SHAPE STANDARDS
S1.M24.6- Demonstrates correct technique for basic skills in 1 self-selected individual-performance activity
S2.M1.6- Creates open space by using locomotor movements ( walking, running, jumping, and landing) in combination with movement (varying pathways, change of speed, direction or pace).

CASEL STANDARDS
Self-Management: Self-Motivation

ASSESSMENT RUBRIC

 

Objective: Baton exchange

Running Unit | Level 28

TECHNIQUE
Today we are going to learn how to baton exchange.

IMPORTANCE
The baton exchange is important In order to maximize your chances of widening a lead between you and your competitors.

VOCABULARY
Baton Exchange:
 passing a baton between two handlers or teammates during a relay.

When exchanging a baton to a teammate, it is important to:

Level 28-1.jpg

1. Your body should face forward with your left hand extended behind you. Turn your head to look over your left shoulder.

Level 28- 2.jpg

2. Begin running when you see your teammate 10m away.

Level 28-3.jpg

3. The baton must be passed in a 20m exchange zone.

Level 28- 4 and Level 32- 5 .jpg
 

4. Hold the baton at the bottom end for the easiest exchange.

 

PRACTICE

  1. I will divide the class into partners. Ro Sham Bo with your partner to decide who will begin on the baseline with the baton and who will begin on the midline, ready for the baton exchange. When I say, "GO!" the partner on the baseline will begin running towards the midline. The partner on the midline may begin running when his/her partner is about 10 feet away. Once the partner with the baton reaches the end line, switch roles. 
  2. Repeat as many times as necessary. 

GREYHOUND CHASE II

Screen Shot 2018-01-17 at 10.02.52 AM.png

TIME
15-25 minutes

NUMBER OF STUDENTS
6-20 students per game

EQUIPMENT
16 short cones
2 tall cones (blue, green)
2 batons

OBJECTIVE
Today we are playing Greyhound Chase II. In this game, the objective is to exchange the baton with your teammate as quickly as possible in order to catch up and tag one opposing team members.  

INSTRUCTIONS

  • I will divide the class into two teams. I will select one team to be the Greyhounds and one team to be the rabbits.
  • Before the game begins, each team will form a single file line behind one of the tall cones.
  • When I say, “GO!” the first person in each line will run a lap clockwise around the course and try to catch up to the runner from the other team.
  • As you begin to approach your team, the next teammate in line can begin running.
  • Make sure to pass of the baton before the receiving teammate runs past the blue cone.
  • If you catch up to the other runner, tag him/her with a soft hand.
  • We will begin a new round when someone is tagged.
 

Game 1: Play as indicated above.
Exit Ticket: Students perform a baton exchange with a partner on the way to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Be mindful about creating teams so that running skills are equally divided.
    • Remind students they must stay outside of the cones when running around the track.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • At what distance do you begin running and at what distance do you pass the baton during a baton exchange?
    • How could you and a partner work together to improve your baton exchanges?

SCORING TAG II

Screen Shot 2018-01-17 at 10.07.01 AM.png

TIME
20-30 minutes

NUMBER OF STUDENTS
6-30 students per game

EQUIPMENT
4 flags
10 short cones
1 baton per 4 students

OBJECTIVE
Today we are playing Scoring Tag II. In this game, the objective is to baton exchange with your teammates to try to score as many points as possible.

INSTRUCTIONS

  • I will divide the class into teams of four.
  • Before the game begins, I will choose one team to begin as the taggers in the middle of the field.  
  • Ro Sham Bo with your team to decide who will run first.
  • When I say, “GO!” runners will run to the end line while avoiding the taggers.
  • A runner scores a one point if he/she makes it to the end line.
  • Tagged runners must exit the sideline and return back to their team.
  • Once you return back to your team, pass the baton to the next student running.
  • Each student must keep track of their own points.
  • After 3-4 minutes, teams will get together and total their points up.
  • We will begin a new game when a different team is set to be the taggers.
 

Game 1: Play as indicated above.
Exit Ticket: Students perform a baton exchange with a partner on the way to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • If students are totally their points dishonestly, assign referees to the game.  
    •  Have the next student running in a ready position to receive the baton.  
    • Adjust the team size
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • At what distance do you begin running and at what distance do you pass the baton during a baton exchange?
    • How could you and a partner work together to improve your baton exchanges?

BATON EXCHANGE RELAY

Screen Shot 2018-01-17 at 10.13.56 AM.png

TIME
15-25 minutes

NUMBER OF STUDENTS
10-25 students per game

EQUIPMENT
3 short cones per team
1 baton per team

OBJECTIVE
Today we are playing Baton Exchange Relay. In this game, the objective is to baton exchange with your teammates and win the relay race.  

INSTRUCTIONS

  • I will divide the class into teams of four.
  • With your team, decide who will race in the 1st, 2nd, 3rd and last position.
  • Before the race begins, start in a block start position.
  • When I say, “GO!” runners may begin racing.
  • The baton must be passed within the exchange zone (yellow cones).
  • If the baton is dropped, quickly pick it up and continue the race.
  • The first team to reach the finish line wins.
 

Game 1: Play as indicated above.
Game 2: Have the top two or three teams compete in a final race.  
Game 3: Have racing positions be different lengths (1st position runs the shortest distance and last position runs the farthest).
Exit Ticket: Students perform a baton exchange with a partner on the way to line up to go back to class.

 

TEACHING TIPS

  • Approach:
    • Discuss with students beforehand that this is a winning and losing game and if students do not feel comfortable they can participate in a noncompetitive game.
    • Choose 1-2 students to act as referees to determine a winner at the end of each race.
    • If space is limited, have 2-3 runners on a team.
  • ELL Accommodation:
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection:
    • At what distance do you begin running and at what distance do you pass the baton during a baton exchange?
    • How could you and a partner work together to improve your baton exchanges?