SHAPE STANDARDS
S2.M6.6- Transitions from offense to defense or defense to offense by recovering quickly.
S4.M7.6- Uses physical activity and fitness equipment appropriately and safely, with the teacher's guidance.

CASEL STANDARDS
Responsible Decision-Making: Evaluating

ASSESSMENT RUBRIC

 

Objective: Get back on defense

Hockey Unit | Level 28

TECHNIQUE
Today we are going to learn how to get back on defense.

IMPORTANCE
Getting back on defense is important because it prevents the other team from scoring and from getting too close to your goal.

VOCABULARY
Defense:
preventing the opposing team from advancing the ball.

When getting back on defense, it is important to:

1. When your team loses the ball, run back towards your goal (you can run faster than the dribbler since you do not have the ball).

2. Place yourself between the ball and your goal.

3. Turn and face the ball.

PRACTICE

  1. Move onto Skills Game – Hustle Back.

FLYING V II

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TIME
10-20 minutes

NUMBER OF STUDENTS
4-24 students per game

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball
1 net
6 short cones

OBJECTIVE
Today we are playing Flying V II. In this game, the objective is to hustle back on defense and attack the ball by hitting it out-of-bounds.   

INSTRUCTIONS

  • I will divide the class into two teams – offense and defense, using flags to tell who you are.
  • Three students from each team will go at a time.
  • The offense will line up 15 feet in front of the defense and will start with the ball in the middle.
  • When I say, “GO!” both the offense and defense will leave at the same time. The offense will try and score a goal before a defender can hit the ball out-of-bounds. 
  • If the offense scores a goal, they get one point.
  • If the defense hits the ball out-of-bounds, they get one point.
  • You cannot check, shove or push another teammate.
  • We will begin a new game when all students have had a turn. Offense and defense will switch roles.
 

Game 1: Play as indicated above.
Game 2: Add or subtract the amount of students from both teams that can play at a time.
Game 3: Increase the number of passes that offense has to make before scoring.  
Game 4: Increase the distance between offense and defense at the beginning of each game.
Exit Ticket: In partners, students demonstrate a defensive position before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • For increased difficulty, the offense must make three passes before scoring a goal.
    • Consider playing on a half-field, depending on student’s endurance and athletic ability.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Describe how to get back on defense after your team looses the ball?
    • Do you enjoy playing defense?
    • Why or why not?

BULL DOG HOCKEY

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TIME
15-25 minutes

NUMBER OF STUDENTS
No restrictions

EQUIPMENT
1 Wiffle Ball
2 goals
1 hula-hoop
1 flag per 2 students
1 hockey stick per student

OBJECTIVE
Today we are playing Bull Dog Hockey. In this game, the objective is to steal the Wiffle Ball from the middle of the field and get back on defense to stop the other team from scoring in your goal. 

INSTRUCTIONS

  • I will divide the class into two teams. Each team will line up shoulder-to-shoulder on their baseline.
  • Before the game begins, I will assign each student a number. Teams will have corresponding numbers.
  • At the beginning of each round, I will call out one number.
  • When your number is called, run to the center of the field, attack the ball, dribble to your opponent’s goal and try to make a shot on goal.
  • You cannot push, shove or hit another student’s hockey stick when attacking the ball. 
  • We will begin a new round when someone has scored a goal or the ball is hit out-of-bounds.
 

Game 1: Play as indicated above.
Game 2: Call out two or three numbers at a time.
Exit Ticket: In partners, students demonstrate a defensive position before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Divide teams equally based on athletic ability.
    • Before the game starts, clarify which goal each team is shooting at.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Describe how to get back on defense after your team looses the ball?
    • Do you enjoy playing defense?
    • Why or why not?

SCRIMMAGE

scrimmage.png

TIME
15-25 minutes

NUMBER OF STUDENTS
10 students per game

EQUIPMENT
1 hockey stick per student
1 Wiffle Ball
2 nets
1 flag per 2 students

OBJECTIVE
Today we are playing a Full Court Scrimmage. In this game, the objective is to work with your team to get back on defense and stop the other team from scoring while scoring as many goals as possible.  

INSTRUCTIONS

  • I will divide the class into teams of five – using flags to tell who you are.
  • Ro Sham Bo to decide which team will start with the ball.
  • When I say, "GO!" the team with the ball will start first.  
  • You cannot check, shove or push another teammate.
  • If a ball goes out-of-bounds, the teacher will throw it in.
  • Goalies are not allowed.
  • Defending students must remain 3 – 5 feet away from their goal.
  • If a goal is scored, the opposing team starts with the ball at the midline.
  • After 10 minutes, we will rotate teams.                        
 

Game 1: Play as indicated above.
Exit Ticket: In partners, students demonstrate a defensive position before putting their equipment away.

 

TEACHING TIPS

  • Approach:
    • Increase the number of courts based on class size. There should be no more than four students per team.
    • If not all students are participating, enforce a rule stating that teams cannot score unless each teammate has received a pass.
  • ELL Accommodation: 
    • Post labeled pictures of skills and game play.
    • Partner with proficient English speakers for directions/modeling and reflections.
  • SpEd Accommodation: 
    • Set individual goals for physical or behavioral modifications. 
    • Allow students to demonstrate skill one-on-one with teacher.
    • Allow students extra time to master the skill.
  • Reflection: 
    • Describe how to get back on defense after your team looses the ball?
    • Do you enjoy playing defense?
    • Why or why not?