SHAPE STANDARDS
S1.E18.4- Dribbles with the feet in general space with control of ball and body while increasing and decreasing speed.
S4.E4.4b- Accepts players of all skill levels into the physical activity.

CASEL STANDARDS
Relationship Skills- Teamwork

ASSESSMENT RUBRIC

 

Objective: Dribble using inside-outside pattern

Soccer Unit | Level 18

TECHNIQUE
Today we are going to learn how to dribble using inside-outside pattern.

IMPORTANCE
Dribbling using an inside-outside pattern is important because it improves your rhythm and ability to use different parts of your feet while controlling the ball.

VOCABULARY
Alternate:
occur in turn, time after time.

When dribbling using inside-outside pattern, it is important to:

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1. Keep the ball close to your body.

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2. Alternate using the inside and outside of your foot.

 

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder. Put your ball on the ground in the control position. When I say, “GO!” dribble with your right foot only using the inside-outside pattern to the midline. When you get to the midline, put your ball in the control position.
  2. When I say, “GO!” dribble with your left foot only using the inside-outside pattern to the baseline. When you get to the baseline, put your ball in the control position.
  3. When I say, “GO!” dribble with your right and left foot using the inside-outside pattern to the midline and back. When you get to the baseline, put your ball in the control position.

MOVING TOWERS III

Moving Towers.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
6 hula-hoops
1 short cone per student
1 tall cone per student
1 soccer ball per student
2 dots

STORYLINE
Today we are playing Moving Towers III. In this game, you are construction workers trying to build the tallest tower. Your goal is to dribble using inside-outside pattern as you collect the necessary supplies to build the tower at the other end of the field.

INSTRUCTIONS

  • I will divide the class into two teams.
  • Before the game begins, you must line up single file with your ball behind your team’s dot.
  • When I say, “GO!” dribble to the first hula-hoop, using only your inside foot, and pick up a cone.
  • Dribble to the next hula-hoop, using the outside of your foot, and pick up another cone.
  • Dribble to the last hula-hoop, alternating the inside and outside of your foot.
  • When you reach the last hula-hoop, construct your tower by putting the short cone on top of the tall cone.
  • As soon as a teammate has reached the last hula-hoop, the next teammate may go.
  • We will begin a new game once everyone has constructed a tower.
 

Game 1: Play as indicated above. Have each student create their own tower around the last hula-hoop.
Game 2: Students create one big team tower. After everyone has finished, allow one person at a time to kick a ball from the baseline at the opposing team’s tower.
Game 3: Teams join forces and make one big tower as a class.
Exit Ticket: Students dribble using an inside-outside pattern as they put their ball away.

 

TEACHING TIPS

  • Approach:
    • To increase participation and limit wait time, put the hula-hoops closer together.
    • Remind students they should be dribbling and not kicking the ball far forward. Students should not be more than two feet away from their soccer ball.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Where should the ball be relative to your body when dribbling the ball?
    • How might you get better at dribbling the ball?

MR. SKUNK III

Mr Fox.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 soccer ball per student
5 short cones

STORYLINE
Today we are playing Mr. Skunk III. In this game, you are a group of very sneaky students wondering what time it is. Your goal is to dribble using inside-outside pattern for every hour of time that Mr. Skunk calls out.

INSTRUCTIONS

  • Before the game begins, line up on the baseline with your soccer ball.
  • Mr. Skunk will stand at the opposite end of the field with his/her back turned.
  • As a class you will shout out, “What time is it Mr. Skunk?”
  • Mr. Skunk will respond with the time (ex: “It’s 3 o’clock or it’s 7 o’clock”) or “It’s dinner time!”
  • If Mr. Skunk responds with the time, you must take that many dribbles forward using an inside-outside pattern.
  • If Mr. Skunk responds with, “It’s dinner time!” you must turn and dribble back to the baseline without getting sprayed by his/her stinky scent (tagged).
 

Game 1: Play as indicated above. Dribble using an inside-outside pattern with your right foot.
Game 2: Dribble using an inside-outside pattern with your left foot.
Game 3: Dribble using an inside-outside pattern alternating with your right and left feet.
Game 4: Have a student be Mr. Skunk.
Exit Ticket: Students dribble using an inside-outside pattern as they put their ball away.

 

TEACHING TIPS

  • Approach:
    • Remind students to be honest and only dribble as many times as Mr. Fox says.
    • Consider allowing the students to make it back to the baseline without being tagged for the first few rounds.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Where should the ball be relative to your body when dribbling the ball?
    • How might you get better at dribbling the ball?

FOXTAILS

Fox Tails.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 soccer ball per student
1 flag per student

STORYLINE
Today we are playing Foxtails. Your goal is to dribble using inside-outside pattern while trying to pull someone’s foxtail (flag) before someone pulls yours. 

INSTRUCTIONS

  • Before the game begins, spread out onto the field with your ball and foxtail fastened properly.
  • When I say, “GO!” dribble anywhere inside the boundary cones.
  • If your foxtail gets pulled, you must sit down.
  • If your ball gets kicked out-of-bounds, you must sit down.
  • If you pull someone else’s foxtail, while sitting down, you are back in the game.
  • If you kick someone else’s ball out-of-bounds, while sitting down, you are back in the game.
  • We will begin a new game when there is one fox left.
 

Game 1: Play as indicated above. Dribble using the inside-outside pattern of your right foot.  
Game 2: Dribble using the inside-outside pattern of your left foot. 
Game 3: Dribble using the inside-outside pattern, alternating between both feet.
Game 4: Allow a one-person alliance.
Game 5: Divide the class into two teams. Team 1 vs. Team 2.
Exit Ticket: Students dribble using an inside-outside pattern as they put their ball away.

 

TEACHING TIPS

  • Approach:
    • Give students more than “one life” to remain in the game.
    • Remind students to keep their heads up while dribbling to avoid bumping into others.  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Where should the ball be relative to your body when dribbling the ball?
    • How might you get better at dribbling the ball?