SHAPE STANDARDS
S4.M5.6- Cooperates with a small group of classmates during adventure activities, game play, or team-building activities.


CASEL STANDARDS
Relationship Skills: Relationship Building
Relationship Skills: Teamwork

ASSESSMENT RUBRIC

 

Objective: Create a community

Sportsmanship Unit | Level 25

TECHNIQUE
Today we are going to learn how to create a community.

IMPORTANCE
It is important to create a community because it builds a trusting environment where students feel safe to grow. It also is essential for learning how to work together as valued team members.

VOCABULARY
Community:
a group of people that share or have certain attitudes and interests in common.

These phrases can be used during different situations that may come up while playing a game with teammates:

Disagreeing Phrases

  • “I feel___when you do ___.“
  • “Maybe we could try ___?“
  • “You/we might consider trying....”
  • “I noticed ______ , but I wish ____.”
  • “Something I liked is ____ because _____.”
  • “I see your point, but what about _____?”
  • “What if we did _____?“
  • “How about we try _____?”

Encouraging Phrases

  • “You can do it!”
  • “Keep going!”
  • “I am confident in your ability.”
  • “We care about you.”
  • “I know you can handle it.”
  • “We can do this together.”
  • “We need your help with ___.“
  • “Can you help us do ____?“
  • “We won’t be able to do ___ without you.”
  • “We really want you to be a part of our team.”

Congratulating Phrases

  • “You really improved today.”
  • “It’s obvious you did your best.”
  • “It made me feel good when you did ____.”
  • “I appreciated _____.“
  • “Thank you for doing ____ in the game.”
  • Give each other high-fives or a hug after a game or challenge.

CONCRETE REDWOOD II

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
5 hula-hoops
4 short cones per student
1 tall cone per student
1 fuzzy ball per student

OBJECTIVE
Today we are playing Concrete Redwood II. In this game, the objective is to try and build the tallest redwood out of cones. Remember, we are working together in this game to help us create a community.

INSTRUCTIONS

  • I will divide the class into two teams.
  • Before the game begins, line up shoulder-to-shoulder on either the baseline or end line.
  • When I say, “GO!” each person on your team will collect one cone from each hula-hoop (5 cones per person in total).  
  • Once you have collected all your cones, your team will have one minute to build the tallest redwood(s) you can.
  • When time is up, line up in the middle of the field with a fuzzy ball.
  • When I say, “GO!” throw your fuzzy ball at the opposing team’s redwood trying to knock it down.
  • We will begin a new game once everyone has thrown. 
 

Game 1: Play as indicated above.
Exit Ticket: Students answer how these games helped them build a community.

 

TEACHING TIPS

  • Approach:
    • Remind students to be aware of others when collecting cones to avoid collisions.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give two example of different communities you are apart of.
    • Describe the type of community you saw today during class.

SQUIGGLY LINES

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 short jump rope per 2 students

OBJECTIVE
Today we are playing Squiggly Lines. In this game, the objective is to work with your partner to shape your squiggly line (jump rope) into the letter, number or shape that is called out by the teacher. Remember, we are working together in this game to help us create a community.

INSTRUCTIONS

  • I will divide the class into pairs.
  • When I say, “GO!” work with your partner to shape the wiggly worm into the assigned number, letter or shape that is called out.
  • You and your partner only have 20 (or less) seconds to shape your wiggly worm.
 

Game 1: Point to a student in the class. Each group has to make the first letter of his/her name.
Game 2: Call out questions for one student to answer about his/her partner (Make the number of how many siblings he/she has. Make the first letter of he/she’s birthday month).
Game 3: Call out challenging questions (Mathematical questions, such as 40 ÷ 8. Last letter of the word “limb”, ” column”, “rhythm”).
Game 4: In each pair, have one student call out a number, letter or shape of his/her choice and the partner has 20 seconds (or less) to make the desired object. Switch off roles after three tries.
Exit Ticket: Students answer how these games helped them build a community.

 

TEACHING TIPS

  • Approach:
    • If students start to argue about “who gets to move the worm,” have them Ro Sham Bo and trade off each round.
    • Approach: Try rotating students after each game so everyone gets a chance to work with multiple partners.
  • Safety:
    • The jump ropes should stay on the ground in this activity and should not be tossed around.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give two example of different communities you are a part of.
    • Describe the type of community you saw today during class.

COMMUNICATION

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions 

EQUIPMENT
1 fuzzy ball
1 dot per student
Optional: 1+ beanbag or fuzzy ball

OBJECTIVE
Today we are playing Communication. In this game, the objective is to work with your teammates to pass the object without dropping it. Remember, we are working together in this game to help us create a community.

INSTRUCTIONS

  • Before the game begins, form a circle standing on your dot so that you are an arm’s length apart from the person standing next to you.
  • When I say, “GO!” call out the person’s name and toss the object underhand.
  • After you toss the object, have a seat on the ground.
  • We will begin a new game once everyone has had a chance to catch the object.
 

Game 1: Play as indicated above.
Game 2: Play as indicated above. If the object drops, everyone must start over.
Game 3: Count aloud to see how fast the class can complete one pass to each student. Try beating the previous record.
Game 4: Add additional objects.
Variation: Students can only use eye contact and must make sure the person they are throwing to is looking at him/her.
Exit Ticket: Students answer how these games helped them build a community.

 

 TEACHING TIPS

  • Approach:
    • The teacher always begins with the object to avoid student arguments over who tosses first.
  • Safety:
    • Only underhand throws are allowed.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give two example of different communities you are a part of.
    • Describe the type of community you saw today during class.

FLOATING FORTRESS

Passing Ships.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
24 tall cones
24 fuzzy balls
10 short cones
Optional: 2 playground balls
Optional: 2 Frisbees

OBJECTIVE
Today we are playing Floating Fortress. In this game, the objective is to sink the enemy's floating fortress (tall cones) before they sink yours. Remember, we are working together in this game to help us create a community.

INSTRUCTIONS

  • I will divide the class into two teams.
  • Each team will have a fortress (10 tall cones) behind them.
  • When I say, "GO!" start throwing balls at the other team’s fortress to try and knock it over.  
  • If a cone is knocked down you cannot put it back up.
  • You can only throw inside your team's boundary cones.
  • You can only catch thrown balls from the other team. You may not use your body to block shots.
  • You may only have one ball in your hand at a time.
  • At any point, you may retrieve balls that go past your boundary cones.
  • We will begin a new game when one team's cones are all knocked down.
 

Game 1: Play as indicated above. Students cannot block throws with fuzzy balls.
Game 2: Students can block throws with fuzzy balls.
Game 3: Students must spread their fortress around three sides.
Variation: Add playground balls – these balls can only be rolled. Add Frisbees as shields to block throws.
Exit Ticket: Students answer how these games helped them build a community.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.  
  • Student Role:
    • Have one student be a ball master in charge of retrieving balls that go out-of-bounds.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Give two examples of different communities you are a part of.
    • Describe the type of community you saw today during class.