SHAPE STANDARDS
Swimming and swimming safety is not required within the Shape Standards.
This unit is for those who need to meet state specific standards or want to teach additional content.
CASEL STANDARDS
Self-Awareness- Self-Confidence

ASSESSMENT RUBRIC

 

Objective: A lifeguard's role

Swimming Unit | Level 5

TECHNIQUE
Today we are going to learn about a lifeguard's role. 

IMPORTANCE
The lifeguard's role is important because their main responsibility is to prevent any accidents, injuries and drownings from occuring.

VOCABULARY
Lifeguard
: is an expert swimmer whose job is to keep people safe while they are in and near the water.
Hazard: a danger or a risk.

When understanding a lifeguards role, it is important to know:

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1. Lifeguards supervise the environment and the people to prevent any hazards that could cause any accidents or injuries.

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4. Lifeguards know many different rescue techniques for when a swimmer is in a dangerous situation, has had an accident, or is drowning.

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2. Lifeguards must enforce the safety rules in order to prevent any accidents or injuries.

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3. Lifeguards are trained in first-aid in case a swimmer has an accident or injury.

PRACTICE

  1.  I will divide the class into partners. With your partner, find an area on the field. I will call out a "true" or "false" statement about lifeguards. With your partner, decide if the statement is "true" or "false" and raise your hand to answer.

LIFEGUARD TAG

LG TAG.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 foam ring
1 fuzzy ball
Optional: 2 flags
 

STORYLINE
Today we are playing Lifeguard Tag. In this game, you are supervising the people swimming. Your goal to show what a lifeguard’s role is by helping all the different swimmers.

INSTRUCTIONS

  • I will select two taggers: the weather tagger and the accident tagger.
  • I will select one student as the lifeguard (un-tagger).
  • Before the game begins, spread out into the field.
  • When I say, “GO!” the taggers will try and tag you.
  • Taggers may only use a two-finger butterfly tag.
  • Wherever you are tagged, you must freeze.
  • ·If you are tagged by the weather tagger, sit on the ground with your arms in the air. The lifeguard will come over with the life ring (foam ring) and help you stand back up.
  • ·If you are tagged by the accident tagger, sit on the ground with your hand over where you were tagged. The lifeguard will come over first-aid and give you a Band-Aid (tag with a fuzzy ball).
  • Once the lifeguard has helped you, you may rejoin the game.
  • We will begin a new game when I select a new taggers and a new lifeguard. 
 

Game 1: Play as indicated above.
Game 2: Increase or decrease the number of lifeguards.
Exit Ticket: Have students describe three statments about a lifeguard's role before lining up to return to class.

 

TEACHING TIPS

  • Approach:
    • Play on a half-field only. 
    • Depending on class size, increase the number of taggers and lifeguards.
    • Have the taggers wear a flag to tell who they are. 
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to respond.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • How do lifeguards help or protect you?
    • I worked hard today by...

PASSING SHIPS II

passing ships II.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
Optional: 1 flag per student
 

STORYLINE
Today we are playing Passing Ships II. In this game, you are all ships trying to cross the ocean safely. Your goal is to cross the ocean when you can answer “Yes” to the statement about a lifeguard’s role.

INSTRUCTIONS

  • I will begin as the pirate.
  • Before the game begins, line up on the baseline shoulder-to-shoulder.
  • I will call out a ‘Yes’ or ‘No’ statement (Do lifeguard’s enforce the safety rules? Or, is a lifeguard trained in first-aid?)
  • If you answer, “Yes” you must run to the end line without being tagged.
  • If you answer, “No” you stay on the baseline.
  • You have three seconds to leave the baseline after I call out the statement.
  • If you are tagged or go out-of-bounds, you become a pirate the next round.
  • We will begin a new game once there are no ships left.
 

Game 1: Give ships three lives, or chances, when tagging.
Game 2: Play as indicated above.  
Game 3:
Play with flags instead of tagging.
Exit Ticket: Have students describe three statments about a lifeguard's role before lining up to return to class.

 

TEACHING TIPS

  • Approach:
    • Remind students to keep their heads up when crossing to avoid bumping into others. 
    • Use general ‘Yes’ or ‘No’ statements so most students can participate.  
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to respond.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • How do lifeguards help or protect you?
    • I worked hard today by...

WACKY WEATHER II

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
2 long jump ropes
24 fuzzy balls

 

STORYLINE
Today we are playing Wacky Weather. In this game, you are lifeguarding the water and the weather has made a sudden turn for the worse. Your goal is to practice a lifeguard’s role to help the swimmers get to safety.

INSTRUCTIONS

  • I will choose four students to control the currents (long jump ropes) and one student to be the lifeguard.
  • Everyone else will be a swimmer.
  • Before the game begins, line up shoulder-to-shoulder on the baseline.
  • When I say, “GO!” two swimmers at a time will begin swimming past the currents to the shore.
  • If you touch the current, you are stuck and must wave your arms above your head until the lifeguard can unfreeze you.
  • The lifeguard can enter from the sidelines and tag students who are frozen. If the lifeguard touches a current, he/she is frozen for five seconds.
  • We will begin a new game when all swimmers have made it to the shoreline.
 

Game 1: Play as indicated above. Have the currents wiggle side-to-side, on the ground. Swimmers must jump or swim around the currents.
Game 2: Create waves by rippling the jump ropes.
Game 3: Throw fuzzy balls as rain. Swimmers have to avoid the rain and currents as they swim to shore.
Exit Ticket: Have students describe three statments about a lifeguard's role before lining up to return to class.

 

TEACHING TIPS

  • Approach:
    • Remind students to keep their heads up to avoid bumping into others. 
  • ELL Accommodation:
    • Post labeled pictures of skills.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation:
    • Allow students extra time to respond.
    • Allow students to respond with the help of pictures, a peer helper, manipulatives, or teacher.
    • Set individual goals for physical or behavioral modifications.
  • Reflection:
    • How do lifeguards help or protect you?
    • I worked hard today by...