SHAPE STANDARDS
Swimming and swimming safety is not required within the Shape Standards.
This unit is for those who need to meet state specific standards or want to teach additional content.

CASEL STANDARDS
Self-Awareness- Self-Confidence

ASSESSMENT RUBRIC

 

Objective: Safety equipment

Swimming Unit | Level 29

TECHNIQUE
Today we are going to learn about safety equipment. 

IMPORTANCE
Safety equipment is important because it helps keeps everyone safe by keeping the rescuer as well as the victim safe because safety equipment can also be used without going into the water and also endangering the rescuers life.

VOCABULARY
Rescuer
: a person who saves someone from a dangerous or difficult situation.

When rescuing someone, it is important to:

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1. Ring buoy

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4. Reaching pole

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2. Heaving line

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5. Rescue tube

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3. Throw-rope bag

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7. Rescue buoy

PRACTICE

  1. Line up shoulder-to-shoulder along the edge of the shallow end. When I say, "GO!" the first student will begin in the water and the next student will practice throwing a piece of safety equipment to him/her. Once he/she has the equipment swim back, go to the end of the line. The student to throw the equipment will now have a turn to receive the equipment.
  2. Repeat as many times as needed with as much safety equipment provided by the facility.

RELAY RESCUE II

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
2 hula-hoops
2 foam rings
2 short cones

OBJECTIVE
Today we are playing Rescue Relay II. In this game, the objective is to catch the safety equipment.

INSTRUCTIONS

  • I will divide the class into two teams.
  • From each team, I will choose a student to start as the sinker. The sinker will begin sitting inside the hula-hoop.
  • Before the game begins, line up single file behind your team’s marker cone.
  • When I say, “GO!” run to the end line and throw the rescue ring.
  • The sinker will run back to your team’s maker cone you will become the next sinker inside the hula-hoop.
  • The first team to have all their teammates rescued will earn one point.
 

Game 1: Play as indicated above. Have teams perform a reach technique.
Game 2: Have students throw a rescue ring (foam ring). The rescue ring must be thrown until the sinker catches.
Game 3: Wade into the water and throw the rescue ring to the sinker until he/she catches.
Exit Ticket: Have students name three objects they see in the class that could be used in a throwing assist.

 

TEACHING TIPS

  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • Why is safety equipment important? How does it keep the rescuer safe?
    • How did you ensure that your classmate had the safety equipment you threw to him or her?

STAR WARS DODGEBALL III

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TIME
15-25 minutes

NUMBER OF STUDENTS
6-32 students per game

EQUIPMENT
5 short cones
24 fuzzy balls
2 hula-hoops
2 foam rings
2 lifejackets
2 kickboards

OBJECTIVE
Today we are playing Star Wars Dodgeball III. In this game, the objective is to catch and identify the different types of safety equipment in order to get back into the game and help your team win. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will select one student on each team to be the Jedi knight.
  • Each team will receive one rescue ring (foam ring), one kickboard, and one lifejacket.
  • When I say, “GO!” throw fuzzy balls at the opposing team (from the shoulders below).
  • If you are hit, you must go down within three seconds.
  • The only way to get back up is if the Jedi knight hands you a safety device.
  • When the Jedi knights are in their team’s hula-hoop, they are safe.
  • If the Jedi knight leaves the hula-hoop and gets hit (shoulders and below), he/she is down.
  • We will begin a new game when there is one team left. 
  • New Jedi knights will be chosen each game.
 

Game 1: Play as indicated above.
Game 2: Add spies. Spies can go onto the other team’s side and steal fuzzy balls but can also be hit. 
Exit Ticket: Have students name three objects they see in the class that could be used in a throwing assist.

 

TEACHING TIPS

  • Approach:
    • Remind students not to throw the safety equipment.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • Why is safety equipment important? How does it keep the rescuer safe?
    • How did you ensure that your classmate had the safety equipment you threw to him or her?

RESCUE RING III

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TIME
10-20 minutes

NUMBER OF STUDENTS
6-24 students per game

EQUIPMENT
2 foam rings
3 flags

OBJECTIVE
Today we are playing Rescue Ring III. In this game, the objective is to catch the safety equipment to avoid being tagged.

INSTRUCTIONS

  • I will select three taggers. Everyone else will be a swimmer.
  • Taggers will wear flags so that everyone can tell who they are.
  • Five swimmers will begin with a rescue ring.
  • Before the game begins, spread out into the field.
  • When I say, “GO!” the taggers will try and tag the swimmers that are not holding a rescue ring.
  • Swimmers can only have one rescue ring at a time.
  • If a tagger tags a swimmer, they must switch roles.
  • The taggers must be wearing a flag before tagging any swimmers.  
 

Game 1: Play as indicated above. 
Exit Ticket: Have students name three objects they see in the class that could be used in a throwing assist.

 

TEACHING TIPS

  • Approach:
    • Depending on class size, increase the number of swimmers or taggers.
    • If students are not passing the rescue rings, have a rule indicating that students cannot hold onto a ring for longer than five seconds.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • Why is safety equipment important? How does it keep the rescuer safe?
    • How did you ensure that your classmate had the safety equipment you threw to him or her?