SHAPE STANDARDS
Swimming and swimming safety is not required within the Shape Standards.
This unit is for those who need to meet state specific standards or want to teach additional content.

CASEL STANDARDS
Self-Awareness- Self-Confidence

ASSESSMENT RUBRIC

 

Objective: Recognizing a drowning person

Swimming Unit| Level 17

TECHNIQUE
Today we are going to learn how to recognize a drowning person. 

IMPORTANCE
Recognizing a drowning person is important because drowning is not always obvious as the person may be silent and with limited strength and time left to draw attention to themselves. Being able to recognize and call attention to a person you see in distress could save the individual's life.

VOCABULARY
Distress
: to be subject to stress, pain, or anxiety.

When recongizing a drowning person, it is important to remember:

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1. If someone is gasping for air, often with his/her head tilted back.

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2. If someone is trying to swim but is not making much progress.

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3. If someone jumps into the water and does not come back up to surface.

PRACTICE

  1. I will divide the class into partners. With your partner, find an area on the field. I will call out a "true" or "false" statement about recognizing a drowning person. With your partner, decide if the statement is "true" or "false" and raise your hand to answer.

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TIME
15-25 minutes

NUMBER OF STUDENTS
6-32 students per game

EQUIPMENT
5 short cones
24 fuzzy balls
2 hula-hoops
10 water balloons

STORYLINE
Today we are playing Star Wars Dodgeball. In this game, you are in a galaxy far away. Your goal is to recite two ways to recognize a drowning person in order to get back into the game and help your team win. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • I will select one student on each team to be the Jedi knight.
  • When I say, “GO!” throw fuzzy balls at the opposing team (from the shoulders below).
  • If you are hit, you must go down within three seconds.
  • Each team will receive five water balloons.
  • If you are hit with a water balloon you must recite to the teacher two ways you can recognize a drowning person.
  • The only way to get back up is if the Jedi knight comes and tags you.
  • When the Jedi knights are in their team’s hula-hoop, they are safe.
  • If the Jedi knight leaves the hula-hoop and gets hit (shoulders and below), he/she is down.
  • We will begin a new game when there is one team left. 
  • New Jedi knights will be chosen each game.
 

Game 1: Play as indicated above.
Game 2: Add spies. Spies can go onto the other team’s side and steal fuzzy balls but can also be hit.
Exit Ticket: Have students describe three characteristics of someone that is drowning.

 

TEACHING TIPS

  • Approach:
    • Remind students to use the water balloons sparingly.
    • Have students clean up the plastic from the popped water balloons.  
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to respond.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What surprised you about recognizing when someone is drowning?
    • How were you a good teammate today?

LOST IN TRANSLATION III

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
2 marker cones

STORYLINE
Today we are playing Lost in Translation III. In this game, we will be going over the different ways to recognize that a person is drowning. Your goal is to clearly communicate the different ways to recognize a drowning person to your teammates so that no part of the sentence is lost in translation.

INSTRUCTIONS

  • I will divide the class into two teams. Each team will form a single file line behind their team’s marker cone.
  • I will whisper a sentence about recognize a drowning person to each person in the front of the line.
  • When I say, “GO!” whisper the sentence as clearly as you can into the ear of the person standing next you. 
  • If you are the last student in line, run to the front of the line and high-five the teacher and whisper the sentence.
  • The student to high-five the teacher first gets to relay the sentence first.
  • At the end of each game, the first student will shift down to the end of line. I will create a new sentence.  
 

Game 1: Play as indicated above.
Game 2: Have the whole class participate as a one team. 
Exit Ticket: Have students describe three characteristics of someone that is drowning.

 

TEACHING TIPS

  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to respond.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What surprised you about recognizing when someone is drowning?
    • How were you a good teammate today?

PASSING SHIPS IV

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
Optional: 1 flag per student

OBJECTIVE
Today we are playing Passing Ships V. In this game, the objective is to cross the ocean when you can answer “Yes” to the statement about recognizing a drowning person.

INSTRUCTIONS

  • I will choose a student to begin as the pirate.
  • Before the game begins, line up on the baseline shoulder-to-shoulder.
  • I will call out a ‘Yes’ or ‘No’ statement (If a person is gasping for air, do they often have their head tilted back? Or, is a drowning person always recognizable?)
  • If you answer, “Yes” you must run to the end line without being tagged.
  • If you answer, “No” you stay on the baseline.
  • You have three seconds to leave the baseline after I call out the statement.
  • If you are tagged or go out-of-bounds, you become a pirate the next round.
  • We will begin a new game once there are no ships left.
 

Game 1: Play as indicated above. Add questions are pool safety.
Game 2: Play with flags instead of tagging.
Variation: Designate a student as a lifeguard. If someone gets tagged, the lifeguard can unfreeze you.

 

TEACHING TIPS

  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to respond.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What surprised you about recognizing when someone is drowning?
    • How were you a good teammate today?