloonfish using only their feet, head, elbow, etc.
Exit Ticket: Have students tread water for 30-seconds before exiting the water.

 

TEACHING TIPS

  • Approach:
    • Allow students to rest along the edge of the pool between relay races. 
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to respond.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • Which direction should your arms be moving while treading water?
    • What was most challenging about treading water?

MEGAMOUTH SHARK III

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
None

OBJECTIVE
Today we are playing Megamouth Shark III. In this game, the objective is to be the last swimmer still treading water.

INSTRUCTIONS

  • I will choose a student to begin as the megamouth shark (tagger).
  • Everyone else will begin as a swimmer.
  • Before the game begins, swimmers will find an area in the deep end of the pool.
  • When I say, “GO!” swimmers will begin treading water.
  • The megamouth shark will begin swimming under water, trying to tag swimmers.
  • If you are tagged, then you become a megamouth shark and can begin tagging others.
  • We will play until there is one swimmer left. 
 

Game 1: Play as indicated above.
Game 2: Have swimmers close their eyes while they tread water in place.
Exit Ticket: Have students tread water for 30-seconds before exiting the water.

 

TEACHING TIPS

  • Approach:
    • Encourage students to wear their goggles during this game.
    • Remind students to be aware of their surroundings and to avoid bumping into others.
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to respond.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • Which direction should your arms be moving while treading water?
    • What was most challenging about treading water?

ULTIMATE WATER BALL

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TIME
15-25 minutes

NUMBER OF STUDENTS
8-20 students per game

EQUIPMENT
1 water polo ball
4 short cones
Optional: +1 water polo ball

OBJECTIVE
Today we are playing Ultimate Water Ball. In this game, the objective is to tread water as you and your team try to get the ball into your opponent’s end zone.  

INSTRUCTIONS

  • I will divide the class into two teams and select one team to begin with the ball in their end zone.
  • With your team, line up shoulder-to-shoulder in your end zone in the deep end. 
  • If you have the ball:
    • You can pass the ball to anyone on your team, except the person that passed it to you.
    • You must keep one foot planted on the ground (pivot foot).
  • If you do not have the ball, you can swim around the deep end to get open or play defense.
  • The defensive team is trying to intercept or gain possession of the ball, but must be three feet away from the student that is passing the ball.
  • If the pass goes out-of-bounds, the defensive team gets possession of the ball and the game may resume (even if the defensive team hit it last).
  • We will begin a new round when one team scores.
 

Game 1: Teams must pass the ball at least five times before scoring (do not keep score).
Game 2: Give students a 10-second time limit (the defender counts out loud) to pass the ball to a teammate.
Game 3: Try keeping score. The first team that scores 11 points (must win by two more points) wins.
Variation: Consider adding a second ball to increase participation.
Exit Ticket: Have students tread water for 30-seconds before exiting the water.

 

TEACHING TIPS

  • Approach:
    • If students are not involving everyone on their team, consider a variation where everyone on a team needs to touch the ball before scoring.
    • If space permits, allow for a noncompetitive game to be played in the shallow end.
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to respond.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • Which direction should your arms be moving while treading water?
    • What was most challenging about treading water?