SHAPE STANDARDS
Swimming and swimming safety is not required within the Shape Standards.
This unit is for those who need to meet state specific standards or want to teach additional content.

CASEL STANDARDS
Self-Awareness- Self-Confidence

ASSESSMENT RUBRIC

 

Objective: Front glide using a kickboard

Swimming Unit | Level 10

TECHNIQUE
Today we are going to learn how to front glide using a kickboard. 

IMPORTANCE
Safety: Remind students to keep their heads up when crossing to avoid bumping into others.

VOCABULARY
Kickboard
: a small board that is used to support the arms of a swimmer and is used to practice swimming techniques.

When front gliding using a kickboard, it is important to:

Level 10- pic 1.jpg

1. Hold onto the top of the kickboard.

Level 10- pic 2.jpg

2. Put your face in the water.

Level 10- pic 3 (1).jpg

3. Use your feet to push off the floor.

PRACTICE

  1.  I will divide the class into partners. With your partner, Ro Sham Bo to decide who will go first. Line up on the edge of shallow end of the pool with your kickboard. When I say, "GO" front glide as far as you can. When you finish gliding, stay in place and pass the kickboard to your partner for him/her to front glide to you. Take turns alternating to get to the other edge of the shallow end. When you reach the edge, let your partner go first, returning back to the other side of the pool.

WHIRLPOOL

whirlpool 1.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 kickboard per student

 

STORYLINE
Today we are playing Whirlpool. In this game, we will be creating a body of swirling water, also known as a whirlpool. Your goal is to see if you can front glide using a kickboard in the whirlpool’s current.

INSTRUCTIONS

  • With the class, form a circle in the shallow end with your kickboard.
  • You must be at least an arm’s length away from the students standing next you.
  • When I say, “GO!” begin wading in a clockwise direction.
  • When I say, “GLIDE!” push off the ground and let the current of the whirlpool help you front glide.
  • When I say, “WADE!” begin wading again.
 

Game 1: Play as indicated above.
Game 2: Have students jog in a circle to create the whirlpool.
Game 3: Have students switch directions in the middle of the glide to feel the current of the whirlpool.
Exit Ticket:  In partners, have students demonstrate their front glide using a kickboard before exiting the water.

 

TEACHING TIPS

  • Approach:
    • Call out “GLIDE!” when the current is strong enough to help students float.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What might you do to get better at front glide?
    • What was the hardest part about learning to front glide?

BOBBING FOR KRILL II

bobbing for krill II.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 diving stick per 2 students
1 kickboard per 2 students

 

STORYLINE
Today we are playing Bobbing for Krill II. In this game, you and your partner are penguins in the ocean searching for food. Your goal is to front glide using a kickboard into the water to find the krill (diving stick).

INSTRUCTIONS

  • I will divide the class into partners.
  • Ro Sham Bo with your partner to decide who will toss the krill out first.
  • Before the game begins, find an area in the shallow end for you and your partner to bob for the krill.
  • When I say, “GO!” toss your krill into the water. The partner bobbing first must front glide, using the kickboard, to the krill.
  • All tosses must be made underhand and only about 2–3 feet in front of you and your partner.  
  • Take turns tossing and bobbing for the krill.
 

Game 1: Play as indicated above. 
Exit Ticket: In partners, have students demonstrate their front glide using a kickboard before exiting the water.

 

TEACHING TIPS

  • Approach:
    • Remind students to only throw their diving sticks about 2–3 feet in front of themselves. If their diving stick goes into the deep end or hits another student, they risk no longer be able to participate in the game.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What might you do to get better at front gliding?
    • What was the hardest part about learning to front glide?

MARCO POLO

Marco Polo 1.png

TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 kickboard per student
 

STORYLINE
Today we are playing Marco Polo. In this game, the famous adventurer, Marco Polo, has been separated from his mischievous crew while at sea. Your goal is to front glide using a kickboard away from Marco Polo as he begins to reach you.

INSTRUCTIONS

  • I will choose a student to begin as Marco Polo (tagger). He/she will keep their eyes closed during the game.
  • Everyone else will begin as a crew member.
  • Before the game begins, crew members will find an area in the shallow end of the pool with their kickboard.
  • When I say, “GO!” Marco Polo will say, “Marco” while the crew responds with, “Polo”.
  • Marco Polo will follow the sounds to try and tag a crew member.
  • Crew members must front glide using their kickboard in order to avoid getting tagged.
  • If you or your kickboard are tagged, then you become Marco Polo for the next game.
  • Each tag must be made out of the water using a two-finger butterfly tag.
  • You may not splash or touch Marco Polo.
 

Game 1: Play as indicated above. 
Exit Ticket: In partners, have students demonstrate their front glide using a kickboard before exiting the water.

 

TEACHING TIPS

  • Approach:
    • Remind students to be aware of their surroundings and to avoid bumping into others.
    • If students see that Marco Polo is headed out of the shallow end or towards a wall, they can say, “heads up!”
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What might you do to get better at front glide?
    • What was the hardest part about learning to front glide?