TECHNIQUE
Today we are going to practice being honest.
IMPORTANCE
Being honest is important because it shows others you are trustworthy, reliable and play fairly.
VOCABULARY
Honesty: to be truthful.
These phrases can be used during different situations that may come up while playing a game with teammates:
Disagreeing Phrases
- “I feel ___ when you do___.“
- “Maybe we could try ___?“
- “You/we might consider trying….”
- “I noticed ______ , but I wish ____.”
- “Something I liked is ____ because _____.”
- “I see your point, but what about _____?”
- “What if we did _____?“
- “How about we try _____?”
Encouraging Phrases
- “You can do it!”
- “Keep going!”
- “I am confident in your ability.”
- “We care about you.”
- “I know you can handle it.”
- “We can do this together.”
- “We need your help with ___.“
- “Can you help us do ____?“
- “We won’t be able to do ___ without you.”
- “We really want you to be a part of our team.”
Congratulating Phrases
- “You really improved today.”
- “It’s obvious you did your best.”
- “It made me feel good when you did ____.”
- “I appreciated _____.“
- “Thank you for doing ____ in the game.”
- Give each other high-fives or a hug after a game or challenge.
TRANSPORTERS
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 beach ball per 2 students
1 short cone per student
OBJECTIVE
Today we are playing Transporters. In this game, the objective is to work with your teammate to transport your beach ball without using your hands. Remember to always be honest when you are tagged and follow the rules of the game.
INSTRUCTIONS
- I will divide the class into teams of two.
- Before the game begins, each team will line up behind a marker cone.
- When I say, “GO!” you and your teammate must find a way to transport the beach ball without using your hands from the baseline to the end line and back.
- All team members must have a body part touching the beach ball.
- If the beach ball touches the ground at any point you must start over.
- We will start a new game once everyone has made it back to the baseline.
Game 1: Have each team transport the beach ball using only their arms (but not their hands).
Game 2: Have each team transport the beach ball using only their legs.
Game 3: Have each team transport the beach ball using only their backs.
Game 4: Have each team transport the beach ball using only their heads.
Game 5: Have each team transport the beach ball using only their elbows.
Variation: Have each team try transporting a beach ball, along with one or more other objects.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- Consider having teams switch partners after each game so that everyone gets a chance to work with different people.
- Remind students that communication is key when completing this challenge.
- Safety:
- A team should not start moving until each member has said that they are ready.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Give one example of honesty and one example of dishonesty.
- Why is honesty important while working with a team?
- What would happen if all members were not honest?
CROWS VS CRANES
TIME
10-20 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
5 short cones
OBJECTIVE
Today we are playing Crows vs. Cranes. In this game, the objective is to not get tagged and to make it to your end zone safely. Remember to always be honest when you are tagged and follow the rules of the game.
INSTRUCTIONS
- I will divide the class into two teams – crows and cranes.
- Before the game begins, line up along one side of the midline with your team facing the other team.
- When I say, “Crows”, the crow team will be the runners and have to get to their end zone without being tagged by the other team.
- When I say, “Cranes”, the crane team will be the runners and have to get to their end zone without being tagged by the other team.
- If you are tagged before making it to your end zone, you need to join the other team.
- We will begin a new game once all students have been either tagged or get to their end zone.
Game 1: Call crows and cranes so both teams have a chance running and tagging.
Game 2: Play one round until there are only crows or cranes left.
Variation: Consider calling out names that start with a “c” to trick students (crayons, crickets, California, Colorado, cookies, clouds, etc.).
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- Divide the teams equally so that one team is not overpowering another.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Give one example of honesty and one example of dishonesty.
- Why is honesty important while working with a team?
- What would happen if all members were not honest?
BACK-TO-BACK
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
4 fuzzy balls per 3 students (same colors)
6 short cones per 3 students (same colors)
Optional: 12 beanbags and 12 tall cones
OBJECTIVE
Today we are playing Back-to-Back. The objective of this game is to work together so that the copycat builds the same structure as the designer. Remember to always be honest and follow the rules of the game.
INSTRUCTIONS
- I will divide the class in teams of three (for teams of two, the “designer” is the “communicator”).
- Before the game begins, move with your team and materials to a place on the field away from other teams.
- Ro Sham Bo to decide who will be the designer, copycat and communicator.
- The designer and copycat kneel, or sit, with their backs facing one another and may not talk.
- When I say, “GO!” the designer must use the materials to create a pattern, one step or move at a time.
- The communicator will stand between the designer and the copycat and describe to the copycat, in detail, what the designer is creating (choose your words carefully).
- The copycat will then recreate the pattern by listening to the communicator’s instructions.
- When the teacher says, “STOP” you can look to see how well you did at recreating the image.
- We will begin a new round when I say, “SWITCH”. Each person in the group must switch roles.
Game 1: Play as indicated above.
Game 2: Combine teams and materials and have them spread further apart to increase dynamic play.
Variation: To increase difficulty, consider adding materials after a few rounds.
Variation: Consider having the copycat and designer five or more feet apart so communicator has to move.
Exit Ticket: Students share a time in class when they or a classmate were honest.
TEACHING TIPS
- Approach:
- To increase the duration of the game, remind designers to build one step at a time.
- Safety:
- Remind communicators to be thoughtful about how they speak to their partners – giving compliments will help when copycats get frustrated.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Give one example of honesty and one example of dishonesty.
- Why is honesty important while working with a team?
- What would happen if all members were not honest?