TECHNIQUE
Today we are going to learn how to dribble around a defender.
IMPORTANCE
Dribbling around a defender is important because it keeps the ball in your possession and prevents your opponent from stealing the ball.
VOCABULARY
Defender: a player assigned to guard another player on the opposing team.
When dribbling around a defender, it is important to:
1. Keep the ball close to your body.
2. Use both sides of the hockey stick to control the ball.
3. Keep the ball to the opposite side of the defender.
PRACTICE
- I will divide you into two groups - offenders and defenders. Offenders will begin standing shoulder-to-shoulder on the baseline with their ball and hockey stick. Defenders will spread out between the baseline and midline with their hockey stick. When I say, "GO!" offenders will try and get their ball to the midline without it getting taken away by the defenders. Defenders cannot move their feet - only their hockey sticks. Offenders and defenders will switch roles after two minutes.
SIDELINES
TIME
15-25 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 hockey stick per student
1 Wiffle Ball
2 nets
1 flag per 2 students
10 short cones
OBJECTIVE
Today we are playing Sidelines. In this game, the objective is to work with your teammates, both on the sidelines and on the field, to dribble around a defender and score as many points as possible.
INSTRUCTIONS
- I will divide the class into two teams – using flags to tell who you are.
- Decide which three students on your team will start on the field.
- The other remaining students will be spread out on either sideline with their hockey sticks.
- The teammates on the sidelines cannot go past the boundary cones.
- I will decide which team starts with the ball at the midline.
- When I say, "SWITCH!" the next three students must go onto the field.
- You cannot check, shove or push another teammate.
- Goalies are not allowed.
- Defending students must remain 3 – 5 feet away from their goal.
- A team earns double points if a complete pass is made to a teammate on the sidelines before a goal is scored.
- If a goal is scored, the play is over and the next three teammates start on the field.
Game 1: Play as indicated above.
Exit Ticket: Teachers assigns a defender for students to try and dribble around as they go to put their equipment away.
TEACHING TIPS
- Approach:
- If all students are not participating, enforce a rule where a team cannot score unless each teammate has been passed to.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- When dribbling around a defender, where should the ball be relative to the defender?
- What is the most challenging part about dribbling around a defender?
LOOP-DE-LOOP IV
TIME
15-25 minutes
NUMBER OF STUDENTS
No restrictions
EQUIPMENT
1 hockey stick per student
1 Wiffle Ball per student
1 net
14 short cones
OBJECTIVE
Today we are playing Loop-de-Loop IV. In this game, the objective is to dribble around a defender and make a shot on goal.
INSTRUCTIONS
- I will divide the class into two teams.
- I will select two students to begin as the defenders.
- Before the game begins, line up single file behind your team's marker cone.
- When I say, "GO!" you must dribble around the cones in a loop pattern then make a shot on goal.
- Defenders can block or defend the ball at any time, but cannot leave their circle.
- When you have finished, retrieve the ball and head to the back of the line.
- We will begin a new game when everyone has had a turn. New defenders will be chosen each game.
Game 1: Play as indicated above.
Exit Ticket: Teachers assigns a defender for students to try and dribble around as they go to put their equipment away.
TEACHING TIPS
- Approach:
- Spread the circles apart so that students have a chance to make it to the goal at least once without their ball being stolen.
- To increase difficulty, add a defender in the goal.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- When dribbling around a defender, where should the ball be relative to the defender?
- What is the most challenging part about dribbling around a defender?
FLYING SAUCER
TIME
10-20 minutes
NUMBER OF STUDENTS
4-24 students per game
EQUIPMENT
1 hockey stick per student
1 Wiffle Ball
2 nets
22 short cones
1 flag per 2 students
OBJECTIVE
Today we are playing Flying Saucer. In this game, the objective is to work with your team to dribble around a defender and score as many goals as possible.
INSTRUCTIONS
- I will divide the class into teams of four – using flags to tell who you are.
- Decide who on your team will stand in the opposing team's circle near the goal.
- Ro Sham Bo to decide which team will start with the ball first.
- When I say, "GO!" move your ball up the court to try and score a goal.
- Only the designated teammate may enter or be inside the circle.
- The designated teammate inside the circle can receive and pass the ball.
- If you make a pass to your teammate inside the circle, he/she gets a free shot on goal.
- After 10 minutes, teams will rotate to a different court.
Game 1: Play as indicated above.
Exit Ticket: Teachers assigns a defender for students to try and dribble around as they go to put their equipment away.
TEACHING TIPS
- Approach:
- Increase the number of courts based on class size. There should be no more than four students per team.
- ELL Accommodation:
- Post labeled pictures of skills and game play.
- Partner with proficient English speakers for directions/modeling and reflections.
- SpEd Accommodation:
- Set individual goals for physical or behavioral modifications.
- Allow students to demonstrate skill one-on-one with teacher.
- Allow students extra time to master the skill.
- Reflection:
- When dribbling around a defender, where should the ball be relative to the defender?
- What is the most challenging part about dribbling around a defender?