SHAPE STANDARDS
S1.E18.3- Dribbles with the feet in general space at a slow to moderate jogging speed with control of the ball and body.
S4.E4.3a- Works cooperatively with others.

CASEL STANDARDS
Relationship Skills- Teamwork

ASSESSMENT RUBRIC

 

Objective: Dribble around an object while jogging

Soccer Unit | Level 14

TECHNIQUE
Today we are going to learn how to dribble around an object while jogging.

IMPORTANCE
Dribbling around an object while jogging is important because it improves your ability to dribble in tight areas and past defenders.

VOCABULARY
Dribble:
the way in which soccer players advance the ball with their feet.

When dribbling around an object while jogging, it is important to:

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1. Use different parts of your foot (inside, outside, top and bottom) to dribble around objects.

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2. Keep the ball close to your body.

 

PRACTICE

  1. (Set up 10 cones at the midline.) Line up on the baseline shoulder-to-shoulder. Put your ball on the ground in the control position. When I say, “GO!” dribble your ball to the midline, around a cone and back. When you get back to the baseline, put your ball in the control position.
  2. Repeat as many times as necessary. 

SKITTLES II

Skittles.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
1 soccer ball per student
20 dots (5 red, 5 yellow, 5 green, 5 blue)
25 short cones (5 red, 5 yellow, 5 green, 5 blue, 5 orange)

STORYLINE
Today we are playing Skittles II. In this game, Skittles (dots and short cones) have exploded onto the field. Your goal is to dribble around the Skittles while jogging. 

INSTRUCTIONS

  • Before the game begins, line up shoulder-to-shoulder on the baseline with your soccer ball.
  • When I say, “GO!” start dribbling around the field trying to avoid the skittles.
  • When I call out a color, you must dribble to that color skittle and perform 10 toe taps on your ball. 
  • If you make it to a color at the same time as another student Ro Sham Bo to decide who gets to perform the toe taps first.
  • When I say, “Taste the Rainbow!” you may go to any color skittle you want.
 

Game 1: Play as indicated above.
Game 2: Instead of toe taps vary the challenge (jump over the ball 10 times, do three push-ups touching your nose to your ball, hold the ball while doing 10 sit-ups, throw the ball up and catch it, etc).
Game 3: Elimination Round. Take away one skittle each round. If a student does not make it to a color have them dribble around the perimeter of the field.
Exit Ticket: Teacher lays out cones for students to dribble around as they put their soccer balls away.

 

TEACHING TIPS

  • Approach:
    • If students are arguing over skittles call out more than one color at a time.
    • Remind students to keep their heads up while dribbling to avoid bumping into others.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What parts of the foot can you use to dribble the ball?
    • What part of the foot do you like dribbling with the best and why?

RATTLESNAKES

RattleSnakes.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
1 soccer ball per student
2 long jump ropes
24 fuzzy balls
1 hula-hoop
5 short cones

STORYLINE
Today we are playing Rattlesnakes. Your goal is to dribble around the rattlesnakes (jump ropes) while jogging to help save the mice (fuzzy balls) from being eaten.  

INSTRUCTIONS

  • Before the game begins, line up shoulder-to-shoulder on the baseline with your ball.
  • When I say, “GO!” jog while dribbling your ball to the end line and pick up a mouse. 
  • You can only pick up one mouse at a time. 
  • Dribble back to the baseline and put your mouse back in its hole (on your dot).
  • If you or your ball touches a rattlesnake, you must bring your mouse back and start over.
  • We will begin a new game when all the mice have been saved.
 

Game 1: Play as indicated above. Teacher wiggles a long jump rope back and forth around the mice.
Game 2: Add another rattlesnake. Select two students to help wiggle the jump rope.
Exit Ticket: Teacher lays out cones for students to dribble around as they put their soccer balls away.

 

TEACHING TIPS

  • Approach:
    • For larger classes, divide students into two groups allowing 1 – 2 students at a time to dribble, grab a mice and return to their team as a competitive relay race.
    • Remind students to keep their heads up while dribbling to avoid bumping into others.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What parts of the foot can you use to dribble the ball?
    • What part of the foot do you like dribbling with the best and why?

MOVING TOWERS

TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
6 hula-hoops
1 short cone per student
1 tall cone per student
1 soccer ball per student
2 dots

STORYLINE
Today we are playing Moving Towers. In this game, you are construction workers trying to build the tallest tower. Your goal is to dribble around the objects while jogging to collect the necessary supplies and build the tower at the other end of the field.

INSTRUCTIONS

  • I will divide the class into two teams.
  • Before the game begins, you must line up single file with your ball behind your team’s dot.
  • When I say, “GO!” dribble forward and collect one short cone and one tall cone from the hula-hoops.
  • When you reach the last hula-hoop, construct your tower by putting the short cone on top of the tall cone.
  • As soon as a teammate has reached the last hula-hoop, the next teammate may go.
  • If your ball touches a hula-hoop, cone or another student’s ball at any point you must start over.
  • We will begin a new game once everyone has constructed a tower.
 

Game 1: Play as indicated above. Have each student create their own tower around the last hula-hoop.
Game 2: Students create one big team tower. After everyone has finished, allow one person at a time to kick a ball from the baseline at the opposing team’s tower.
Game 3: Teams join forces and make one big tower as a class.
Exit Ticket: Teacher lays out cones for students to dribble around as they put their soccer balls away.

 

TEACHING TIPS

  • Approach:
    • To increase participation and limit wait time, put the hula-hoops closer together.
    • Remind students they should be dribbling and not kicking the ball far forward. Students should not be more than two feet away from their ball.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • What parts of the foot can you use to dribble the ball?
    • What part of the foot do you like dribbling with the best and why?