SHAPE STANDARDS
S1.E18.2- Dribbles with the feet in general space with control of the ball and body.
S4.E4.2- Works independently with others in parner environments.

CASEL STANDARDS
Relationship Skills- Teamwork

ASSESSMENT RUBRIC

 

Objective: Dribble with the top of your laces

Soccer Unit | Level 10

TECHNIQUE
Today we are going to learn how to dribble with the top of our laces.

IMPORTANCE
Dribbling with the top of your laces is important because it improves your foot-eye coordination and prepares you for the proper shooting technique.

VOCABULARY
Ankle:
the joint connecting the foot with the leg.
Top of laces: part of the shoe that is on top of the foot.

When dribbling with top of your laces, it is important to:

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1. Lock your ankle and keep your toes down.

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2. Touch the ball with the top of your laces (push the ball, do not kick it).

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3. Keep the ball close to your body.

PRACTICE

  1. Line up on the baseline shoulder-to-shoulder. Put your ball on the ground in the control position. When I say, “GO!” dribble with the top of your laces to the midline and back. When you get back to the baseline, put your ball in the control position.
  2. Repeat as many times as necessary.

MOVING TOWERS

Moving Towers.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-30 students per game

EQUIPMENT
6 hula-hoops
1 short cone per student
1 tall cone per student
1 soccer ball per student
2 dots

STORYLINE
Today we are playing Moving Towers. In this game, you are construction workers trying to build the tallest tower. Your goal is to dribble with the top of your laces, collect the necessary supplies and build the tower at the other end of the field. 

INSTRUCTIONS

  • I will divide the class into two teams.
  • Before the game begins, you must line up single file with your ball behind your team’s dot.When I say, “GO!” dribble forward and collect one short cone and one tall cone from the hula-hoops.
  • When you reach the last hula-hoop, construct your tower by putting the short cone on top of the tall cone.
  • As soon as a teammate has reached the last hula-hoop, the next teammate may go.
  • We will begin a new game once everyone has constructed a tower.
 

Game 1: Play as indicated above. Have each student create their own tower around the last hula-hoop.
Game 2: Students create one big team tower. After everyone has finished, allow one person at a time to kick a ball from the baseline at the opposing team’s tower.
Game 3: Teams join forces and make one big tower as a class.
Exit Ticket: Students use the tops of their laces as they dribble to put their soccer ball away.

 

TEACHING TIPS

  • Approach:
    • To increase participation and limit wait time, put the hula-hoops closer together.
    • Remind students they should be dribbling and not kicking the ball far forward. Students should not be more than two feet away from their ball.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • The ball should be close to your body while dribbling the ball. True or False?
    • What was most difficult about dribbling the ball today?

SHARKS IN THE WATER

Sharks And Minnows.png

TIME
15-25 minutes

NUMBER OF STUDENTS
4-25 students per game

EQUIPMENT
10 short cones
1 soccer ball per student

STORYLINE
Today we are playing Sharks in the Water. In this game, your goal is to dribble with the top of your laces from one side of the field to the next, without letting the shark kick your ball out-of-bounds.   

INSTRUCTIONS

  • I will start off as the shark.
  • Before the game begins, you must line up on the baseline with your soccer ball.
  • When I say, “GO!” dribble forward, with the top of your laces, to the end line.
  • If your ball does not get kicked out-of-bounds by the shark, you are safe.
  • If your ball does get kicked out-of-bounds by the shark, you become seaweed the next round.
  • Seaweed can only pivot and must have one foot remaining still at all times. 
  • We will begin a new round when there is one minnow remaining.
 

Game 1: Play as indicated above. Allow all minnows to cross safely during the first couple of rounds.
Game 2: Students become seaweed if their ball is kicked out of bounds.
Game 3: Students become sharks if their ball gets kicked out of bounds.
Exit Ticket: Students use the tops of their laces as they dribble to put their soccer ball away.

 

TEACHING TIPS

  • Approach:
    • Remind students the farther away they are from their ball the more chance it will be kicked out of bounds by a shark.  
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • The ball should be close to your body while dribbling the ball. True or False?
    • What was most difficult about dribbling the ball today?

BREAKAWAY II

Traffic Light.png

TIME
10-20 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT 
10 short cones
1 soccer ball per student

STORYLINE
Today we are playing Breakaway II. Your goal is to dribble with the top of your laces to the other side of the field to reach the traffic light. 

INSTRUCTIONS

  • Before the game begins, you must line up on the baseline with your soccer ball.
  • When I say, “Green light!” dribble forward with the top of your laces.
  • When I say, “Red light!” stop dribbling with the bottom of your foot. If you do not stop immediately you must go back to the baseline and start over.
 

Game 1: Students walk and dribble on green light.
Game 2: Students run and dribble on green light.
Game 3: Incorporate a “yellow light” for slow motion.
Game 4: Incorporate a “purple light” for dance parties.
Game 5: Incorporate a “blue light” to go backwards.
Exit Ticket: Students use the tops of their laces as they dribble to put their soccer ball away.

 

TEACHING TIPS

  • Approach:
    • Remind students that this is not necessarily a race.  It is important to go at a pace that is personally challenging, but allows you the ability to stop quickly.
    • Remind students they should be dribbling and not kicking the ball far forward. Students should not be more than two feet away from their ball.
  • Safety:
    • Have students put their arms out to the sides (like an airplane) to help them balance better when stopping the ball.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • The ball should be close to your body while dribbling the ball.
    • True or False?
    • What was most difficult about dribbling the ball today?