TECHNIQUE
Today we are going to learn how to dribble using inside-outside pattern.
IMPORTANCE
Dribbling using an inside-outside pattern is important because it improves your rhythm and ability to use different parts of your feet while controlling the ball.
VOCABULARY
Alternate: occur in turn, time after time.
When dribbling using inside-outside pattern, it is important to:
1. Keep the ball close to your body.
2. Alternate using the inside and outside of your foot.
PRACTICE
- Line up on the baseline shoulder-to-shoulder. Put your ball on the ground in the control position. When I say, “GO!” dribble with your right foot only using the inside-outside pattern to the midline. When you get to the midline, put your ball in the control position.
- When I say, “GO!” dribble with your left foot only using the inside-outside pattern to the baseline. When you get to the baseline, put your ball in the control position.
- When I say, “GO!” dribble with your right and left foot using the inside-outside pattern to the midline and back. When you get to the baseline, put your ball in the control position.
MOVING TOWERS III
TIME
15-25 minutes
NUMBER OF STUDENTS
4-30 students per game
EQUIPMENT
6 hula-hoops
1 short cone per student
1 tall cone per student
1 soccer ball per student
2 dots
STORYLINE
Today we are playing Moving Towers III. In this game, you are construction workers trying to build the tallest tower. Your goal is to dribble using inside-outside pattern as you collect the necessary supplies to build the tower at the other end of the field.
INSTRUCTIONS
- I will divide the class into two teams.
- Before the game begins, you must line up single file with your ball behind your team’s dot.
- When I say, “GO!” dribble to the first hula-hoop, using only your inside foot, and pick up a cone.
- Dribble to the next hula-hoop, using the outside of your foot, and pick up another cone.
- Dribble to the last hula-hoop, alternating the inside and outside of your foot.
- When you reach the last hula-hoop, construct your tower by putting the short cone on top of the tall cone.
- As soon as a teammate has reached the last hula-hoop, the next teammate may go.
- We will begin a new game once everyone has constructed a tower.
Game 1: Play as indicated above. Have each student create their own tower around the last hula-hoop.
Game 2: Students create one big team tower. After everyone has finished, allow one person at a time to kick a ball from the baseline at the opposing team’s tower.
Game 3: Teams join forces and make one big tower as a class.
Exit Ticket: Students dribble using an inside-outside pattern as they put their ball away.
TEACHING TIPS
- Approach:
- To increase participation and limit wait time, put the hula-hoops closer together.
- Remind students they should be dribbling and not kicking the ball far forward. Students should not be more than two feet away from their soccer ball.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Where should the ball be relative to your body when dribbling the ball?
- How might you get better at dribbling the ball?
MR. SKUNK III
TIME
10-20 minutes
NUMBER OF STUDENTS
4-20 students per game
EQUIPMENT
1 soccer ball per student
5 short cones
STORYLINE
Today we are playing Mr. Skunk III. In this game, you are a group of very sneaky students wondering what time it is. Your goal is to dribble using inside-outside pattern for every hour of time that Mr. Skunk calls out.
INSTRUCTIONS
- Before the game begins, line up on the baseline with your soccer ball.
- Mr. Skunk will stand at the opposite end of the field with his/her back turned.
- As a class you will shout out, “What time is it Mr. Skunk?”
- Mr. Skunk will respond with the time (ex: “It’s 3 o’clock or it’s 7 o’clock”) or “It’s dinner time!”
- If Mr. Skunk responds with the time, you must take that many dribbles forward using an inside-outside pattern.
- If Mr. Skunk responds with, “It’s dinner time!” you must turn and dribble back to the baseline without getting sprayed by his/her stinky scent (tagged).
Game 1: Play as indicated above. Dribble using an inside-outside pattern with your right foot.
Game 2: Dribble using an inside-outside pattern with your left foot.
Game 3: Dribble using an inside-outside pattern alternating with your right and left feet.
Game 4: Have a student be Mr. Skunk.
Exit Ticket: Students dribble using an inside-outside pattern as they put their ball away.
TEACHING TIPS
- Approach:
- Remind students to be honest and only dribble as many times as Mr. Fox says.
- Consider allowing the students to make it back to the baseline without being tagged for the first few rounds.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Where should the ball be relative to your body when dribbling the ball?
- How might you get better at dribbling the ball?
FOXTAILS
TIME
10-20 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 soccer ball per student
1 flag per student
STORYLINE
Today we are playing Foxtails. Your goal is to dribble using inside-outside pattern while trying to pull someone’s foxtail (flag) before someone pulls yours.
INSTRUCTIONS
- Before the game begins, spread out onto the field with your ball and foxtail fastened properly.
- When I say, “GO!” dribble anywhere inside the boundary cones.
- If your foxtail gets pulled, you must sit down.
- If your ball gets kicked out-of-bounds, you must sit down.
- If you pull someone else’s foxtail, while sitting down, you are back in the game.
- If you kick someone else’s ball out-of-bounds, while sitting down, you are back in the game.
- We will begin a new game when there is one fox left.
Game 1: Play as indicated above. Dribble using the inside-outside pattern of your right foot.
Game 2: Dribble using the inside-outside pattern of your left foot.
Game 3: Dribble using the inside-outside pattern, alternating between both feet.
Game 4: Allow a one-person alliance.
Game 5: Divide the class into two teams. Team 1 vs. Team 2.
Exit Ticket: Students dribble using an inside-outside pattern as they put their ball away.
TEACHING TIPS
- Approach:
- Give students more than “one life” to remain in the game.
- Remind students to keep their heads up while dribbling to avoid bumping into others.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- Where should the ball be relative to your body when dribbling the ball?
- How might you get better at dribbling the ball?