SHAPE STANDARDS
Swimming and swimming safety is not required within the Shape Standards.
This unit is for those who need to meet state specific standards or want to teach additional content.

CASEL STANDARDS
Self-Awareness- Self-Confidence

ASSESSMENT RUBRIC

 

Objective: Flutter kicks (along the wall)

Swimming Unit | Level 12

TECHNIQUE
Today we are going to learn how to flutter kick. 

IMPORTANCE
Flutter kicking is important because it is a fundamental skill for learning how to do the front crawl. Your flutter kick will help you swim faster.

VOCABULARY
Inline
: arranaged in a straight line.

When flutter kicking, it is important to:

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1. Hold onto the side of the pool.

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2. Put your face in the water, bringing your body inline with the water surface.

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3. Keep your knees slightly bent and your toes pointed as you kick your legs. 

PRACTICE

  1. Sit shoulder-to-shoulder on either the stairs or the edge of the pool. When I say, "GO!" practice kicking your legs with your knees slightly bent and your toes pointed. I will call out different speeds for you to kick your legs.

SEA TUNNELS RELAY

sea tunnels relay level 12.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
4 hula-hoops
 

STORYLINE
Today we are playing Sea Tunnels Relay. In this game, you will be relay racing to the other side of the pool. Your goal is to flutter kick until your teammate has made it to the other side of the pool.

INSTRUCTIONS

  • Before the game begins, line up shoulder-to-shoulder in the water along the edge of pool.
  • I will choose a student to begin as Mr. Shark.
  • Mr. Shark will begin at the opposite end of the shallow end with his/her back turned.
  • As a class you will shout out, “What time is it Mr. Shark?”
  • Mr. Shark will respond with the time (ex: “It’s 3 o’clock or it’s 5 o’clock”) or “It’s dinner time!”
  • If Mr. Shark responds with the time, you must wade forward that many step as you put your face in the water and blow bubbles.
  • If Mr. Shark responds with, “It’s dinner time!” you must wade or swim to the other edge of the shallow end, without getting tagged.
  • If you are tagged, then you become Mr. Shark for the next game.
 

Game 1: Play as indicated above.
Game 2: Have students hop to the other side of the shallow end and back.
Game 3: Have students swim to the other side of the shallow end and back.
Exit Ticket: Have students demonstrate their flutter kick for 30-seconds along the wall before exiting the water.

 

TEACHING TIPS

  • Approach:
    • Remind students to practice their breathing control as they flutter kick along the wall.  
    • Remind teams to switch out the teammate holding the sea tunnel.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What is the proper form for flutter kicks?
    • Was there a point when your legs got tired? What did you do to overcome it?

SIMON SAYS II

Simon says II.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
None

STORYLINE
Today we are playing Simon Says II. Your goal is follow Simon’s instructions while practicing your flutter kicks.

INSTRUCTIONS

  • Find a spot shoulder-to-shoulder in the water along the edge of the shallow end.
  • I will begin as Simon.
  • When I say, “GO!” begin flutter kicking along the edge of the pool.
  • When I say, "Simon says….” you must repeat that action while flutter kicking along the edge.
  • If I do not say, “Simon says” then keep flutter kicking.
  • Try your best to keep kicking. Take a five second rest if needed.  
 

Game 1: Play as indicated above. (Simon says, blink your eyes; hold onto the wall with one hand; do a hair flip; make a dog sound; stick out your tongue; look to the person next to you; sing a song; wiggle your ears; make a fake sneeze sound; say your favorite color; make a selfie face; etc.) 
Exit Ticket: Have students demonstrate their flutter kick for 30-seconds along the wall before exiting the water.

 

TEACHING TIPS

  • Approach:
    • Remind students to practice their breathing control as they flutter kick along the wall.  
    • Remind teams to switch out the teammate holding the sea tunnel.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What is the proper form for flutter kicks?
    • Was there a point when your legs got tired? What did you do to overcome it?

TIDAL WAVE

Tidal wave.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
2 beach balls

STORYLINE
Today we are playing Tidal Wave. In this game, you will be working with your team to create a tidal wave. Your goal is to practice your flutter kicks as you and your team work together to move the beach ball.

INSTRUCTIONS

  • I will divide the class into two teams.
  • With your team, find a spot in the water shoulder-to-shoulder along the edge of the shallow end.  
  • Before the game begins, I will place a beach ball in front of each team.
  • When I say, “GO!” begin flutter kicking as fast as you can, trying to move your team’s beach ball to the middle of the pool.
  • The team to have their beach ball reach the middle of the pool will earn one point.
 

Game 1: Play as indicated above.
Game 2: Allow students to choose their own teams.
Exit Ticket: Have students demonstrate their flutter kick for 30-seconds along the wall before exiting the water.

 

TEACHING TIPS

  • Approach:
    • Remind students to practice their breathing control as they flutter kick along the wall.  
    • Remind teams to switch out the teammate holding the sea tunnel.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What is the proper form for flutter kicks?
    • Was there a point when your legs got tired? What did you do to overcome it?