SHAPE STANDARDS
Swimming and swimming safety is not required within the Shape Standards.
This unit is for those who need to meet state specific standards or want to teach additional content.

CASEL STANDARDS
Self-Awareness- Self-Confidence

ASSESSMENT RUBRIC

 

Objective: Diving

Swimming Unit | Level 30

TECHNIQUE
Today we are going to learn how to dive. 

IMPORTANCE
Diving is important because a proper dive off the starting block during a swim meet is a crucial part of the race giving you an advantage against your opponents. 

VOCABULARY
Dive: to plunge headfirst into water.

When diving, it is important to:

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1. Stand with your feet together, toes curled over the edge of the pool.

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4. Tuck your chin, bend at the waist, and push off with your feet into the water fingers first.

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2. Extend your arms above your head, touching your ears with your arms.

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3. Bend your knees slightly and stay relaxed.  

PRACTICE

  1. Spread out along the edge of the deep end of the pool. When I say, "GO!" dive into the pool and swim to the other end to exit.
  2. Repeat as many times as needed.

COLORS V

colors v.png

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
None

OBJECTIVE
Today we are playing Colors V. In this game, the objective is to dive into the fish tank (swimming pool) and try to tag a guppy.

INSTRUCTIONS

  • I will choose the betta fish. The betta fish will stand on the edge of the pool.
  • Guppies will begin in the deep end, holding onto the edge of the pool.
  • Before the game begins, guppies will choose a color to keep to themselves.
  • When I say, “GO!” the betta fish will begin guessing out loud different colors.
  • If the betta fish calls your color, swim as quickly and quietly as you can to the other side of the deep end.
  • If the betta fish hears you and turns around, he/she can dive into the fish tank and try to tag you before you get to the other end.
  • If you are tagged, then you become the betta fish for the next game.
 

Game 1: Play as indicated above. Betta fish and guppies can use any swim stroke.
Game 2: Have guppies dive into the water.
Game 3: Betta fish can only turn around three times.
Game 4: Pick another category, such as movies, animals, fruits, etc.
Exit Ticket: Have students dive into the deep end and exit the water in the shallow end.

 

TEACHING TIPS

  • Approach:
    • If the betta fish are complaining about being cold while they are out of the water, have them cover their eyes while they hold onto the side of the pool in the water.
    • Consider giving betta fish three chances to tag a guppy so that plenty of students have a chance to be the betta fish.
    • If students do not feel comfortable swimming in the deep end, allow for a game to be played in the shallow end where the betta fish can slide into the water rather than dive.
  • ELL Accommodation:
    • Post labeled pictures of skills (step by step) and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • How can you protect your body so it doesn't "slap" the water?
    • Did you set a goal for your next dive? If so what was it? If not, how could planning your next dive improve your form?

DIVING FOR KRILL

Dive krill.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-32 students per game

EQUIPMENT
1 diving stick per 2 students
8 short cones

 OBJECTIVE
Today we are playing Diving for Krill. In this game, the objective is to work with your team to dive into the water and collect the most krill (diving sticks).

INSTRUCTIONS

  • I will divide the class four teams.  
  • Ro Sham Bo with your team to decide the diving order.
  • Before the game begins, I will toss the krill into the deep end.
  • When I say, “GO!” the first teammates in line will dive into the water and collect just one krill.
  • Once you have collected a krill, swim to the other side of the deep end and line up behind your team’s marker cone.
  • Once you are out of the water and lined up, the next teammate can go.
  • We will begin a new game after everyone has gone or all the krill has been collected.
 

Game 1: Play as indicated above.
Exit Ticket: Have students dive into the deep end and exit the water in the shallow end.

 

TEACHING TIPS

  • Approach:
    • Create more or less teams depending on class and pool size.
    • Encourage students to wear goggles during this game.
    • If students are uncomfortable diving into the water, have them begin in a sitting position.
    • Set up: Make sure teams are properly spaced a part from one another and the krill is out of the student diving zone.
  • ELL Accommodation:
    • Post labeled pictures of skills (step by step) and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • How can you protect your body so it doesn't "slap" the water?
    • Did you set a goal for your next dive? If so what was it? If not, how could planning your next dive improve your form?

STEAL THE CONCH SHELL

CONCH.png

TIME
15-25 minutes

NUMBER OF STUDENTS
10-20 students per game

EQUIPMENT
1 beach ball

OBJECTIVE
Today we are playing Steal the Conch Shell. In this game, the objective is to dive into the water and swim to steal the conch shell from the middle of the pool.

INSTRUCTIONS

  • I will divide the class into two teams. Each team will line up shoulder-to-shoulder on the edge of the deep end.
  • At the beginning of each round, I will call out two numbers (one from each team).
  • When your number is called, dive into the water and swim to the center of the pool and:
    • Grab the ball and return it to your team’s side without being tagged.
    • Wait for your opponent to grab the ball, then tag him/her to prevent the ball from making it to the other team’s side.
  • All tags must be made above the surface level of the water.
 

Game 1: Play as indicated above.
Game 2: Call out two or three numbers at a time.
Exit Ticket: Have students dive into the deep end and exit the water in the shallow end.

 

TEACHING TIPS

  • Approach:
    • Remind students of the proper tagging technique.
    • Remind students to be honest about being tagged.
    • When numbering students, try to assign the same number to students of similar athletic ability.
  • ELL Accommodation:
    • Post labeled pictures of skills (step by step) and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • How can you protect your body so it doesn't "slap" the water?
    • Did you set a goal for your next dive? If so what was it? If not, how could planning your next dive improve your form?