TECHNIQUE
Today we are going to learn how to front crawl pull.
IMPORTANCE
Front crawling is important because it is the fastest and most efficient swim stroke especially when you are swimming long distances.
VOCABULARY
Swim stroke: a method of moving the arms and legs to push against the water and propel the swimmer forward.
When front crawl pulling, it is important to:
1. Hold onto the side of the pool with your hands next to each other.
4. Extend your next arm to bring into the water and pull.
2. Bend at your waist and put your face in the water.
5. Your arms will move in a continuous motion.
3. With your palm facing down, extend one arm to enter and pull the water to your upper thigh.
PRACTICE
- Spread out and hold onto the side of the wall. When I say, "GO!" begin practicing just your left arm front crawl. After practicing our left arm we will practice left crawling with our right arm.
- This time, front crawling with alternating arms.
COLORS
TIME
15-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
None
STORYLINE
Today we are playing Colors. In this game, you are guppies swimming in the fish tank with the betta fish (tagger). Your goal is to front crawl pull along the wall until the betta fish guesses your color.
INSTRUCTIONS
- I will choose the betta fish. The betta fish will stand on the edge of the pool.
- Guppies will be in the water holding onto the edge of the pool, practicing their front crawl pull.
- Before the game begins, guppies will choose a color to keep to themselves.
- hen I say, “GO!” the betta fish will begin guessing out loud different colors.
- If the betta fish calls your color, swim or wade as quietly as you can to the other side of the shallow end.
- If the betta fish hears you and turns around, he/she can slide into the fish tank and try to tag you before you get to the other end.
- f you are tagged, then you become the betta fish for the next game.
Game 1: Play as indicated above.
Game 2: Pick another category, such as movies, animals, fruits, etc.
Exit Ticket: Have students demonstrate their front crawl pull along the wall for 30-seconds before exiting the water.
TEACHING TIPS
- Approach:
- If the betta fish are complaining about being cold while they are out of the water, have them cover their eyes while they hold onto the side of the pool in the water.
- ELL Accommodation:
- Consider giving betta fish three chances to tag a guppy so that plenty of students have a chance to be the betta fish.
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Allow students extra time to master the skill.
- Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher. -
- Set individual goals for physical or behavioral modifications.
- Reflection:
- Which direction should your palms be facing when completing a front crawl?
- What could you do to encourage someone who might have been struggling to front crawl?
PASS THE SEA CUCUMBER II
TIME
10-20 minutes
NUMBER OF STUDENTS
6-25 students per game
EQUIPMENT
2 diving sticks
STORYLINE
Today we are playing Pass the Sea Cucumber II. In this game, we will be passing sea cucumbers (diving sticks) as quickly as we can. Your goal is to practice your front crawl pull along the wall as the sea cucumber is passed down the line.
INSTRUCTIONS
- Find a spot shoulder-to-shoulder in the water along the edge of the shallow end of the pool.
- I will give a sea cucumber to the students at the end of the line
- When I say, “GO!” begin passing the sea cucumber while practice your front crawl pull along the wall.
- The sea cucumber must be passed under the water to each student.
- If you are on the end of the line and receive the sea cucumber, shout, “GOT IT!” so everyone knows to bob under the water and pop up.
- We will see which end receives the sea cucumber first.
Game 1: Play as indicated above.
Game 2: Have each side race to receive the sea cucumber first.
Game 3: Have students pass the sea cucumbers using a specific body part (i.e., only using your left hand; only using your toes; only using your knees; etc.)
Exit Ticket: Have students demonstrate their front crawl pull along the wall for 30-seconds before exiting the water.
TEACHING TIPS
- Approach:
- Remind students to wear goggles during this game.
- ELL Accommodation:
- Consider giving betta fish three chances to tag a guppy so that plenty of students have a chance to be the betta fish.
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Allow students extra time to master the skill.
- Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher. -
- Set individual goals for physical or behavioral modifications.
- Reflection:
- Which direction should your palms be facing when completing a front crawl? What could you do to encourage someone who might have been struggling to front crawl?
SIMON SAYS III
TIME
10-20 minutes
NUMBER OF STUDENTS
4-25 students per game
EQUIPMENT
None
STORYLINE
Today we are playing Simon Says III. Your goal is follow Simon’s instructions while practicing your front crawl pull.
INSTRUCTIONS
- Find a spot shoulder-to-shoulder in the water along the edge of the shallow end.
- I will begin as Simon.
- When I say, “GO!” begin practicing your front crawl pull along the edge of the pool.
- When I say, "Simon says….” you must repeat that action while front crawl pulling.
- If I do not say, “Simon says” then keep front crawl pulling.
Game 1: Play as indicated above. (Simon says, bring one leg out of the water; front crawl pull with only one arm; do a hair flip; make a dog sound; stick out your tongue; look to the person next to you; sing a song; blow bubbles; make a fake sneeze sound under water; make a mermaid tail; make a selfie face; etc.)
Exit Ticket: Have students demonstrate their front crawl pull along the wall for 30-seconds before exiting the water.
TEACHING TIPS
- Approach:
- The goal is not to “trick” the students, but to keep their legs kicking.
- ELL Accommodation:
- Consider giving betta fish three chances to tag a guppy so that plenty of students have a chance to be the betta fish.
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Allow students extra time to master the skill.
- Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher. -
- Set individual goals for physical or behavioral modifications.
- Reflection:
- Which direction should your palms be facing when completing a front crawl?
- What could you do to encourage someone who might have been struggling to front crawl?