TECHNIQUE
Today we are going to learn how to back crawl.
IMPORTANCE
The back crawl is important because it is the most efficient stroke that is performed on the back. The back crawl requires your face out of the water and allows you to freely breathe which makes this stroke useful in swimming long distances.
VOCABULARY
Back Crawl: a swimming stroke done on the back with boths arms alternating in a circular motion and the legs flutter kicking.
When back crawling, it is important to:
1. Keep your head and your chin up and bring your thumb out of the water.
4. Keep your hips up as you kick your legs with slightly bent knees.
2. Rotate your arm overhead so that your pinkie finger re-enters the water first pulling the water to your upper thigh.
3. As one arm enters the water, the other comes out in a continuous motion.
PRACTICE
- I will divide the class into partners. Ro Sham Bo with your partner to decide who will swim first. When I say, "GO!" back crawl to the other side of the shallow end and back. When you reach the other side, give your partner a turn.
- Repeat as many times as needed.
MANATEE MINGLE IV
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
None
STORYLINE
Today we are playing Manatee Mingle IV. In this game, you are manatees swimming in the canals. Your goal is to back crawl as you swim around.
INSTRUCTIONS
- Before the game begins, find an area in the shallow end of the pool.
- When I say, “GO!” begin back crawling around the water.
- When I say, “MINGLE!” partner up with the manatee swimming closest to you.
- With your partner, you will hold hands and back float for five seconds.
- When you are done, begin back crawling around the pool again.
Game 1: Play as indicated above. Students have to choose a new partner each time they mingle.
Game 2: When students hear, “MINGLE!” they have to form groups of three.
Game 3: Each round, eliminate the last pair of manatees to find each other. Play until there are only a few manatees left.
Exit Ticket: Have students back crawl on their way to exit the water.
TEACHING TIPS
- Approach:
- Remind students to use their proper floating form.
- ELL Accommodation:
- Post labeled pictures of skills (step by step) and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Allow students extra time to master the skill.
- Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
- Set individual goals for physical or behavioral modifications.
- Reflection:
- Which finger should you bring out of the water first?
- What will you do to get better at the back crawl?
SEA TUNNEL RELAY III
TIME
15-25 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
4 hula-hoops
STORYLINE
Today we are playing Sea Tunnel Relay III. In this game, your goal is to back crawl to the other side of the pool.
INSTRUCTIONS
- I will divide the class into four teams.
- I will choose someone from each team to hold their team’s sea tunnel (hula-hoop).
- When I say, “GO!” the first teammate in line will begin back crawling to the other end of the shallow end.
- When they reach the sea-tunnel, they back crawl through.
- Stop when you reach the other side of the shallow end hold onto the edge of the pool.
- As soon as you see your teammate touch the edge of the pool, you may go next.
- When you reach the other side of the shallow end, high-five your teammate and he/she will then wade back and bob through the tunnel to the other side.
- Once he/she makes it back to their team, he/she will then high-five the next teammate in line.
- The first team to have all their teammates back to the starting side wins.
Game 1: Play as indicated above
Exit Ticket: Have students back crawl on their way to exit the water.
TEACHING TIPS
- Approach:
- Remind teams to switch out the teammate each game holding the sea tunnel.
- ELL Accommodation:
- Post labeled pictures of skills (step by step) and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Allow students extra time to master the skill.
- Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
- Set individual goals for physical or behavioral modifications.
- Reflection:
- Which finger should you bring out of the water first?
- What will you do to get better at the back crawl?
SUBMARINE II
TIME
15-25 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
1 beachball per 2 students
STORYLINE
Today we are playing Submarine II. In this game, there are captains and submarines working as teams. Your goal is to sink all the other submarines and be the last team still back crawling.
INSTRUCTIONS
- I will divide the class into teams of two and give each team one beach ball for ammunition.
- Before the game begins, Ro Sham Bo to decide which teammate will be the submarine and the captain.
- The submarine will be back floating while listening to the captain.
- The captain will direct the submarine towards other teams by placing his/her hands on the submarine’s waist and communicating where to back crawl (choose your words carefully).
- When the captain says, “FIRE!” the submarine will throw the beach ball while still back floating over his/her head to try to sink another team.
- If either of you are hit by another team, you are down and must find a spot along the edge of the pool.
- You may not carry more than two beach balls at a time.
- The captain may lead the submarine to a beach ball or “park” the submarine (cannot move). Only the captain may pick up and hold onto the beach balls.
- Even if a submarine is parked, both of you may still be hit by another team.
- We will begin a new game when there is only one submarine remaining.
Game 1: Play as indicated above in the shallow end of the pool.
Game 2: Give every team four lives in the game. Each letter in the word “S-I-N-K” is a life
Exit Ticket: Have students back crawl on their way to exit the water.
TEACHING TIPS
- Approach:
- Remind students to keep a safe distance between teams.
- Consider calling frequent jail breaks so that teams are not down for too long.
- Submarines should be back floating or crawling the entire game while the captains hold onto the beach balls.
- ELL Accommodation:
- Post labeled pictures of skills (step by step) and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Allow students extra time to master the skill.
- Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
- Set individual goals for physical or behavioral modifications.
- Reflection:
- Which finger should you bring out of the water first?
- What will you do to get better at the back crawl?