SHAPE STANDARDS
Swimming and swimming safety is not required within the Shape Standards.
This unit is for those who need to meet state specific standards or want to teach additional content.

CASEL STANDARDS
Self-Awareness- Self-Confidence

ASSESSMENT RUBRIC

 

Objective: Bobs

Swimming Unit | Level 7

TECHNIQUE
Today we are going to learn how to bob. 

IMPORTANCE
Bobs are important because they help you learn to control your breath while underwater.

VOCABULARY
Submerge: to go below the surface of the water.

When bobbing, it is important to:

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1. Hold onto the side of the pool.

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4. Bring your head back out of the water.

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2. Take a deep breath and fully submerge your head under the water.

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3. Hold for three seconds as you blow bubbles out of your nose.

PRACTICE

  1. Spread out along the side of the pool and hold on. When I say, "GO!" fully submerge your head under the water. Slowly count, 1... 2... 3 as you blow bubbles out of your nose. When you reach three, bring your head back out of the water.
  2. Repeat 1- 5 times.

BOBBING FOR KRILL

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 diving stick per 2 students
 

STORYLINE
Today we are playing Bobbing for Krill. In this game, you and your partner are penguins in the ocean searching for food. Your goal is to bob into the water to find the krill (diving stick).

INSTRUCTIONS

  • I will divide the class into partners.
  • Ro Sham Bo with your partner to decide who will toss the krill out first.
  • Before the game begins, find an area in the shallow end for you and your partner to bob for the krill.
  • When I say, “GO!” toss your krill into the water.
  • All tosses must be made underhand and only about 2–3 feet in front of you and your partner.
  • Your partner will then bob into the water to pick the krill up.
  • Take turns tossing and bobbing for the krill.
 

Game 1: Play as indicated above
Exit Ticket: Students demonstrate a bob before exiting the water. 

 

TEACHING TIPS

  • Approach: 
    • Remind students that when they bob to fully submerge their heads under water for just three seconds.
    • Remind students to only throw their diving sticks about 2–3 feet in front of themselves.
    • If their diving stick goes into the deep end or hits another student, they risk no longer be able to participate in the game.
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to demonstrate the skill one on one with the teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What does half-submerged mean?
    • What was the most challenging water skill for you today? How could you improve?

MUSICAL SEA CHAIRS

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
1 hula-hoop per 2 students
1 music player
 

STORYLINE
Today we are playing Musical Sea Chairs. In this game, you will be going from chair-to-chair (hula-hoops). Your goal is to quickly bob into the next chair before the music stops playing.   

INSTRUCTIONS

  • I will divide the class into two groups.
  • The first group will from a circle with each student holding onto a chair.
  • If you are holding onto a chair, use two hands to hold it flat at the surface of the water.
  • Before the game begins, the second group of students will begin inside chair.
  • When I say, “GO!” I will begin playing the music. As soon as you hear the music begin bobbing underneath the water and into the next chair.
  • Each time the music pauses, we will put a chair away.
  • If the music stops and you are not in a chair, find a spot along the edge of the pool and cheer your teammates on.
  • After 3­–5 minutes, we will switch groups.    
 

Game 1: Play a round with no outs.
Variation: Rather than using a music player, teachers can do a countdown or say, “FREEZE!”
Exit Ticket: Students demonstrate a bob before exiting the water.

 

TEACHING TIPS

  • Approach: 
    • Remind students that when they bob to fully submerge their heads under water for just three seconds.
    • Play quick rounds so students are not on the edge of pool waiting too long.
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to demonstrate the skill one on one with the teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What does half-submerged mean?
    • What was the most challenging water skill for you today? How could you improve?

PUFFER PASS

puffer.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
1 beach ball
Optional: 1+ beach ball
 

STORYLINE
Today we are playing Puffer Pass. Your goal is to catch the puffer fish (beach ball), do a bob and spring out of the water when you hear, “PUFF!”

INSTRUCTIONS

  • Before the game begins, line up shoulder-to-shoulder along the edge of the shallow end in the water.
  • When I say, “GO!” I will begin throwing the puffer fish to each student.
  • After you catch the puffer fish, toss it back and crouch down so only your head is above the water.
  • When I say, “PUFF!” bob into the water then spring out of the water.
 

Game 1: Play as indicated above. Start with a new student at the beginning of each game.
Game 2: Call out, “PUFF!” more frequently to keep students on guard.
Game 3: Call out words that start with “P” to try and trick students (puzzle, push, pumpernickel, puffiest, etc.)
Variation: Have a student help throw a beach ball to the students in the water.  
Exit Ticket: Students demonstrate a bob before exiting the water.

 

TEACHING TIPS

  • Approach: 
    • Remind students that when they bob to fully submerge their heads under water for just three seconds.
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to master the skill.
    • Allow students to demonstrate the skill one on one with the teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • What does half-submerged mean?
    • What was the most challenging water skill for you today? How could you improve?