SHAPE STANDARDS
S1.E18.2- Dribbles with the feet in general space with control of the ball and body.
S4.E4.2- Works independently with others in parner environments.

CASEL STANDARDS
Relationship Skills- Teamwork

ASSESSMENT RUBRIC

 

Objective: Pull ball back while dribbling

Soccer Unit | Level 11

TECHNIQUE
Today we are going to learn how to pull the ball back while dribbling.  

IMPORTANCE
Pulling a ball back while dribbling is important because it is a move used to get away from a defender. This technique also practices using different parts of your feet for controlling the ball.

VOCABULARY
Sole of the foot:
bottom of the foot.

When pulling the ball back, it is important to:

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1. Stop the ball with the bottom of your foot.

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2. Pull the ball back behind you.

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3. Turn and dribble in the opposite direction.

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder. Put your ball on the ground in the control position. When I say, “GO!” start dribbling. When I say, “PULL!” pull back your ball and continue dribbling. When you get back to the baseline, put your ball in the control position.
  2. Repeat as many times as necessary.

NEW BALL II

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TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 soccer ball per student

STORYLINE
Today we are playing New Ball II. Your goal is to pull your ball back while dribbling when you hear, "New Ball!"

INSTRUCTIONS

  • Before the game begins, line up shoulder-to-shoulder on the baseline with your ball.
  • When I say, “GO!” dribble your ball anywhere inside the field.
  • When I say, “New Ball!” you have five seconds to pull back your ball, leave and find someone else’s and start dribbling again.
  • You must try and find a different ball each time.
 

Game 1: Play as indicated above.
Game 2: Elimination Round. During the transition of finding a new ball, take one ball away (similar to Musical Chairs). If a student does not find a ball he/she is eliminated and can dribble around the perimeter of the field.
Exit Ticket: Students dribble and pull the ball back as they stop to put their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students to keep their heads up while dribbling to avoid bumping into others.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • How should you stop the ball?
    • How might you encourage a classmate who is struggling today?

JET STREAM II

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TIME
15-25 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT 
10 short cones
1 soccer ball per student
24 fuzzy balls
1 hula-hoop

STORYLINE
Today we are playing Jet Stream II. In this game, you are all jets trying to make your way from one end of the country to the other. Your goal is to pull the ball back while dribbling when you reach the midline without being hit by thunderclouds and lightning bolts (fuzzy balls).

INSTRUCTIONS

  • Before the game begins, you must line up on the baseline with your soccer ball.
  • I will be on the opposite end throwing thunderclouds and lightning bolts.
  • When I say, “GO!” start dribbling your ball to the midline and back.
  • If you are hit by a lightning bolt, you must cool your jets and pull back your ball and start dribbling in the opposite direction.
  • If you do not get hit, keep dribbling and make round trips across the country. Try and see how many trips you can make without getting hit.
  • We will begin a new game once there are no more thunderclouds or lightning bolts.
 

Game 1: Students walk and dribble.
Game 2: Students run and dribble.
Game 3: If students are hit by a lightning bolt they become throwers.
Exit Ticket: Students dribble and pull the ball back as they stop to put their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students to keep their heads up while dribbling to avoid bumping into others.
    • Remind students they should be dribbling and not kicking the ball far forward. Students should not be more than two feet away from their ball.
  • Student Role:
    • Have one student be a meteorologist – his/her job is to help retrieve lightning bolts.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • How should you stop the ball?
    • How might you encourage a classmate who is struggling today?

MR. SKUNK II

Mr Fox.png

TIME
10-20 minutes

NUMBER OF STUDENTS
4-20 students per game

EQUIPMENT
1 soccer ball per student
5 short cones

STORYLINE
Today we are playing Mr. Skunk II. In this game, you are a group of very sneaky students wondering what time it is. Your goal is to pull the ball back while dribbling when Mr. Skunk calls out, "It's dinner time!"

INSTRUCTIONS

  • Before the game begins, line up on the baseline with your soccer ball.
  • Mr. Skunk will stand at the opposite end of the field with his/her back turned.
  • As a class, you will shout out, “What time is it Mr. Skunk?”
  • Mr. Skunk will respond with the time (ex: “It’s 3 o’clock or it’s 7 o’clock”) or “It’s dinner time!”
  • If Mr. Skunk responds with the time, you must take that many dribbles forward.
  • If Mr. Skunk responds with, “It’s dinner time!” you must pull back your ball and dribble to the baseline without getting sprayed by his/her stinky scent (tagged).
 

Game 1: Play as indicated above.
Game 2: Have a student be Mr. Skunk.
Exit Ticket: Students dribble and pull the ball back as they stop to put their equipment away.

 

TEACHING TIPS

  • Approach:
    • Remind students to be honest and only dribble as many times as Mr. Skunk says.
    • Consider allowing the students to make it back to the baseline without being tagged for the first few rounds.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • How should you stop the ball?
    • How might you encourage a classmate who is struggling today?