TECHNIQUE
Today we are going to learn how to do a competitive swim scrimmage.
IMPORTANCE
Scrimmaging a competitive swim meet is important because it teaches the rules and procedures of a full meet.
VOCABULARY
Scrimmage: Engage in a simulated game.
When scrimmaging, it is important to:
SET UP
- Depending on your class size, you may have an additional race played in the shallow end of the pool with no diving.
- If two races are being held, provide a competitive and noncompetitive option.
RULES
- The GrowFit rules are a simple, modified version of competitive swimming. If a rule is not mentioned below we will not be following it.
- Swim meet events include:
- The butterfly stroke
- The front crawl or freestyle
- The breaststroke
- The backstroke
- The individual medley
- Each swim meet begins with swimmers taking their positions on the edge of the pool or in the water.
- The whistle will blow to indicate the start of the race.
- A swimmer can be disqualified from the race:
- If he/she begins before the sound of the whistle.
- Any unsportsmanlike conduct or acting in an unsafe manner.
- Grasping onto the center dividers.
PRACTICE
1. I will divide the class into partners. With your partner, Ro Sham Bo to decide who swim first. I will call out a swim stroke for you to practice. When I say, "GO!" either dive or push off the wall to begin swimming. When you return, let your partner go. I will be calling out different strokes.
SWIM RACE
TIME
20-30 minutes
NUMBER OF STUDENTS
8-30 students per game
EQUIPMENT
5 stop watches
OBJECTIVE
Today we are playing Swim Race. In this game, the objective is to participate in the competitive swimming scrimmage.
INSTRUCTIONS
- I will divide the class into teams of four.
- I will choose five students (one student per lane) to be the timekeeper. The timekeeper is responsible for timing and recording each student’s race who swims in the lane.
- With your team, decide with your team who will swim which stroke:
- Butterfly
- Front crawl
- Backstroke
- Breaststroke
- Timekeepers will find a spot opposite to where swimmers will start.
- Begin in the water in your team’s lane.
- When I blow the whistle, the race has begun.
Game 1: Play as indicated above. Depending on the length of the pool, have students race only to the end.
Game 2: Have the top three teams with the best time from each event compete in a final round.
Exit Ticket: Have students describe three disqualitfications for competitive swimming before exiting the water.
TEACHING TIPS
- Approach
- Depending on the skill level of the class, have students dive into the water to begin the race.
- ELL Accommodation
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation
- Allow students extra time to respond.
- Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
- Set individual goals for physical or behavioral modifications.
- Reflection
- What is a scrimmage?
- What was challenging about today's scrimmage?
INDIVIDUAL MEDLEY
TIME
20-30 minutes
NUMBER OF STUDENTS
8-20 students per game
EQUIPMENT
5 stop watches
OBJECTIVE
Today we are racing in the Individual Medley. In this race, the objective is to swim all four strokes as you participate in the competitive swimming scrimmage.
INSTRUCTIONS
- I will choose five students (one student per lane) to be the timekeepers. The timekeeper is responsible for timing and recording each student’s race who swims in the lane.
- Before the race begins, choose a lane.
- The order of the swim strokes that will be swum in the individual medley are:
- Butterfly
- Backstroke
- Breaststroke
- Front crawl
- Timekeepers will find a spot along the edge where swimmers will start.
- Begin in the water in your team’s lane.
- When I blow the whistle, the race has begun.
Game 1: Play as indicated above. Each stroke should only be a quarter of the race.
Game 2: Have the top three teams with the best time from each event compete in a final round.
Exit Ticket: Have students describe three disqualitfications for competitive swimming before exiting the water.
TEACHING TIPS
- Approach
- Depending on the skill level of the class, have students dive into the water to begin the race.
- If swimming all four strokes in a single race is too challenging, designate just two strokes for students to complete.
- ELL Accommodation
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation
- Allow students extra time to respond.
- Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
- Set individual goals for physical or behavioral modifications.
- Reflection
- What is a scrimmage?
- What was challenging about today's scrimmage?
SWIM RELAY
TIME
20-30 minutes
NUMBER OF STUDENTS
8-30 students per game
EQUIPMENT
5 stop watches
OBJECTIVE
Today we are playing Swim Relay. In this game, the objective is to work with your teammate to participate in the competitive swimming scrimmage.
INSTRUCTIONS
- I will divide the class into teams of two.
- I will choose five students (one student per lane) to be the timekeepers. The timekeeper is responsible for timing and recording each team’s race who swims in the lane.
- With your teammate, decide who will swim first
- Timekeepers will find a spot where swimmers will start.
- Both teammates will begin in the water in their lane.
- When I blow the whistle, first teammate will begin swimming.
- He/she will swim to the other side and back then high-five the next teammate.
- When both teammates are finished swimming, the timekeeper for their lane will stop the stopwatch and record the team’s time.
Game 1: Play as indicated above. Have students front crawl.
Game 2: Choose any two strokes that teams must perform.
Game 3: Have the top three teams with the best time compete in a final round.
Exit Ticket: Have students describe three disqualitfications for competitive swimming before exiting the water.
TEACHING TIPS
- Approach
- Depending on class size, create larger teams.
- ELL Accommodation
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation
- Allow students extra time to respond.
- Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
- Set individual goals for physical or behavioral modifications.
- Reflection
- What is a scrimmage?
- What was challenging about today's scrimmage?